@Zaeccis
Here you are:
I also have more "hardcore" type of .ini, but this one do not take much from performance and make a really huge difference.
Also, the sweetfx/reshade was taken from the descripiton of that video: https://www.youtube.com/watch?v=t2WoRfULG1Y
It laso shows, how beutiful it all looks in motion, not just on static screenshoots.
Enjoy
Here you are:
[Gameplay/EntityPool]SpawnedLimit=150
[Hidden]
HasSetup=true
uiVerticalFrameScale=0.9975
uiHorizontalFrameScale=1
[Localization]
SpeechLanguage=PL
TextLanguage=PL
[Viewport]
VSync=true
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[Hud]
HudSize=0
ConsoleModule=false
[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=10
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=314572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=209715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
MotionBlurPositionTreshold=0.05
MotionBlurRotationTreshold=1
AllowSharpen=false
SSAOSolution=2
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=1
[Gameplay]
Difficulty=2
[LevelOfDetail]
SwarmHideDistance=200
DecalsHideDistance=80
DimmerHideDistance=60
DynamicDecalsHideDistance=20
StripeHideDistance=60
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=0.58
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=64
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=3
TextureStreamingDistanceLimit=40000
TextureMemoryBudget=1400
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=1
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
HairWorksLevel=1
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=4
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=4096
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=1
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=3
FoliageDistanceScale=1.8
FoliageShadowDistanceScale=108
GrassRingSize=16777216
[Save]
ShowCompatWarning=true
[Kinect]
Kinect=true
[Foliage]
MaxVisibilityDepth=24
[Hidden]
HasSetup=true
uiVerticalFrameScale=0.9975
uiHorizontalFrameScale=1
[Localization]
SpeechLanguage=PL
TextLanguage=PL
[Viewport]
VSync=true
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[Hud]
HudSize=0
ConsoleModule=false
[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=10
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=314572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=209715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
MotionBlurPositionTreshold=0.05
MotionBlurRotationTreshold=1
AllowSharpen=false
SSAOSolution=2
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=1
[Gameplay]
Difficulty=2
[LevelOfDetail]
SwarmHideDistance=200
DecalsHideDistance=80
DimmerHideDistance=60
DynamicDecalsHideDistance=20
StripeHideDistance=60
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=0.58
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=64
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=3
TextureStreamingDistanceLimit=40000
TextureMemoryBudget=1400
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=1
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
HairWorksLevel=1
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=4
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=4096
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=1
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=3
FoliageDistanceScale=1.8
FoliageShadowDistanceScale=108
GrassRingSize=16777216
[Save]
ShowCompatWarning=true
[Kinect]
Kinect=true
[Foliage]
MaxVisibilityDepth=24
Also, the sweetfx/reshade was taken from the descripiton of that video: https://www.youtube.com/watch?v=t2WoRfULG1Y
It laso shows, how beutiful it all looks in motion, not just on static screenshoots.
Enjoy


