But isn't that the biggest fucking crime an MMO can commit? If you're playing it as if it was an Singleplayer game, why the fuck does it have to be an MMO for then? The essence of an MMO is to force players to engage with each other and make sure that it is creative and enjoyable for everyone. It's a theme park MMO, so it's going to rely on players finding the questing and dungeons exciting and obviously grinding is gonna be a big factor (an aspect I'm absolutely sick off).I am playing beta now (thanks to Kudos for a beta key), and I really like it so far. It does not look like any other MMO I tried, and I don't even pay attention to other players. I am playing it as SP, and it is fine. To be honest, I don't even see a point now to have this game as MMO. I don't know for how long it will hold my interest, but I will definitely try the full version as soon as it is out. Hopefully they will give us 7-10 days for free, and if I am into it for real, I'll subscribe. It is the first MMO thus far I am even considering of buying. My PC is handling it on my preferred settings just fine,the game looks really well, and I have no fps drops, lags, disconnects, or anything of this sort.
I am a nasty cat with a big sword, as always. I really like that I can play either first person or OTS, and I prefer OTS. I get attached to my cat already and will keep him for the official game if I can.
I would say that part at least of the game is horrible. Also the world feels...kinda empty.Glad to hear it isn't that bad of a game. I won't play it because I refuse to pay monthly fees for any videogame, but I have to ask: does it have a decent character creator?
But isn't that the biggest fucking crime an MMO can commit? If you're playing it as if it was an Singleplayer game, why the fuck does it have to be an MMO for then? The essence of an MMO is to force players to engage with each other and make sure that it is creative and enjoyable for everyone. It's a theme park MMO, so it's going to rely on players finding the questing and dungeons exciting and obviously grinding is gonna be a big factor (an aspect I'm absolutely sick off).
The future of MMO's are sandboxes. You know, like EVE Online is. An MMO where the players ARE the quest givers. They are the conflict creators. They are autonomous and free to pursue their own agenda, rather than being told what to do. And contrasting that with what other players want, a lot of cool shit can happen. The hight of drama is conflict, and if you create a game where there's something special for everyone which you really want to possess, and some other dude wants it too, real cool stuff can happen. Magic man. I implore anyone interested in sandbox MMO design to read up on the crazy cool shit that happens in EVE as a result of the players being free to pursue their own agendas.
More games should opt for that design approach yet no one is... I don't get it.
Fuck it, I'll just leave this video here.
I know... it's weird eh !..... and other people commented that it reminds them of Morrowind, which is oddly true..
Hi Dona. I played the beta this weekend also. I didn't think it was very Skyrim-like or first-person-playable at all. Can I ask which alliance you were playing? I've heard the Dominion starter areas are better, but in Ebonheart Pact, it all grew same-y and grindy very fast. The classes felt confining and did not seem to me to be well thought-out. Dragon Knight was fun but anything else I tried was very lacking, and there was nothing that suited an archer. I didn't get to use magic much but I really didn't like the pause to summon a spell. With the amount of grindy combat you have to endure, that's just too much and not like the satisfying quick fireball in TESV (though now I recall I have a mod to make casting quicker in Skyrim too...)I got another invite code and gave it to my brother, and I made a character and played a bit today.
The character creator is OK, but I found it very hard to vary faces. I tried to re-create my Skyrim character and it was impossible, and for some reasons High Elves no longer can have pitch black eyes, which disappointed me. I liked the shiny accessories and skin/face markings.
Other than that, it plays a lot like Skyrim, and other people commented that it reminds them of Morrowind, which is oddly true. Overall, I am not impressed, my character looked weird, graphics are washed out, and the gameplay was extremely clunky and slow. The world felt empty. I don't really know how to describe it... it's definitely Skyrim-like, very single-player-ish (in the beginning, at least), just overall not a game I'd be willing to pay $15/mo for, or even play for too long. I had some fun unleashing my inner puzzle jumper and found ~hidden places up some rocks and such, but that's about as fun as it gets, as the controls feel very imprecise and clunky.