So far, Insomnia: The Ark is interesting, to say the least.
First of all, the
world. Jesus. It's very immersive, very interesting. It is impossible for me to describe. The words will not come to mind. But the music is absolutely amazing, and the world has this sense of eeriness -- have any of you played the Metro games? It's a very similar feeling.
The time you spend in towns and hubs feels like a temporary respite from the horrors that are out there in the tunnels and passageways of a giant, creepy space metropolis. Everyone is just scraping by. The atmosphere is so oppressive and dark. The MUSIC. Seriously. It's so good. It just hammers the feeling home.
Like Gothic and Risen, the combat system is indeed "Action" based, in the sense that you do not issue orders and watch your character follow them, nor do you take turns battling it out. However, it's certainly affected by your character's skills to a noticeable degree, and there are quite a few skills available, though some are combined under one umbrella.
So, "Scammer" encompasses Stealth and Lockpicking, among other sneaky pursuits. Those are still individual skills, they just don't have their own perks.
The story is interesting so far. No voice acting of any kind (I prefer it that way), the dialogue is well-written despite coming from a russian team.
Performance is atrocious. 2080 Ti and an 8700K and I'm sitting at 60-ish FPS in the towns. That might not seem like too big of a deal, but for reference, I can easily surpass 90 FPS in Red Dead Redemption 2's towns.
Red Dead Redemption 2. A game notorious for not belonging on this gen of PCs or consoles. And Insomnia is running in Fullscreen, at 1080p, with a couple settings set to medium (only textures on high), and all post-processing turned off.
Ouch. With that said, the game is really surprisingly pretty, and feels surprisingly polished. The lighting in particular stands out. The animations are very decent as well.
Cool game. I can't recommend any of you buy it until I get further and really delve deeper into the character progression systems, though.
Some assorted screenshots, with more to come: