I think the game should relying on shopping and crafting more by making junk items/food items/money drop more often
while making ammo/grenades/medicines rarely drop from the enemy and harder to be found on the map
and reduce a chance to get good weapons and attachment from the enemy's loot
make it drop only shitty tier to force the players to go shopping or crafting
since the fewer healing item to be found so the player has a chance to use food items more than spamming X with 100+ medicine they found in the map freely
also, make the shop selling more various type of attachment to be more freely modify the guns
the faster reload attachment and faster fire rate attachment is too rare to find while higher damage and crit chance being too common
anyway this is just my opinion on how to quickly improve gameplay balance with a simple change of item drop from the point of player so I just I wanna sharing my idea
so what everyone's thinking about that?
while making ammo/grenades/medicines rarely drop from the enemy and harder to be found on the map
and reduce a chance to get good weapons and attachment from the enemy's loot
make it drop only shitty tier to force the players to go shopping or crafting
since the fewer healing item to be found so the player has a chance to use food items more than spamming X with 100+ medicine they found in the map freely
also, make the shop selling more various type of attachment to be more freely modify the guns
the faster reload attachment and faster fire rate attachment is too rare to find while higher damage and crit chance being too common
anyway this is just my opinion on how to quickly improve gameplay balance with a simple change of item drop from the point of player so I just I wanna sharing my idea
so what everyone's thinking about that?
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