If a game can deliver on its promises, then that's the goal. Unfortunately, game development has a lot of twists and turns, making things that were once possible, no longer possible, which inevitably ends up leading to promises broken. It sucks, and it makes the fans feel like they were cheated, but some things are hard or impossible to avoid.
It's why I believe in not making firm promises when it comes to game development. Because anything could happen that could take your ability to fulfill that promise away.
Better to give the fans a steady stream of updates on the game, rather than give the fans a bunch of promises, then hide away behind their work if/when they realize those promises can't be fulfilled, until the game gets released, which then gets slammed by fans and critics alike for not fulfilling what was promised to them.
It's why I believe in not making firm promises when it comes to game development. Because anything could happen that could take your ability to fulfill that promise away.
Better to give the fans a steady stream of updates on the game, rather than give the fans a bunch of promises, then hide away behind their work if/when they realize those promises can't be fulfilled, until the game gets released, which then gets slammed by fans and critics alike for not fulfilling what was promised to them.
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