metalmaniac21;n10355542 said:
Whatever CP2077 ends up being, please no "Bethesda freedom". It's not freedom, it's just untied ends, a busy work writers, scripters and quest designers forgot to do. Player can be a member of any guild? Reputation system and stat checks tied to progression in ranks (also cut) that B*thesda scripters didn't bother to do and instead pushed Pete Hines to shitpost at twatter. Guild progression is a series of quests, now just boiled down to dungeon walking simulation? B*thesda writers lost their inspiration, B*thesda quest designers decided to take a week off and B*thesda team leads busy fapping to /y/ while level designers were told to place more dungeons on the map. Radiant quests - not a just busy work for players until they, well, work their way to rise in ranks and get to guild's politics (because there's none since it's never planned to be written and scripted *Todd waving his middle finger*) but now legit quests? Insert something extremely offensive and insulting.
Yeah, it's definitely a different kind of game. Bethesda's Elder Scrolls games since Oblivion (and to a much lesser degree, Morrowind) have always been a different type of RPG than others on the market. They have never tried to be anything other than what they are.
In my mind, it's neither good nor bad. I've played Skyrim for well over 1200 hours at this point, and there's a reason for that. Yes, it's not super cohesive and the side quests aren't particularly engaging. But the world is immersive and it just feels good to play.
For the record, I completely and totally agree with everything you said. But none of that, to me, is the mark of a bad game. It's the mark of a different game, one where absolute player freedom is held in higher regard than anything else. If that's not your cup of tea, that's fine, and I 100% agree that I don't want it in 2077 - again, different types of games.
But I also wouldn't mind if Bethesda kept the same formula for their Elder Scrolls games and just added new mechanics, fixed bugs and redid their engine. Controversial opinion, I know, but if I want a really good story-driven RPG, I don't play Bethesda games. I play CDPR games, or Obsidian games, or -- until the past few entries -- Bioware games.
This is the thing many people don't understand, I think. There
is room for all types of games in the industry. It would be tremendously
dull if every single game out there was a CDPR RPG, or a Bethesda RPG, or a Bioware RPG... Everyone has their own style that they return to, and it doesn't click with everyone.
Now, Fallout, on the other hand... Bethesda really dropped the ball there. They try to make them more story focused and tied down to their roots, but they have failed. That's why I only played Fallout 4 for a couple hundred hours (still a lot of playtime, to be fair...), though I got a lot more time out of New Vegas.