If I knew before I bought this game that every ending has the main character dying, I would not have bought it.
(Yes, I know the DLC added another ending where the character lives but it goes out of its way to ignore logic and sense to make the ending as bleak and depressing as possible seemingly just for the sake of being bleak and depressing.) None of the way any of the characters act in that ending is remotely believable. In a world with technology like that how is it possible that none of the character's friends are aware of why V disappeared? Did Reed just not bother to make contact on your behalf and tell them why you aren't answering their calls? (minor spoiler here: if one love interest was so upset at losing one romantic partner, and then V disappearing makes them so upset they run off to marry someone else because they can't be alone - why would they have even started a relationship with V in the first place? They KNEW V was forced into this trite "you're dying in 6 months no matter what you do" storyline. V was a walking dead person already. Why even start the relationship at all. It makes no freaking sense. It feels like this game is tripping over itself to be bleak for bleakness sake even when there is absolutely no logic behind any of it.
The ending options plus the whole "you spend 90% of the game walking around thinking you're dying and there's no way you'll survive) absolutely ruined the experience of playing this game for me. What's the point of doing anything at all when no matter what decisions you make, you're going to end up dead at the end? And sure, maybe some players like that sort of depressing ending - but it's not for me. It's especially short sighted given the question that Dex asks you in the beginning about going out in a blaze of glory or having the quiet life. Why was there no quiet life ending in the base game? Rogue ended up as a fixer... why was that not a possible option for V?
Reality is depressing enough. I don't play video games to get MORE depressed. I could probably have ignored the "you spend most of the game thinking you're doomed" if there was at least one ending option where you could limp away in a reasonably logical manner and not lose everything. But yeah, the overwhelming nihilism/bleakness of the endings absolutely ruined the entire experience of this game. I've finished a playthrough (though may still mess around mopping up random side jobs i missed) - but the motivation to replay it is very, very weak because I know that all the endings = death. It creates a "well, why even bother" feeling for me.
Also, this game has FAR too many scenes where your character just gets the hell stomped out of them /grabbed/manhandled and there's nothing you can do about it. It's hard to feel like a 'heroic protagonist' when EVERYONE whips your butt. Meredith stout's guy, the president, that random dude in the ripper clinic where you're looking for the killer, dexter's bodyguard... it repeats to the point of tropism.
Last complaint is part of the DLC that it /forces/ you to get a particular implant that is extremely invasive. There is no option to refuse the morph and come up with another (more involved/difficult) way around the same issue with the twins. What if the player is trying to RP that they aren't a huge enthusiast for body modification? Nope. Sorry. you are FORCED to have this thing put on your face with no say in the matter and no option around it--and no way to have it removed and get your face back afterward.
It's part of the irritating lack of choice-slash "the player's actions mean nothing and you WILL do exactly what the writers say you will do" thing - for example, on that one mission where you're running the turret in Panam's truck there is literally no way to take the drones out before she gets shot. Player agency does not matter. Or Jackie. There is NO way to get through the mission without losing him.
It's probably pointless to say that you don't have the option to refuse to slot the relic and avoid the entire trope of spending the entire game in a state of being a walking dead person. But still, feeling forced to do that is extremely annoying. I really despised having to go through the entire game feeling like the Sword of Damocles is hanging over me and no matter what I do, all roads lead to death. Again, it creates a feeling of "well if i'm going to die no matter what I do, why even bother doing any of it."
And no, I don't expect CDPR to change CP2077 to remove that element. I'm saying this in hopes the feedback makes them not repeat the same damn thing in some future game or potential sequel to CP2077. "The hero dies at the end trope" Is a 100% no go for me. If the next game does that too, I will not be buying it.
I may or may not go through another playthrough of CP2077 if I can figure out a way to just headcanon ignore the endings. As I said earlier, reality is enough of a downer. I don't need to finish a video game and feel crappy about it.
Now that that's out of the way... the actual game itself? Amazing. Sure I encountered a few bugs but overall, this is an incredible game. My only problems are story related... the lack of choices and of course the horrible ending options. Playing the game itself was really good. It's kinda rare that you run into a game that's done this well. Sure the game had a rocky launch, some bugs, but I came in after the Phantom Liberty DLC was out so it's mostly smoothed over.
It's really a shame that the endings are so freaking horrid or I would be thinking this was one of the best games I've ever experienced.
