I kinda made a post like this before - the game is too often decided by a single card that goes unchecked because you didnt draw an answer / werent able to play around it all that well (matchup) / or the card just shouldnt really see play in your opponents deck in the first place.
The whole bomb heaver / scenario interaction is a great simple example.
Playing naked scenario is awful because it should get hit by bomb heaver. If you play scenario you should play a leader that allows you to advance scenario to at least Level2.
But if everyone who plays scenario does that - is including bomb heaver even worth it?
What if your opponent doesnt play scenario - suddenly you got a useless bomb heaver in hand. Does that mean you cut bomb heaver?
But then suddenly nobody is playing bomb heaver and naked scenario is insanely good.
^This is just really stupid. Its a hail mary of the game being basically decided off 1 card / countercard.
I heard about plans to allow checking the opponents deck at the start of the game. That would be a great improvement and would at least allow you to not walk into some of these cards completely blind.
Other examples...
This affects other good cards like Baron - these cards are great because even if they dont find a huge target they are still always solid:
very decent floor and fairly consistent, insane ceiling (e.g. hitting the card that eats the wurm from your graveyard against MO - hitting literally any of the broken boost engines)
mediocre cards:
conditional ones that get insane value but have awful floors like Dagur, Arachas Queen and Keltullis. If you dont draw tall removal or antiboost against Dagur you can pretty much just concede. (Should Dagur even be played outside of last say deal 8 leader situations? again really just hail mary)
and bad cards
like the melee only guy from NG who boosts himself for the same amount an enemy boosts himself but starts at 5 strength and gets rowlocked who just has way too many weaknesses to ever be playable. You cant really plan your game around every silly card your opponent could have because theres just too many of these.
This of course goes both ways - i pointed out mostly engines here so on the flipside things like yrden, Morkvarg, axii are all abyssmal if they dont get provided with targets but if they do they are cards that decide the game by themselves.
Its just kinda silly. It feels extremely unfun to lose to a single card. And theres often times no real lesson to be learned. "Draw one of your 2 answers" isnt a good lesson. "Play around this really obscure card that shouldnt see play in the current meta" is awful - just makes you lose more on average.
Just not fun at all. Gwent is the game where you have a deck of 25 cards but only 3 actually mean anything.
The whole bomb heaver / scenario interaction is a great simple example.
Playing naked scenario is awful because it should get hit by bomb heaver. If you play scenario you should play a leader that allows you to advance scenario to at least Level2.
But if everyone who plays scenario does that - is including bomb heaver even worth it?
What if your opponent doesnt play scenario - suddenly you got a useless bomb heaver in hand. Does that mean you cut bomb heaver?
But then suddenly nobody is playing bomb heaver and naked scenario is insanely good.
^This is just really stupid. Its a hail mary of the game being basically decided off 1 card / countercard.
I heard about plans to allow checking the opponents deck at the start of the game. That would be a great improvement and would at least allow you to not walk into some of these cards completely blind.
Other examples...
This affects other good cards like Baron - these cards are great because even if they dont find a huge target they are still always solid:
very decent floor and fairly consistent, insane ceiling (e.g. hitting the card that eats the wurm from your graveyard against MO - hitting literally any of the broken boost engines)
mediocre cards:
conditional ones that get insane value but have awful floors like Dagur, Arachas Queen and Keltullis. If you dont draw tall removal or antiboost against Dagur you can pretty much just concede. (Should Dagur even be played outside of last say deal 8 leader situations? again really just hail mary)
and bad cards
like the melee only guy from NG who boosts himself for the same amount an enemy boosts himself but starts at 5 strength and gets rowlocked who just has way too many weaknesses to ever be playable. You cant really plan your game around every silly card your opponent could have because theres just too many of these.
This of course goes both ways - i pointed out mostly engines here so on the flipside things like yrden, Morkvarg, axii are all abyssmal if they dont get provided with targets but if they do they are cards that decide the game by themselves.
Its just kinda silly. It feels extremely unfun to lose to a single card. And theres often times no real lesson to be learned. "Draw one of your 2 answers" isnt a good lesson. "Play around this really obscure card that shouldnt see play in the current meta" is awful - just makes you lose more on average.
Just not fun at all. Gwent is the game where you have a deck of 25 cards but only 3 actually mean anything.