Fundamentally, I agree with
@Dunerider. We've already had this discussion in many places.
I would like to share a few thoughts on why I also consider a more positive ending for V to be appropriate:
1. The principle of hope as a narrative driver:
A world in which everything is doomed to fail runs the risk of becoming nihilistically redundant. It is only when a real escape is theoretically possible that failure in the other endings takes on its tragic weight.
If V manages to save his integrity and survive despite the corporations' overwhelming superiority, this highlights human resilience in the face of technological dehumanisation.
2. Escapism as psychological 'healing'
In everyday life, we often feel powerless in the face of global developments and current poly-crises. A video game that offers only death or loss of identity after more than 100 hours reflects this powerlessness rather than providing a sense of healing.
A positive ending can serve as an emotional 'refuge'. It enables players to experience hope and carry this positive energy into their everyday lives, albeit unconsciously. Here, escapism is not an escape from reality, but rather a way to recharge for it.
3. Narrative reward:
In Night City, you can become a legend. Usually, you have to die to do so. However, if the game system blocks every attempt at a happy ending, players are deprived of the ultimate reward for their gaming excellence.
A positive ending doesn't have to be easy. It could be tied to extremely difficult conditions, such as making certain moral decisions. This would make a positive ending a trophy that highlights the value of hope through effort.
4. A (very) little piece of post-cyberpunk -> 'hope' punk.
One interpretation of the genre suggests that pockets of happiness and hope can exist within corrupt systems without rejecting the dystopian approach entirely. Quite the contrary, reinforcement through contrasts.
No matter how many times I play through it, I always end up with the Aldecaldos because it leaves me with precisely that hope, and I can fill it with my own ideas. I would actually think it would be cool if this approach could be revisited to reward players after the magnificent Phantom Liberty with an additional positive ending for V, who prevailed against all odds and dangers. Scarred, exhausted, but alive.
And yes, I am a rather positive person, despite this currently very crazy world. Or perhaps precisely because of it.
