I think videogames in general are a really good case study as to what would happen to the, what we call, self when inserted in a different state of being, or let's say for the sake of argument, body - especially now with the advent of VR tech.
Would we still be the same us once unshackled from our societal norms, what we call ''ourselves as perceived by others''?
The more one connects to the videogame and the protagonist in general the more one can transcend for a while into this videogame world, immersion, and experience things as the protagonist rather than an outsider looking in.
Some games are more effective than others, some try really hard to achieve this but fail, while others don't try at all and succeed - but it also depends on the individual experiencing said videogames and their own ''baggage''.
This is the basis of everything Cyberpunk tries to achieve through it's narrative presentation, writing, themes, sound design etc. - which may or may not resonate with some people hence why the failure to understand where this ''overanalysing''/''overinterpretation'' comes from.
Basically some already formed a conclusion before they even analysed what is presented to them while others arrived to a conclusion after experiencing something tailored to them in a somewhat profound way - which is where the dichotomy comes from.
Or even better yet, taking one aspect and applying it to every other aspect, like let's say ... it's mechanics are poorly designed hence why the game itself is poorly designed and poorly thought out, hence why it can't possibly have anything to say since it's poorly designed and thought out, hence why people must be seeing things because it's poorly designed and thought out...
While in reality the focus of the design went into the narrative presentation mechanics, like the first person perspective cutscenes and audio design - the tension in some of the conversations is real and it's the culmination of everything, lighting, music, acting, animations etc.
Which bleeds into it's philosophical themes of Buddhism and the nature of the self - the process of awakening.
It's very clearly defined by the narrative, with the ''become a legend'', as set out by the oppressive environment of Night City, prologue where V and Jackie have a mundane goal to achieve which leads to the massive blunder that has V discovering what it means to be alive, to be themselves, to overcome themselves and society - to ultimately discover what they value the most and who they really are or strive to become.
It's quite an interesting narrative that can be experienced through different V archetypes and it's impressive in it's thematic cohesiveness.