The fact that there are no mini games is simply beyond me

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its jarring as fuck to look at these arcades ,board games ,billiards and not being able to interact with them ,there is endless amount of potential for these types of mini games for this world that are varied yet they didnt even bother having a single one ,its probably one of the weirdest design decisions i have seen for this game ,especially since gwent from the witcher 3 was overwhelmingly praised

Im pretty sure people will say that it will take alot of development and all but look at the yakuza series ,these games are very low budget yet they are crammed with mini games that are varied and fun to do and it adds this extra layer of detail and it will be something fun to do in between quests and helps the game feel fresh ,i still have not given up on it and i hope that Cdpr reconsiders this design decision and ends up adding it as a downloadable content or in the future DLCs.
 
Who knows.. they can always update in the future to add on if they choose. I tried the arcade machine once and then forgot about it. There's no time for trinkets like the arcade machines.. There's plenty other stuff to do. The game was just released.. Play the thing and then come back and see if you missed the minigames.. This game has minigames like the side quests for NCPD or the Cyberpsychosis guys.. Enjoy the game, you're gonna love it.
 
eh if I want to play board games theres plenty of other games I can load up that have a more focused experience... I never play those kinds of minigames in GTA cause they are just a distraction from the main story and never at the quality that they should be

when they release DLC i hope it offers story content, and not just some minigames
 
eh if I want to play board games theres plenty of other games I can load up that have a more focused experience... I never play those kinds of minigames in GTA cause they are just a distraction from the main story and never at the quality that they should be

when they release DLC i hope it offers story content, and not just some minigames

Oh I'm sure the DLC will have new missions, maybe new folk to interact with..
 
Yeah, whenever I see arcade machines in games I'm usually disappointed you can't play them. There's really only a handful of games that have arcade machines that actually let you play them but I'm pretty sure it's because of Shenmue that I expect to.

In the Corpo beginning you can pick up a basketball and toss it into the basket but I haven't found another court so don't know if that's a thing in the game or was just there for that scene.
 
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...


So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...


#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens

2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!

3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs

Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...

2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)

3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...

2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...

3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc

4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...

Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...



#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....

Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....

Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!


#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...


#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
 
Add minigames maybe shogi, mahjong, pool, checkers, darts, karaoke.
Add casino i want to waste my eddies in blackjack, pachinkos or poker.
Add ability to customize your apartment
Add ability to call phone and invite prostitute/escort to my apartment and have overnight sex
Add ability to romance more friends and invite them to club for drinks and dances
Add ability to change appearance at plastic surgeon

all in all city is beautiful but feels like i am not invited in it and cannot participate in it's lifestyle
 
I'd love to see them patch back in minigames. Playable arcade machines and stuff would be sick, or gambling!... Though maybe there is gambling and I just don't know, I'm not very far in yet.
 
I'm incredibly surprised there isn't a mini-game or seven considering you can access your 'phone' via your implants. Should be able to sit down or plop yourself on your apartment couch and veg a mini-game.
 
if it's OLD CDPR we know back from witcher days, then yeah i think they might add some of the stuff, but if its new CDPR then nope.
 
We just have to hope that CDPR is still the same company that wants to truly continue to improve over time. There's nothing stopping them from even completely overhauling Cyberpunk and continuously adding things they couldn't manage before release.
 
i mean i wasn't expecting a real life city like many of u were
but yeah no mini games...
i mean, try to put witcher map or any ac over cyberpunk and you'll realize the real problem of the game is that a city is not a country, so u cannot make it look full of things like u can with a country, because there are no empty spaces in a city.

what bothers me the most is the amount of critical bugs the game has, like not being able to play through the whole thing

at first i thought ohhh those textures are not loading, just like in ac valhalla, but actually i can play valhalla for hours even if textures take a bit to load in crowed spaces like lunden and york, and really, issues are kinda similar.

but the bugs are unnaceptable
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and pathetic
 
its jarring as fuck to look at these arcades ,board games ,billiards and not being able to interact with them ,there is endless amount of potential for these types of mini games for this world that are varied yet they didnt even bother having a single one ,its probably one of the weirdest design decisions i have seen for this game ,especially since gwent from the witcher 3 was overwhelmingly praised

Im pretty sure people will say that it will take alot of development and all but look at the yakuza series ,these games are very low budget yet they are crammed with mini games that are varied and fun to do and it adds this extra layer of detail and it will be something fun to do in between quests and helps the game feel fresh ,i still have not given up on it and i hope that Cdpr reconsiders this design decision and ends up adding it as a downloadable content or in the future DLCs.

Definitely! So many things in this game you COULD interact with, yet you simply can’t for “reasons”.

Seriously, where’s CDPR on all this content? Why are they just going silent after the apology about the bugs—when that’s not even half the issue?
 
Definitely! So many things in this game you COULD interact with, yet you simply can’t for “reasons”.

Seriously, where’s CDPR on all this content? Why are they just going silent after the apology about the bugs—when that’s not even half the issue?
Because everything they say now will spread the internet in an instant, and can potentialy hurt their sales.
 
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