Seems like a good time to give it a try.There has been a major update since then, too, just not a new biome.
It was the "Call to Arms" update, which, among a lot of other things, added bears and notably improved combat on slopes.
Seems like a good time to give it a try.There has been a major update since then, too, just not a new biome.
It was the "Call to Arms" update, which, among a lot of other things, added bears and notably improved combat on slopes.
A quick search reveals that Steam started Replays in 2022, Spotify its Wrapped thing in 2018, Facebook and Instagram their "Year in Review" things in 2021. So, not all at the same time, or in 2025.How the heck did ALL these Social media type Data collectors come out with the same thing at the same time?
Interestingly, it just went on sale on Steam this afternoon, at 50% off. Definitely going to give it a try at $10 USD.There has been a major update since then, too, just not a new biome.
It was the "Call to Arms" update, which, among a lot of other things, added bears and notably improved combat on slopes.
Yeah, great dealInterestingly, it just went on sale on Steam this afternoon, at 50% off. Definitely going to give it a try at $10 USD.
Hello,
I have a question for any RED reading this:
Will games built with UE (W4, CP2 and forwards) support Linux natively?
Will GOG client support Linux to go hand-in-hand with that?
(Is this being discussed? Has this been decided? Is there anything to share at this moment even if the answer would be a hard NO?)
Thank you![]()
Also, GOG question are better off in the official gog forums. But I wouldn’t expect a concrete answer either.
That Egyptian vampire lady god DAYMSome cool shots from the new Blood of Dawnwalker trailer.
View attachment 11430823
She is cool, yeah. Looks like she is handling some blood magic. And the other (human) character is also some kind of sorceress it seems.That Egyptian vampire lady god DAYM
My main issue from what little I've read so far is the progress of the main story. 30 "hours", which seems to be 30 missions or sub-missions, each advancing the "clock". Apparently unlimited free exploration time outside of those missions. I can't imagine how they're going to make that immersive.She is cool, yeah. Looks like she is handling some blood magic. And the other (human) character is also some kind of sorceress it seems.
I suppose those will be main character's potential allies.
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My only concern is that they didn't list GOG as their planned release store. I wonder if they have some issue with that or may be it's their publisher? That could be a problem.
That's a strange mechanic indeed, but I think they mentioned somewhere that only some specific major story advancing actions will move the timer. So presumably there will be a lot to do outside of that to mitigate it so you wouldn't feel like the game is very short in result.My main issue from what little I've read so far is the progress of the main story. 30 "hours", which seems to be 30 missions or sub-missions, each advancing the "clock". Apparently unlimited free exploration time outside of those missions. I can't imagine how they're going to make that immersive.
Yeah, I hate time sensitive stuff in games... I know it can ruin the game for me. So I'll wait until I see some reviews before considering playing itMy main issue from what little I've read so far is the progress of the main story.
Yeah, I'd also wait for GOG release.Yeah, I hate time sensitive stuff in games... I know it can ruin the game for me. So I'll wait until I see some reviews before considering playing it![]()
Yes, it will depends how they achieve it... But still, I'm a bit worried. If spending too much time exporing or doing minor stuff directly impact the main content, I'm out, I hate thatYeah, I'd also wait for GOG release.
In a way these time related details in the story aren't that unusual. In Cyberpunk 2077 V literally is running out of time because of the relic. Though in practice it doesn't really prevent good enough exploration of the game.
I suspect they might tie this time limit here to story choices. For example, you can go investigating one place or another. Each of those would progress time and that would tie into choosing / branching something. If they do it organically, it wouldn't feel like you are missing stuff, since in Cyberpunk 2077 too once you make some choices, some options might become unavailable. Just a guess of how this could be done in less annoying fashion.
I.e. if they connect time limit to choices, rather than "rush everything", it would be fine I think. Most games don't allow you to do everything in one playthrough anyway.
Still though, the idea to instill importance of progression with this artificial timer feels unnecessary.
From what they've shown and how they talk about it, it's less about time sensitivity and more about having to choose which quest to complete.Yes, it will depends how they achieve it... But still, I'm a bit worried. If spending too much time exporing or doing minor stuff directly impact the main content, I'm out, I hate that
In Cyberpunk, there is no time sensitive stuff (except one single quest). You are able to postpone the main story for as long as you want, there is no consequence. Hanako can wait V at Embers for hundreds hours, no problem.
The same goes for most games. Even if the stories tell us this is kinda urgent, it's not.
So for now, I can't say I'm sold. A game with "time sensitive content" as a part of the gameplay is kinda a red flag for me...
Well, if it's like that, it's not time sensitive, it's a rather basic quest design. If you choose one path, other paths are locked, it's fine.From what they've shown and how they talk about it, it's less about time sensitivity and more about having to choose which quest to complete.
Like how in Witcher 3 during the coronation quest you can't follow both Cerys and Hjalmar and have to pick one of them. Or how in Detroit Become Human there are multiple mutually exclusive paths and options.
Because TBoD, apparently, won't have the main quest in a traditional sense, they've decided to make the player decide which of the important side quests are a priority and which should be skipped by saying that a number of quests completed is a limited resource - hence, why important ones will "move" the time forward.
I personally think it sounds like exquisite mechanic - I love when in games some paths lock out others, making different playthroughs unique.