Mefris;n10013571 said:
That would be earth shattering.Lives would be ruined,names would be changed...It's the sort of cruel thing you'd write on a will just to get off your chest and know you won't be around to deal with the consequences.
Edit:
C'est très bien, monsieur.What would you say was the thing that put you off with M&B?
And KCD looks to be very promising.I especially like how the combat works in that game.Easley the most realistic I've seen done in a video game.
Also very interested in KCD. The Beta was absolute garbage (it ran like crap, probably around 15fps with all settings on low @ 1080p), but the game has undergone some serious revamps and changes since then, so here's hoping it gets better.
Honestly, the thing that put Sard off is probably the thing that put everyone off. Clunky, dated mechanics, and not just in terms of controls and interfaces - If you, as the ruler, demand a lord follow you, they randomly (Based on their own stupid AI) decide to run off in the middle of a siege that's almost over, leaving you to deal with the 600-men-strong doom stack charging out of the keep to curb stomp your face.
Enemies in combat, instead of fighting your men, will often just dogpile you while your men sit there derping around (even with the "follow me" or "hold position" command). You can't break the chain of constant stunlocks, so you die, and then your men either run or die due to lack of leadership (unless you vastly outnumber the enemy, or your units are just gods among men). The graphics, even with graphical mods and animation tweaks, are absolutely horrendous - something I can look past, but it can be a turn off to many.
This isn't even going into the terrible,
awful, horrible siege mechanics. 200 men crowding on a single ladder or siege tower, pushing you off the side because the collisions in this game suck, only to walk into what is basically a meat grinder at the top. No catapults. No alternate points of entry. No sabotaging the walls ahead of time to blow them up later. Nada. Mods fix some of this, but not all of it - after all, the AI is largely the underlying problem here, and I've yet to see a decent mod fully fix that.
I know sieges were never easy for the attacking force in reality, and indeed, many sieges were done in an effort to starve out the defenders or cause disease (something that doesn't work well in M&B, though they tried to implement it a bit), but it's just ridiculous in Warband. I don't mind dying to a well-aimed headshot by an archer, but I do mind dying because my men shoved me off the ladder to the ground 30ft below.
/rant
Bottom line, Warband has a
lot of problems, most of which (if not all) are being fixed for Bannerlord. So,
Sardukhar if any of these issues describe your hesitations with the game, I'd just wait for Bannerlord and give the franchise a real go then. The learning curve and the many, many barriers to entry are a pretty big time sink to overcome.