can someone post a link to the swamp video where they show the climbing with the witcher senses
Also just too add I noticed this on GT comment section.
http://www.gametrailers.com/videos/3wil5j/the-witcher-3--wild-hunt-e3-2014--eyes-on
The more I watch the Twitch version, the more excited I become. Not considering certain things during the initial MS presentation left me dubious. Keeping them in mind now, I appreciate it differently.
1) Shoddy quality. Even The Sword of Destiny viewed at 1080p in YouTube isn't as good as after downloading it in HD. And the streaming is crap to begin with.
2) Zooming option confirmed. Can't stress enough how this makes the battles more intimate and allows to see the motions in better detail. Watching battles from relatively afar as in the E3 demos makes them less impressive than seeing them up close as we'll be able to. In the VGX trailer at 00:59 we see how something as simple as zooming makes it better. Also in the Debut Gameplay trailer at 01:07-01:21.
With a grain of salt of course, seeing how they chose particularly good segments for them. Still, it demonstrates the advantage in a close view.
3) Demo enemies weakened and players restrained. They held back for the sake of the presentation. It wasn't an organic way to fight. They fooled around, took it slow and careful to try and nail many things under the time limit. Jab, out, jab, out. In the game itself, I believe the combat will be much more hectic. And that the mechanics will allow it. In a good way.
It's just snippets, but I think at around 02:51 and 03:10 we can see just how smooth the parrying is. The one in 02:51 was a parry even while he was targeting a different enemy, and the attack didn't come from Geralt's front. Good stuff. That Lucas guy intentionally jumped away to extend the battle, but I can easily imagine just continuing from the parry to attack, attack, parry again, attack - and not so much dodging. When I remember that the enemies will be more durable than in this demo, it's a recipe for exhilarating fast-paced combat.
The way his stance changes at 03:28 is also cool. The strafing at 05:31 makes it truly feel like a showdown. Strafing in general looks right. The Ignii afterwards is great, too.
Could be that I'm seeing a depth in combat mechanics that isn't there, based just on several specific seconds. Then again, could be that we're blowing 5 minutes out of proportion.
The core is awesome. The only work is on animations (their speed, the variety of evasive maneuvers), and that's certainly manageable until February. I'm aroused.
U wrote above in the 2nd point " Zooming option confirmed". Have the devs confirmed that there will be more camera options? For me too the camera is too far away & that makes the battles less impressive & breaks immersion for me. I really hope they give us more camera options. The camera positions in vgx trailer & debut gameplay trailer is where i want the camera position to be.
http://forums.cdprojektred.com/threads/30211-E3-Discussion-Thread?p=1326913&viewfull=1#post1326913As far as camera work goes, there will be different settings for camera distance to choose from.
WOW. My wish is granted. Thank you for the link & thank u cdpr. I am happy
http://www.gamespot.com/videos/e3-2014-the-witcher-3-wild-hunt-s-expanse-environm/2300-6419512/can someone post a link to the swamp video where they show the climbing with the witcher senses
Well... I have to be honest.
That was hugely disappointing....
Part of this is really my own fault. In fact, most of it is my own fault. My expectations for this game have been stupidly high. After watching all the trailers and the devs talk about the game, I really was expecting not the greatest RPG of all time, but the greatest game of all time. I guess that speaks wonders for their marketing team/whatever bright soul is responsible for those trailers - especially the sword of destiny one - well done kid.
Before everyone hates me i do want to re-iterate that I still think the Witcher 3 will be a great game. Probably one of the best rpgs in recent years. But I no longer think it will be the game-changer that i (and I think others) expected it to be for the RPG genre.
I'm still expecting it to be the GOAT, even if they don't change anything from the demo. But yeah, I guess everyone has their own opinion. ;D
Well, you could see its head in the IGN demo. And man, did it look awesome!I would love to see that Griffin with fur physics tech.
Well, you could see its head in the IGN demo. And man, did it look awesome!
And I'm so glad Nvidia implemented it through DirectCompute instead of it being proprietary to their CUDA tech.
Now even AMD users can use it. Great news for everybody who's buying Witcher 3 on PC, not just 50% of the market.