The General Videogame Thread

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Guest 4802528

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Close enough, welcome back, Dark Messiah of Might and Magic.
Also, this guy looks so rad:
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Dark Messiah was awesome, we really need more first person only medieval fantasy games. Dishonored was very DM like but it was set in a fantasy Victorian Age and focused on stealth, I miss being a warrior and fighting head on.
 
That's excellent. If they're genuinely aiming for realism, I hope we see bullets and other projectiles in space travelling extremely fast with no downward gravitational pull and basically infinite travel distance.
Yes, it would be great!
But here, the sound during gunfights in space which are "muffled" seems amazing (it reminds me the opening scene in ME2 when passing through the Normandy main deck).
I'm so damn exited! :D
 

Guest 4802528

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That's because it was from the same developers, Arkane Studios. Genuinely waiting for their Blade game.
Yeah I know, but in Dark Messiah being an assassin was a choice, you could go pure warrior or pure mage. Whereas Dishonored heavily focused on stealth gameplay
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Honestly, I think Dark Messiah could use a straight-up remake.
I like DM the exact way it is, myself. I wouldn't say no to a port for the current gen though. Of the PC version of course, not that mess that was the 360 version.
 
Remake?

Hope not to hijack something, thinking of remakes I would like to happen, Morrowind comes to mind and so does the original Quake.
With the success Bethesda had on the Oblivion remake, and TES6 apparently still being several years away, I don't think a Morrowind remake is improbable.
 
Remake?

Hope not to hijack something, thinking of remakes I would like to happen, Morrowind comes to mind and so does the original Quake.
Naw. Same game. No new tricks. No new "mechanics". Just rebuild the original with a better engine, better graphics, more detail, etc. I would especially keep the way fighting with the staff works. Some of the most fun I've ever had whacking enemies with a long stick.
 
Naw. Same game. No new tricks. No new "mechanics". Just rebuild the original with a better engine, better graphics, more detail, etc. I would especially keep the way fighting with the staff works. Some of the most fun I've ever had whacking enemies with a long stick.
We may have a different idea of what a remake is.

Imo, remake is no remake if it is not bigger, more complex and more interesting. Bigger world, bigger cities, bigger ruins, more complex interactions, etc. etc. etc. That is why I call it a re-MAKE, and not a port or re-release.

Graphics being lifted up to today's standards is already a swag.
 
We may have a different idea of what a remake is.

Imo, remake is no remake if it is not bigger, more complex and more interesting. Bigger world, bigger cities, bigger ruins, more complex interactions, etc. etc. etc. That is why I call it a re-MAKE, and not a port or re-release.

Graphics being lifted up to today's standards is already a swag.
The reason I say "remake" instead of "remaster" is because the original game contains some jank in the physics, animation, and control scheme by modern standards. I love the exaggeration with certain things (very Might and Magic,) but traversal, certain environmental elements, and the use of that kick could be tightened up some. Doing so would require a bit more than just retextures and higher resolution.

I'd like to see something like the Kingdoms of Amalur "Re-Reckoning" -- looks and plays exactly like the original, but it introduces crisp 4K graphics and about 100 tiny changes under the hood with damage ranges, area scaling, the loot tables (making whole armor sets more reliable to attain), and bunches of other, little things that you'd probably never notice unless someone pointed them out. Playing the newest version, players will simply notice, "Hey -- that's the last piece of armor I needed for that bit! I've never found the whole thing before!" and, "Whoa -- did I just need to use a health potion to stay alive playing on Normal!?"

I think Messiah could benefit especially from having a limitation on the use of the kick, whether a cooldown or having larger characters react less. (You have to admit, it's really easy to abuse and turn much of the game into a cake-walk, decreasing the allure of using a lot of the cool weapon combos and spells.) I'd also like to see interaction with jumping and mantling become more responsive and less finicky -- like the roof-top chase. Smarter enemies would also be a welcome addition. Add a new engine to the core of all that, and I think we're past "remastering" it.
 
Paris design is so cool in Deus Ex: Revision
 

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Creative Assembly announced Total War Warhammer 40k yesterday. No idea when they're targeting it, other than they said that they'd have a lot more to say next year. They've been doing a lot of those sorts of announcements lately: "We're announcing that we're going to be announcing something, sometime in the future."

I'd love for it to be great. I hope that they're able to tweak whatever revised engine they're using to make it great. But until I see some fairly advanced gameplay of them being able to implement TWW40k the way a 40k should be, I'm not going to get excited about it.
 
Naw. Same game. No new tricks. No new "mechanics". Just rebuild the original with a better engine, better graphics, more detail, etc. I would especially keep the way fighting with the staff works. Some of the most fun I've ever had whacking enemies with a long stick.

Might and Magic? With all kinds of SHIELD mechanics and kicking and environmental attacks! (What do you call it when you can use the stuff that normally would just be decoration? ) Oh man I loved that game.

As it was the old half life engine , and we have a new one now (Half life engine) that sounds doable to me :p
When I first saw the fireball that you could guide with your finger pointing, I felt deep down it had to be the half life engine. Then I read it was years later and I was not surprised.
 
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