I know it's a different Dredd, but that's the first relevant thing that came to my mind.
IIRC the distribution process (mastering blurays, printing cover, and shipping) starts with phase gold, 1 month before release. 1 month ago, only china was "closed", and just a region of it, so I don't see any problems with FF7's distribution. On the other hand, TLOU2 was supposed to enter gold in 1 month from now, and the US will still be quarantined by that day.Now this excuse for LoU2 delay seems kinda shady, since we already had several major releases since the pandemic started and the current situation didn't hurt their distribution or sales at all. Hell, Final Fantasy VII remake is already available in Australia in a physical version. It's possible that the virus is used as a scapegoat, but in reality they might face some development issues, which doesn't seem unlikely after that recent press coverage about the state of the company.
The new Assassin's Creed. I hoped for something more interesting.From April 29th, at 2pm CEST, we'll start to receive some news about videogames and companies which were supposed to be at E3. Don't know exactly what yet, but it's the first of many events coming in the following weeks.
What link are you looking at? Also, Vikings are interesting.The new Assassin's Creed. I hoped for something more interesting.
What link are you looking at? Also, Vikings are interesting.![]()
Actually, it works because it creates anticipation and because, as I anticipated a couple of hours ago, we'll get a trailer tomorrow (officially) and a gameplay next week (not official yet), not in 3 months. I don't like it as well since it makes people waste their time, but it's effective.Why these companies keep making same mistakes? It seems to be quite obvious: 8 hour long preparation, despite how good of an artist BossLogic is, to reveal resolving with only a title = crowd disappointed. 8 hour long preparation leading to a trailer - everyone is happy. Marketing team, you got one job. I mean, what they are actually getting from stretching out this hole thing? Isn't it just better to drop a trailer earlier and conclude your promo with something substantial for audience? I write this while the artist’s stream is not over yet, but I’m pretty sure that there’ll be no trailer at the end.
What did I say? Trailer at 5 CEST
I learned to never expect true and full historical accuracy in media. Especially in games and i get it: fun (and marketability/monetization) trumps accuracy. Makes what does come out that it close to accuracy, (like Kingdom Come Deliverance which can be also an argument against accuracy for some) more special. It is what it is. Also even though i admit even if i do wish for some historical accuracy i cant say i am not drawn in to the fantasy elements as well. (the goes the same with me wanting Assassins creed to return to its roots and give up monetization yet still thoroughly enjoyed Odyssey.)I guess it was a bit too much to ask for some historical accuracy in how they dressed, weapons etc. Oh well. It's more or less straight up fantasy at this point.
I'd be surprised if you don't fight thor/loki at some point of the game... That's what AC has become. Also, the bird-drone is back.I guess it was a bit too much to ask for some historical accuracy in how they dressed, weapons etc. Oh well. It's more or less straight up fantasy at this point.
Be glad they're not wearing horned helmets at leastI guess it was a bit too much to ask for some historical accuracy in how they dressed, weapons etc. Oh well. It's more or less straight up fantasy at this point.
Assassin's Creed Origins and its sequel, Odyssey, both redefined the Assassin's Creed formula by introducing more role-playing elements into their open-world adventures. This included standard level progression, determining what gear you could equip, what enemies would give you a harder time, and more. With Assassin's Creed Valhalla, that won't be the case anymore.
Assassin's Creed Valhalla creative director, Ashraf Ismail, has explained that Valhalla prioritizes power over numerical levels, which takes into account the skills you've unlocked and the gear you've equipped over a linearly increasing number.
Speaking to Game Informer, he added, "As part of our fresh take on the RPG elements and progression, I would say it's less about levels and it’s more about the sense of power. Based on the skills you have, you gain power. That's how we look at that mechanism in the world; it's really about your capacities and what you can do."
He adds that there will still be a number attributed to this power value, but that it won't be influenced in the same way as both Origins and Odyssey. "It's a sense of power rather than levels," he concluded.