I think you are making the same mistake that many do and assume the only innovative thing in SG is the combat. Combat is only one part of SG and not the main focus of the game.I don't think Sui Generis will be a big success, as much as I like what they're doing with the combat. Seems more like a proof of concept to me.
I must admit that I haven't been following the game too closely, but from what I have seen of it, the only different thing was the combat. I remember a fight against a skeleton, a fairly generic enemy for a fantasy setting, so that doesn't exactly give me hope that it's trying to innovate in other areas. You seem more involved with that game, so please do share what else the game is doing differently, since, as I said, my knowledge about it is fairly limited.I think you are making the same mistake that many do and assume the only innovative thing in SG is the combat. Combat is only one part of SG and not the main focus of the game.
The main focus of the game is to figure out what is going on in the world around you, similar to Planescape: Torment. You start out as just as a seemingly regular peasant and events start to unfold around you. Where the innovation comes into play is with things like you are not the main trigger for events in the game (like in TW2 everyone is just sitting around waiting for you to come and trigger events). Events are always happening and changing dynamically regardless of whether or not you are there to trigger them. The choices and actions of NPCs will also trigger events. How things play out in the game will obviously be different every time you play because not every time will the same events be triggered in the same way.I must admit that I haven't been following the game too closely, but from what I have seen of it, the only different thing was the combat. I remember a fight against a skeleton, a fairly generic enemy for a fantasy setting, so that doesn't exactly give me hope that it's trying to innovate in other areas. You seem more involved with that game, so please do share what else the game is doing differently, since, as I said, my knowledge about it is fairly limited.
It depends on how well they execute it. If done well it will be one of the most true "role" playing games ever created.That does sound interesting but it also seems like a giant mess. Again, more like a proof of concept than a coherent game. It's essentially a collection of interesting concepts all thrown together. I hope this does well enough so that the devs get a chance to continue their work and deliver a more fleshed out product in the future.
Now I'm curious. I'd be happy if you shared some of your experiences in detail.What gives me confidence in their abilities is I've already played their first alpha release and it is amazing. They've already done things that most other developers claim to be impossible.
That's exactly it. From what I've seen of the game, I have not been convinced that the meat of the game will interest me. It's a cool piece of tech and ideas, but there's a difference between impressive tech and a good game. Only time will tell if they've got the design and cohesive experience down, and not just a mixture of ideas and tech. It's mostly because it's a new, inexperienced studio that I doubt the game itself will be that good, I see it as more of an engine showcase, but I do think it's an important project that can result in some great innovations in the future. Hearing that they're very passionate about what they do only gives me more hope that they can build on this later on.It depends on how well they execute it.
I will do so as soon as the NDA is lifted. I would be breaking the NDA if I were to do so now. When it is lifted I will post a full review along with screenshots and videos.Now I'm curious. I'd be happy if you shared some of your experiences in detail.
Ah, you mean similar to how CDPR was when they released The Witcher 1? It was their first release but they made a very good game which ended up becoming a sleeper hit. Planescape Torment was also a unique game when it was first released in 1999 which tried a new approach to the typical RPG. And it was also done well and turned into a sleeper hit.That's exactly it. From what I've seen of the game, I have not been convinced that the meat of the game will interest me. It's a cool piece of tech and ideas, but there's a difference between impressive tech and a good game. Only time will tell if they've got the design and cohesive experience down, and not just a mixture of ideas and tech. It's mostly because it's a new, inexperienced studio that I doubt the game itself will be that good, but I do think it's an important project that can result in some great innovations in the future. Hearing that they're very passionate about what they do only gives me more hope that they can build on this later on.
The game had many flaws. Hardly what I'd call a hit, however. It was TW2 where they really nailed the game aspects down, and even then, there were quite a few missteps.Ah, you mean similar to how CDPR was when they released The Witcher 1? It was their first release but they made a very good game.
Me being doubtful that it will be a big success (you mentioned it in a conversation where we were discussing games that might be threat to sales/popularity of TW3 in 2015) does not mean I'm saying the game will fail. Merely that Sui Generis by itself will most likely not be a huge deal in 2015.It was their first release but they made a very good game which ended up becoming a sleeper hit. Planescape Torment was also a unique game when it was first released in 1999 which tried a new approach to the typical RPG. And it was also done well and turned into a sleeper hit.
Just because a developer is trying to innovate doesn't automatically mean they will fail.
I agree, both Witcher games were not perfect and had flaws. However, they tried new approaches instead of just using the same formula everyone else was. This is why some people hold them in such high regard (myself included). I'd rather play games like The Witcher series any day of the week as opposed to games that are generic and try nothing new but sell very well. A sleeper hit is usually a game that doesn't get much media coverage and initially doesn't sell well but is held in high regard by those who do play it.The game had many flaws. Hardly what I'd call a hit, however. It was TW2 where they really nailed the game aspects down, and even then, there were quite a few missteps.
And I love The Witcher, but it's a very, very flawed gem. About what I expect from Sui Generis in the best case scenario.
