2edgy4me. but seriously, just doesn't look very compelling. seems like a gta or postal that takes itself seriously. and lets face it, those games are tedious and boring enough, can't imagine how bad they would be without the humor or wackiness.
john, I must know.What games -do- you like? And why?2edgy4me. but seriously, just doesn't look very compelling. seems like a gta or postal that takes itself seriously. and lets face it, those games are tedious and boring enough, can't imagine how bad they would be without the humor or wackiness.
those games haven't been made yet. they're in the works though.kingdome come deliverance and ground branch. i used to play the ancestors of these games, such as swat 3 and mount and blade.john, I must know.What games -do- you like? And why?
SWAT was pretty good back in the day. Did you not like the early Rainbow 6's? Quite snappy and intense. I have pals who've done CQC training and found R6 pretty on.those games haven't been made yet. they're in the works though.kingdome come deliverance and ground branch. i used to play the ancestors of these games, such as swat 3 and mount and blade.
i like qualities of realism, immersion, verisimilitude, coherent art design, stories that contain the aforementioned qualities, and game mechanics that simulate reality.
It's really nice that you like those kind of games. I too love realistic settings very much and I am also very eager to play Kingdom Come but you shouldn't imply that they are inherently superior to less realistic kinds of games. Realism =/= quality.those games haven't been made yet. they're in the works though.kingdome come deliverance and ground branch. i used to play the ancestors of these games, such as swat 3 and mount and blade.
i like qualities of realism, immersion, verisimilitude, coherent art design, stories that contain the aforementioned qualities, and game mechanics that simulate reality.
For me, the timing is all wrong. It releases two weeks before MGSV: The Phantom PainReleasing long after TW3 but at least a month before Hearts of Stone, so the timing's perfect too.
It's not that bad, could be a lot worse. For example MKX pre-order DLC where a playable character was cut out from the game and you had to pay/pre-order to be able to play as him.The Mad Max trailer looked interesting. It looks similar to Shadows Of Mordor, but with cars, and Strongholds instead of the Nemesis system. That pre-order DLC though. :thumbdown:
Oh man I... totally forgot about that WHOOPSFor me, the timing is all wrong. It releases two weeks before MGSV: The Phantom Pain Maybe I will pick this when up when it goes on sale in December.
Yeah, it does take a while to get used to the control scheme. The controls are actually fairly simple but what takes new players a while to get used to is that WASD movement keys do control movement but it's character relative and not screen relative. The reason they did it this way is because this allows a full 360 degrees of movement as opposed to just 8 directions that screen relative movement restricts you to. Pressing the 'A' key is always going to make your character strafe to the left (counterclockwise) and pressing 'D' will always make your character strafe to their right (clockwise). This allows way more precise and accurate character control.I can see what they mean about "procedurally generated combat." It looks cool. It just looks like it might be a little difficult to control. As long as it lets me play as a knight with a two-hand sword I'll be happy.
How do the controls work? Do you move with WASD and click and drag the mouse in the direction you want to swing?
Very much so. This game has the most advanced and engaging combat that I've ever seen in a game before. It's very addicting since every fight is unique thanks to how dynamic the system is. It actually requires using tactics and strategy to defeat an opponent. I've spent about 300 hours in the arena and close to 200 hours in the main campaign (arena was released first).thanks @freakie1one. This looks like the one game where playing a fighter is exciting.