The General Videogame Thread

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Youtube, amazon (many more) and STEAM? How the heck did ALL these Social media type Data collectors come out with the same thing at the same time? (Showing you your year end summery "type" based off the data they have collected.) Where some of them doing this in previous years and I did not know becasue I do not use most of them? Or where they all at a "data collectors retreat in the mountains and talked about it with each other over Hot cocoa?" :LOL:
 
How the heck did ALL these Social media type Data collectors come out with the same thing at the same time?
A quick search reveals that Steam started Replays in 2022, Spotify its Wrapped thing in 2018, Facebook and Instagram their "Year in Review" things in 2021. So, not all at the same time, or in 2025.
 
While playing BG3, I stumbled upon a video of a Shadowheart's dialogue that I assume not many players experienced... At least, I personally never experienced it :D
Shadowheart is voiced by Jennifer English who got rewarded for her performance as Maelle in Clair Obscure Expedition and I have to say that along Cherami Leigh, she's one of my favorite voice actor...
What a performance, simply stunning! :love:

I can't believe there are people who still believe AIs could ever replace voice actors... :shrug:
 
Hello,
I have a question for any RED reading this:

Will games built with UE (W4, CP2 and forwards) support Linux natively?
Will GOG client support Linux to go hand-in-hand with that?
(Is this being discussed? Has this been decided? Is there anything to share at this moment even if the answer would be a hard NO?)

Thank you :)
 
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Hello,
I have a question for any RED reading this:

Will games built with UE (W4, CP2 and forwards) support Linux natively?
Will GOG client support Linux to go hand-in-hand with that?
(Is this being discussed? Has this been decided? Is there anything to share at this moment even if the answer would be a hard NO?)

Thank you :)

Welcome to the forums,

as for your questions: I don’t know, but my guess is that these questions will only be answered once the games are finished.
UE does not necessarily make a linux port more or less likely. But we will see.

Also, GOG question are better off in the official gog forums. But I wouldn’t expect a concrete answer either.
 
New trailer:
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Also, GOG question are better off in the official gog forums. But I wouldn’t expect a concrete answer either.

Interestingly, Michał Kiciński just responded to such question: https://www.gog.com/forum/general/gog_is_getting_acquired_by_its_original_cofounder_e1a0d/post347

Not a concrete answer indeed, just that he will need to "dive into the topic".

About native Linux versions - it would be cool to see. Larian did release one for BG3, though they weren't using Unreal Engine and they didn't release it outside of Steam unfortunately.

Unreal Engine at least has official Linux support, which in theory could make it easier if developers would plan things about that in advance. Trying to do it late in the development cycle can be much harder if they end up depending on some middleware that has no Linux support.

Then the only viable option would be running it in Wine, which lately is very good anyway. So this isn't the same situation as in times of TW3 development, when making things playable on Linux was way harder.

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Some cool shots from the new Blood of Dawnwalker trailer.

Probably the most anticipated game of 2026, unless the new Expanse game also comes out this year.

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Amazing theme:

 
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That Egyptian vampire lady god DAYM
She is cool, yeah. Looks like she is handling some blood magic. And the other (human) character is also some kind of sorceress it seems.

I suppose those will be main character's potential allies.
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My only concern is that they didn't list GOG as their planned release store. I wonder if they have some issue with that or may be it's their publisher? That could be a problem.
 
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She is cool, yeah. Looks like she is handling some blood magic. And the other (human) character is also some kind of sorceress it seems.

I suppose those will be main character's potential allies.
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My only concern is that they didn't list GOG as their planned release store. I wonder if they have some issue with that or may be it's their publisher? That could be a problem.
My main issue from what little I've read so far is the progress of the main story. 30 "hours", which seems to be 30 missions or sub-missions, each advancing the "clock". Apparently unlimited free exploration time outside of those missions. I can't imagine how they're going to make that immersive.
 
My main issue from what little I've read so far is the progress of the main story. 30 "hours", which seems to be 30 missions or sub-missions, each advancing the "clock". Apparently unlimited free exploration time outside of those missions. I can't imagine how they're going to make that immersive.
That's a strange mechanic indeed, but I think they mentioned somewhere that only some specific major story advancing actions will move the timer. So presumably there will be a lot to do outside of that to mitigate it so you wouldn't feel like the game is very short in result.

Also, they said that timer running out doesn't really end the game, it only makes certain things happen (which I assume main character would want to avoid, but may be not).
 
Iris sword from Hearts of Stone and Grandmaster Witcher armours from Blood and Wine should scale with player level. They’re iconic end-game rewards that become obsolete way too fast. Aerondight already proves scaling works. These should stay viable through NG+ and late game instead of being benched.
 
Yeah, I hate time sensitive stuff in games... I know it can ruin the game for me. So I'll wait until I see some reviews before considering playing it :)
Yeah, I'd also wait for GOG release.

