The game codex: world building, problem solving and more
Yes, wer'e going to talk about the importance of reading boys and girls, Corps and Solos. Namely, the in-game dictionary, or Codex.
I'll start with Mass Effect as an example of a well written and interesting codex. It fleshed out the universe and established lore for the game. But it was tertiary at best. In contrast, if you didn't read your journal in the Witcher games, you were not only lost in regard to NPC motivations, plot details and how to complete certain quests, you lacked info on enemy types, character builds, skills, etc. This approach bit CDPR in the ass as many gamers were too lazy to look shit up. I can't tell you how many times over the past two years people have popped into the forums to ask about something that was in the journal. So how can this element be approached in '77? How can it be an engaging yet necessary element for gameplay?
My view is to combine the way Bioware did it in Mass Effect with CDPR's more detailed, mission-centric approach. Basically, I don't want to refer to the journal just to obtain info on recently discovered persons and places. I want the codex to play an active role in gameplay, helping me to research enemy types and gather valuable intel on missions before I execute them, etc.
This thread is for ideas on how to implement the codex in a more innovative fashion than we've seen in games for the past ten years.
Yes, wer'e going to talk about the importance of reading boys and girls, Corps and Solos. Namely, the in-game dictionary, or Codex.
I'll start with Mass Effect as an example of a well written and interesting codex. It fleshed out the universe and established lore for the game. But it was tertiary at best. In contrast, if you didn't read your journal in the Witcher games, you were not only lost in regard to NPC motivations, plot details and how to complete certain quests, you lacked info on enemy types, character builds, skills, etc. This approach bit CDPR in the ass as many gamers were too lazy to look shit up. I can't tell you how many times over the past two years people have popped into the forums to ask about something that was in the journal. So how can this element be approached in '77? How can it be an engaging yet necessary element for gameplay?
My view is to combine the way Bioware did it in Mass Effect with CDPR's more detailed, mission-centric approach. Basically, I don't want to refer to the journal just to obtain info on recently discovered persons and places. I want the codex to play an active role in gameplay, helping me to research enemy types and gather valuable intel on missions before I execute them, etc.
This thread is for ideas on how to implement the codex in a more innovative fashion than we've seen in games for the past ten years.


