I was glad for all those fixes introduced in Enhanced Edition. Well that lasted only until I read release notes. I expected changes more like in Witcher 1 Enhanced Edition, like better inventory in style of W1EE with improved weight balance or place to stack items so player won´t need them to carry everywhere with him, or combining weak mutagens in stronger ones in style of Mutagenology mod or at least more mutagen position in skill tree. I won´t even mention expectations of polishing Czech translation which remains quite rough especially if played with PL dub so there is a lot sore points to see.
Sadly none of those things happened.
Even more sadly, there was further reduction in Quen sign and Parry ability (which even though quite irritating is still surviveable) but terminating effect of Cateye potion whenever player talks to NPC is "a little" over top, not saying completely illogical.
You may believe I was overly optimistic and that may be true, especially if you consider expectations of team that is intentionaly avoiding saying little truth, that Witcher 2 was from beginning primarily targeted on consoles, thus lack DX11 graphic effects as consoles wouldn´t be able to render them (they are DX9.0c) and we can´t have game look worse on consoles, can we? Also we´ll use PC release to help us debug game before releasing it to consoles. Though to be fair there are mitigating circumstances like DRM free release, back up copy (BTW, when we will see it by first Witcher too?) and further longtime support.
All and all I have very mixed feeling about this game. Its great, but there is so much of lost potential. Let hope to see release of modkit, that was promised so long ago.