(Yes, I know the DLC added another ending where the character lives but it goes out of its way to ignore logic and sense to make the ending as bleak and depressing as possible seemingly just for the sake of being bleak and depressing.) None of the way any of the characters act in that ending is remotely believable. In a world with technology like that how is it possible that none of the character's friends are aware of why V disappeared? Did Reed just not bother to make contact on your behalf and tell them why you aren't answering their calls? (minor spoiler here: if one love interest was so upset at losing one romantic partner, and then V disappearing makes them so upset they run off to marry someone else because they can't be alone - why would they have even started a relationship with V in the first place? They KNEW V was forced into this trite "you're dying in 6 months no matter what you do" storyline. V was a walking dead person already. Why even start the relationship at all. It makes no freaking sense. It feels like this game is tripping over itself to be bleak for bleakness sake even when there is absolutely no logic behind any of it.
The ending options plus the whole "you spend 90% of the game walking around thinking you're dying and there's no way you'll survive) absolutely ruined the experience of playing this game for me. What's the point of doing anything at all when no matter what decisions you make, you're going to end up dead at the end? And sure, maybe some players like that sort of depressing ending - but it's not for me. It's especially short sighted given the question that Dex asks you in the beginning about going out in a blaze of glory or having the quiet life. Why was there no quiet life ending in the base game? Rogue ended up as a fixer... why was that not a possible option for V?
Reality is depressing enough. I don't play video games to get MORE depressed. I could probably have ignored the "you spend most of the game thinking you're doomed" if there was at least one ending option where you could limp away in a reasonably logical manner and not lose everything. But yeah, the overwhelming nihilism/bleakness of the endings absolutely ruined the entire experience of this game. I've finished a playthrough (though may still mess around mopping up random side jobs i missed) - but the motivation to replay it is very, very weak because I know that all the endings = death. It creates a "well, why even bother" feeling for me.
Also, this game has FAR too many scenes where your character just gets the hell stomped out of them /grabbed/manhandled and there's nothing you can do about it. It's hard to feel like a 'heroic protagonist' when EVERYONE whips your butt. Meredith stout's guy, the president, that random dude in the ripper clinic where you're looking for the killer, dexter's bodyguard... it repeats to the point of tropism.
Last complaint is part of the DLC that it /forces/ you to get a particular implant that is extremely invasive. There is no option to refuse the morph and come up with another (more involved/difficult) way around the same issue with the twins. What if the player is trying to RP that they aren't a huge enthusiast for body modification? Nope. Sorry. you are FORCED to have this thing put on your face with no say in the matter and no option around it--and no way to have it removed and get your face back afterward.
It's part of the irritating lack of choice-slash "the player's actions mean nothing and you WILL do exactly what the writers say you will do" thing - for example, on that one mission where you're running the turret in Panam's truck there is literally no way to take the drones out before she gets shot. Player agency does not matter. Or Jackie. There is NO way to get through the mission without losing him.
It's probably pointless to say that you don't have the option to refuse to slot the relic and avoid the entire trope of spending the entire game in a state of being a walking dead person. But still, feeling forced to do that is extremely annoying. I really despised having to go through the entire game feeling like the Sword of Damocles is hanging over me and no matter what I do, all roads lead to death. Again, it creates a feeling of "well if i'm going to die no matter what I do, why even bother doing any of it."
And no, I don't expect CDPR to change CP2077 to remove that element. I'm saying this in hopes the feedback makes them not repeat the same damn thing in some future game or potential sequel to CP2077. "The hero dies at the end trope" Is a 100% no go for me. If the next game does that too, I will not be buying it.
I may or may not go through another playthrough of CP2077 if I can figure out a way to just headcanon ignore the endings. As I said earlier, reality is enough of a downer. I don't need to finish a video game and feel crappy about it.
Now that that's out of the way... the actual game itself? Amazing. Sure I encountered a few bugs but overall, this is an incredible game. My only problems are story related... the lack of choices and of course the horrible ending options. Playing the game itself was really good. It's kinda rare that you run into a game that's done this well. Sure the game had a rocky launch, some bugs, but I came in after the Phantom Liberty DLC was out so it's mostly smoothed over.
It's really a shame that the endings are so freaking horrid or I would be thinking this was one of the best games I've ever experienced.
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