We should play it coop!REALLY looking forward to BG3 myself!
I’d be more worried about Bioware in this case, this looks more akin to their fantasy niche. Actually, for a tiiiny tiny moment there I though I was seeing screencaps of Dragon Age 4, for some reasonMove over CDPR, you have some competition.
As I said already, I didn't care about Baldur's Gate games too much when I played them many years ago and I kinda realised recently that I don't care very much about medieval fantasy style RPG's in general, with exception of The Witcher series and the first Gothic game, so my reaction to BG3 is kinda "meh", but at least fans seem happy. I might try it at some point, but I would be lying if I said that it's on my "most wanted" list.![]()
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Baldur's Gate 3. Move over CDPR, you have some competition.
Liking the role-playing I'm seeing. Liking the environments. It does sort of feel like a Divinity: OS "spin-off" more than it feels like Baldur's Gate to me. Less about extremely unique environments with set-piece encounters and battles, and more about cleverly manipulating the environments.Wow. Looks amazing so far. Gotta see the combat, but I love the roleplay stuff. I've taken a bunch of notes I'll publish when this is done.
Interesting note first: all dialogue is flavored by the origin character you pick, if you decide to pick an origin character.
I agree. That particular thing reminded me of the overly-done combat animations for the mages in (yet again) Dragon Age: InquisitionWhat I really hope they change (based on what this demo was focusing on) is the "glitter". For example...dashing. Rather than having my character stretch out their arms, start glowing blue, then holler aggressively while flashing with an ethereal effect...
...I'd rather they just hunch over a bit. Like they're about to run at full speed. Sprinting animation might be nice.
I'm game for it.We should play it coop!
LOTS of similarities for sure.I like it, but right now it's basically a "Divinity 3".
I haven't seen any meaningful differences yet, but plenty of "D" mechanics. You can basically see that this is a Divinity engine, with some strap-ons and mascara to make it look like DnD. If I didn't knew that his is a BG3 I would swear that this is new "Divinity" game.LOTS of similarities for sure.
But the underlaying game system is D&Dv5 (( I'm not a real fan of v5 but what can ya do )) so while it will play somewhat similar to Div3 it will also have significant differences due to core game mechanics.
Pretty much.Liking the role-playing I'm seeing. Liking the environments. It does sort of feel like a Divinity: OS "spin-off" more than it feels like Baldur's Gate to me. Less about extremely unique environments with set-piece encounters and battles, and more about cleverly manipulating the environments.
Not that such is a bad thing, necessarily! While BG 1 and especially 2 were friggin' mind-blowing for their time, the "explore map --> random encounter --> discover loot --> move to next map" cycle did tend to drone on after a while. By contrast, I never got tired of combat encounters in D:OS. Can't speak to the character work and dialogue, but if it's on par with the storylines and situational things that BG1&2 used, that could fill in what feels like a missing link to the BG mojo.
What I really hope they change (based on what this demo was focusing on) is the "glitter". For example...dashing. Rather than having my character stretch out their arms, start glowing blue, then holler aggressively while flashing with an ethereal effect...
...I'd rather they just hunch over a bit. Like they're about to run at full speed. Sprinting animation might be nice.
Just to end on a good note: I love the "Forced Turn-Based Mode". Oh, yes. THANK YOU. That option means the world to me. The world, I tell you. (Wipes a tear. Forgot he was eating spicy finger-food a moment before. Howls.)
I wouldn't call your opinion invalid at all. I still feel as if it's leaning more toward D:OS than BG -- especially the tone it's setting. I was chatting with people last night and made the comparison of Baldur's Gate always feeling more like Game of Thrones. I do think that the presentation of the game is still very whimsical for a BG game. (That stuff is great for a tongue-in-cheek approach, like D:OS, but it does a heavy, gritty world like BG a disservice.)EDIT:
Watching the gameplay second time, I have to say that BG3 indeed has plenty of DnD in it. So I was wrong in my opinion.
Not a counter point, but just to clarify: you can still make a custom character, just like DOS2. The origin characters are just if you want to experience a more personalized story. I'm not sure which I'll go with, honestly. I want to make my current D&D 5e character from a tabletop campaign I play with friends (a white Dragonborn Warlock), so I'll probably do that, but we'll see what the other origin characters look and feel like.Not sure what to think about the "origins" characters. I know a lot of people really dig that kind of stuff, but i'm more of a make my characters from scratch kind of player and, usually, these predetermined characters enjoy much more interactivity throughout a story as was the case with D:OS 1 and 2.
I disagree with you here. It wasn't balancing that got him killed, it was bad luck. He lost multiple 90% and 75% rolls on his first try, and even critically missed one of the 90%s. If he'd landed all or most of those, the fight would have been ridiculously easy. He also misclicked a couple times and didn't move his party members to a safe location when he should have. Basic D&D 101, and even basic Divinity OS 101.Balancing. It needs balancing. Getting oneshot during what is basically an intro mission is no fun, ESPECIALLY when there's RNG involved. Of course, Sven was clear that they've not yet done proper balancing, but it's worth mentioning.