Fair enough, as I said, only time will tell if they actually do manage to pull off an engaging game, rather than an impressive engine demonstration in a generic settingI agree, both Witcher games were not perfect and had flaws. However, they tried new approaches instead of just using the same formula everyone else was. This is why some people hold them in such high regard (myself included). I'd rather play games like The Witcher series any day of the week as opposed to games that are generic and try nothing new but sell very well.
Sui Generis is attempting to innovate in ways which will change gameplay in very dramatic ways. This gives Sui Generis much potential. What they already have released is a huge step in the right direction and it is done very well. It enhances gameplay. I can't go into more detail without breaking the NDA. However, after actually playing the alpha I do not share your opinion that the game will be a mix-match of various components that don't flow well![]()
Their whole reason for making Sui Generis was that they were sick of playing generic, stale RPGs. They've devoted their entire lives to making Sui Generis. They quit their day jobs and all moved into a studio where they live and work. It is their lifelong ambition and passion to make the game of their dreams. The translation of "Sui Generis" from Latin is "of its own kind" or "unique".Fair enough, as I said, only time will tell if they actually do manage to pull off an engaging game, rather than an impressive engine demonstration in a generic setting![]()
People find different things generic. For me, it's settings, story and characters that interest me. These guys, from what I've seen, are a lot more interested in combat and mechanics. So they can succeed in introducing innovative mechanics whithout the use of a more unique setting, which is what I am expecting, based on the footage I have seen and on what you have described as your experience from playing the alpha. A good engine that begs to be used by a team of skilled writers and artists, not just devs.Their whole reason for making Sui Generis was that they were sick of playing generic, stale RPGs. They've devoted their entire lives to making Sui Generis. They quit their day jobs and all moved into a studio where they live and work. It is their lifelong ambition and passion to make the game of their dreams. The translation of "Sui Generis" from Latin is "of its own kind" or "unique".
So if they release a game that is indeed generic they will have totally and utterly failed lol.
Then you and the Sui Generis devs are in agreement. They consider the story and the role playing aspects to be THE most important parts of the game. Not the combat. They've stressed this many, many times and they've written long articles describing their goals. If you'd like I can link you to some of their writings on their goals and thoughts about Sui Generis and what they consider to be important in RPGs.People find different things generic. For me, it's settings, story and characters that interest me. These guys, from what I've seen, are a lot more interested in combat and mechanics. So they can succeed in introducing innovative mechanics whithout the use of a more unique setting, which is what I am expecting, based on the footage I have seen and on what you have described as your experience from playing the alpha. A good engine that begs to be used by a team of skilled writers and artists, not just devs.
Nothing wrong with that, and I hope they do this successfully. But passion alone is not enough to create a good game. So the name of their game or how much they want it to be good means very little to me, in terms of the final quality of the product.
How did you manage to get in on the alpha? Is the game fleshed out more now, with NPC's? Are there dialog options? Will there be boobs? Speak man! Say what you can say about this game!As far as market competition goes I think TW3 will do very well and will only gain more fans since they're expanding the scope of the game in comparison to the previous Witcher games. A lot of people desire the more open approach they are taking in regard to exploration instead of being locked down to just one area for each chapter. And if they can retain the strong story elements (like they've promised to do) then I see no reason why TW3 won't be one of the top RPGs of 2015.
On the other hand, I think Sui Generis is going to be a sleeper hit once it's released. That game reminds me a lot of how The Witcher 1 was before release. Almost no one had heard of The Witcher 1 and CDPR was trying to take a new approach with RPGs. Sui Generis is doing the same thing. The devs are sick of generic, cliche RPGs and they're taking a new approach. They're adding a lot of innovation and doing things many claim to be impossible. It is exciting to have a behind the scenes look and to be a part of that creation process![]()
I've yet to see any evidence of them implementing this properly. As an aside, I consider music, art, characters, dialogue etc. to be very important aspects. That does not make me a talanted artist, writer or composer, though. So far, I've only seen proof of them being good engine programmers.Then you and the Sui Generis devs are in agreement. They consider the story and the role playing aspects to be THE most important parts of the game. Not the combat. They've stressed this many, many times and they've written long articles describing their goals. If you'd like I can link you to some of their writings on their goals and thoughts about Sui Generis and what they consider to be important in RPGs.
I got in on the alpha by being one of the original backers on their Kickstarter campaign. I have access to all alpha and beta versions along with insider forum access so I can communicate directly with the devs to provide feedback/suggestions to help improve the game and report bugs. It is still possible to get access to both the insider forums and alpha/beta versions by donating on their homepage.How did you manage to get in on the alpha? Is the game fleshed out more now, with NPC's? Are there dialog options? Will there be boobs? Speak man! Say what you can say about this game!
I've seen their artwork for different races they are implementing, different armor sets and weapons, buildings and locations and of course the game music. All of which are top notch and as good as or better than you see in most AAA games. Their shadows and dynamic lighting is also equally as impressive. The game will take into account multiple light sources and progressively fade/dim parts of shadows if multiple light sources are present. And holding a torch and waving it around is simply amazing to see how the flame sputters from the wind affecting it and watching the shadows dance around.I've yet to see any evidence of them implementing this properly. As an aside, I consider music, art, characters, dialogue etc. to be very important aspects. That does not make me a talanted artist, writer or composer, though. So far, I've only seen proof of them being good engine programmers.