In a way these time related details in the story aren't that unusual. In Cyberpunk 2077 V literally is running out of time because of the relic. Though in practice it doesn't really prevent good enough exploration of the game.

I suspect they might tie this time limit here to story choices. For example, you can go investigating one place or another. Each of those would progress time and that would tie into choosing / branching something. If they do it organically, it wouldn't feel like you are missing stuff, since in Cyberpunk 2077 too once you make some choices, some options might become unavailable. Just a guess of how this could be done in less annoying fashion.

I.e. if they connect time limit to choices, rather than "rush everything", it would be fine I think. Most games don't allow you to do everything in one playthrough anyway.

Still though, the idea to instill importance of progression with this artificial timer feels unnecessary.
 
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Yeah, I'd also wait for GOG release.

In a way these time related details in the story aren't that unusual. In Cyberpunk 2077 V literally is running out of time because of the relic. Though in practice it doesn't really prevent good enough exploration of the game.

I suspect they might tie this time limit here to story choices. For example, you can go investigating one place or another. Each of those would progress time and that would tie into choosing / branching something. If they do it organically, it wouldn't feel like you are missing stuff, since in Cyberpunk 2077 too once you make some choices, some options might become unavailable. Just a guess of how this could be done in less annoying fashion.

I.e. if they connect time limit to choices, rather than "rush everything", it would be fine I think. Most games don't allow you to do everything in one playthrough anyway.

Still though, the idea to instill importance of progression with this artificial timer feels unnecessary.
Yes, it will depends how they achieve it... But still, I'm a bit worried. If spending too much time exporing or doing minor stuff directly impact the main content, I'm out, I hate that :)

In Cyberpunk, there is no time sensitive stuff (except one single quest). You are able to postpone the main story for as long as you want, there is no consequence. Hanako can wait V at Embers for hundreds hours, no problem.
The same goes for most games. Even if the stories tell us this is kinda urgent, it's not.

So for now, I can't say I'm sold. A game with "time sensitive content" as a part of the gameplay is kinda a red flag for me...
 
Yes, it will depends how they achieve it... But still, I'm a bit worried. If spending too much time exporing or doing minor stuff directly impact the main content, I'm out, I hate that :)

In Cyberpunk, there is no time sensitive stuff (except one single quest). You are able to postpone the main story for as long as you want, there is no consequence. Hanako can wait V at Embers for hundreds hours, no problem.
The same goes for most games. Even if the stories tell us this is kinda urgent, it's not.

So for now, I can't say I'm sold. A game with "time sensitive content" as a part of the gameplay is kinda a red flag for me...
From what they've shown and how they talk about it, it's less about time sensitivity and more about having to choose which quest to complete.
Like how in Witcher 3 during the coronation quest you can't follow both Cerys and Hjalmar and have to pick one of them. Or how in Detroit Become Human there are multiple mutually exclusive paths and options.

Because TBoD, apparently, won't have the main quest in a traditional sense, they've decided to make the player decide which of the important side quests are a priority and which should be skipped by saying that a number of quests completed is a limited resource - hence, why important ones will "move" the time forward.

I personally think it sounds like exquisite mechanic - I love when in games some paths lock out others, making different playthroughs unique.
 
From what they've shown and how they talk about it, it's less about time sensitivity and more about having to choose which quest to complete.
Like how in Witcher 3 during the coronation quest you can't follow both Cerys and Hjalmar and have to pick one of them. Or how in Detroit Become Human there are multiple mutually exclusive paths and options.

Because TBoD, apparently, won't have the main quest in a traditional sense, they've decided to make the player decide which of the important side quests are a priority and which should be skipped by saying that a number of quests completed is a limited resource - hence, why important ones will "move" the time forward.

I personally think it sounds like exquisite mechanic - I love when in games some paths lock out others, making different playthroughs unique.
Well, if it's like that, it's not time sensitive, it's a rather basic quest design. If you choose one path, other paths are locked, it's fine.

Something I would hate and won't play, it's something like, if in Cyberpunk, you have 30 hours to complete the main quest lines (to reach the point of no return).
Let's say you spent too much time exploring the map and/or completing GIGs, side quests or random stuff, after 30 hours :
- You didn't complete Panam quest line, the Star Ending will be unavailable.
- You didn't complete Johnny quest, the Sun Ending will be unavailable.
- You didn't complete Goro quests, the Devil Ending will be unavailable.
- You didn't complete any or didn't meet Hanako at the Embers in less than 30 hours, you're locked to the "suicide" ending.
I'm sure some people would have liked this kind of time sensitive main quests, but personally, I would have hated it and I very likely never played Cyberpunk twice.

But still, I will wait until some reviews anyway :)
 
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