The General Videogame Thread

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Really!?

I just assumed.
I'll tell you more, the original studio that made Fable, Lionhead Studios, was closed in 2016. Peter Molyneux since then has been involved in Godus and Godus wars, video games that, from what I've seen and read, are not on par with his best works (to the point where it is no longer on Steam, no longer supported and people can't even get refunds). Now his is working on Masters of Albion, god simulator set in Fable universe that is supposed to come out this year.

New game is being made by Playground Games, Forza Horizon guys, with involvement of Remedy Entertainment screenwriter Anna Megill. So, fresh faces all around and a fresh take on the franchise. Looks fairly good so far.
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I miss the good old days when he was making videogame avatars that you had to train not to pick up villagers and eat them. An early less-than-successful attempt at some sort of videogame AI.
Boy do I have news for you!
 
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I played AC Valhalla…I ignored a huge part of the side content and focused on main quests (only at the beginning I did more stuff to level up...). That way it was quite enjoyable. Some of the stories are good.

If Valhalla only had half the content it would have been very good for me. Less would definitely be more in this case. Fighting was a lot more fun than stealth for me though and I still don’t think RPG elements make a lot of sense in an AC game.
 
U peeps talk about Fallout?

I played F3 and F4. From that, F4 was the one I wanted to revisit.
Thanks to an update, it became possible to run the game on new PCs, so I milked that heavily.

The thing is, I hated the building aspect of F4 on my first gameplay /when it was released, but it has become the main thing I play it for now. After a while, I grew to appreciate the urbex aspect of it as well. The world size was monumental for the time. Nowadays the world does feel a bit small but it still packs a punch.
The building aspect of FO4 became really great with some mods. I haven't played around with it in a couple of years, but by the time I stopped, it was possible to create functional towns.
 
The building aspect of FO4 became really great with some mods. I haven't played around with it in a couple of years, but by the time I stopped, it was possible to create functional towns.
I've seen it.
One can put a workshop anywhere and keep building.

For now, I stick to non-modded game, but I use the console to boost settlement building capacity. Here are some sky images.

Spectacle Island has a construct called 'the star', which carries all the turrets it needs to clear enemies anywhere on it. The heart of the star is above the island's workshop.

Sanctuary Hills has a long shopping mall over most of the main street, and multiple complexes for living (more stores, daily activities) and sleeping. Like every other settlement (except the Spectacle Island), it has fence all around it and the fence is covered in lights.

Every place uses high-density windmills on its northern side to create its power, and there is an abundance of heavy laser turrets. Why Northern side? As much as it probably isn't needed, the sun might help plants grow better. Every settlement has got sun first. Except the Hangman's Alley. That place is surrounded by buildings anyway, so it's fully covered as a big building block.

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Even without all of that, the game is beautiful for its time.

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I'm pretty sure I could install and play Terraria again...and it would be like I've never played it before. This has to be the most insanely updated game in history aside from Space Station 13.
 
Final fantasy remake switch 2. Absolutely awesome. Can't wait for rebirth. Actually started the OG FF7 again
 
I was surfing around GOG, and noticed that Mad Max is currently on sale for $2.99 USD. That's a great price for a very good game, if anybody is interested.
Excellent game. Nothing too revolutionary, but hella fun, crazy-cool combat, driving is absolutely brilliant, and the world and characters are actually surprisingly good. Very "Mad Max."

Only downside is that it's a bit monotonous and long-in-the-tooth if you try to do all the mini-objectives. But -- good news for anyone that hates that stuff -- you don't need to do them! Plowing forward with the main story as soon as you're good feels much more "in-character" anyway.
 
I was just mentioning on Discord how I wish we could get a modernized Black and White. I think that would go over pretty well now. (And can you imagine how detailed the creatures would be, behavior-wise?)
Man, I'd LOVE a new Black & White.

It'd be super cool with modern tech. Not only creature behaviours, but also the physics (Which were pretty great for the time).

Though right now I'm hoping for something to tickle my fancy... Currently sat around with nothing to do as I wait for upcoming releases;

Slay the Spire 2, Grim Dawn's new expansion, Tainted Grail's new DLC (It just got one but they already announced a new one coming in March), Rogue Trader's upcoming 2 DLC's (I haven't played since base game but at this point I wanna do my next run with all DLC's).

I was hoping that Code Vein 2 would pass some time but it turned out to be a bit of a flop.

I'll probably check Nioh 3 out at some point though. Maybe after a bit as it seems to be having some performance issues right now. Hopefully a patch to address that will come soon and I'll give it a shot.

I'm so bored sitting around for something new to do I've started watching anime to pass the time... Already watched the entirety of Fairy Tail, watched the first season of Berserk (Which was great. Second season the animation is all weird and put me off), got 150 episodes deep into One Piece before the endless filler lost my interest, tried to get into Bleach to no avail... Currently on Jojo's Bizarre Adventure which is pretty good.

... Yes, I've been waiting THAT long for a new game to play...
 
I was surfing around GOG, and noticed that Mad Max is currently on sale for $2.99 USD. That's a great price for a very good game, if anybody is interested.
That game was so much fun. I remember it being tremendous looking at the time, as well. It was actually the first game I ever played that had a built-in photo mode, and I ended up using it a lot.
 
But I have a personal rule to never play any game in Early Access.
I understand ;)

But personally, I think early access is a good thing, especially for cRPG. Because it really helps studio and devs to find bugs or issues they would never have found by their own... Also helps them to improve or tweak gameplay mechanics according to players feedbacks.
I'm pretty confident BG3 early access really helps Larian to fix plenty of bugs and improve the game before the full release. The game at release still had a load of issues & bugs but it would have been way worse without the early access, I'm sure. The same goes for W40K Dark Heresy which was in early access in december, it really helps Owlcat.

So if I was able to, I would play Solasta 2 in early access no doubt.
 
But personally, I think early access is a good thing, especially for cRPG. Because it really helps studio and devs to find bugs or issues they would never have found by their own... Also helps them to improve or tweak gameplay mechanics according to players feedbacks.
I can see the potential of EA.

It's just that it also offers downsides to myself as a user.

Number 1: Being the whole thing in regards to vapourware... Games that go Early Access so they can be sold before they're finished and then never get completed because the developer just runs with the money.

I don't expect this to be the case for Solasta 2, given that Solasta 1 did infact exist as a game.

Number 2: The potential for major changes to occur that aren't necessarily my preference, leaving a bitterness for the final product due to liking a prior iteration.

This is something that crops up a lot when talking to people who played BG3 during EA. As the game went through a major story overhaul, as well as rewriting several characters (For the worse). So these people are often lamenting how much better the game was during EA with the original writing. Not interacting with a WIP means not having this issue as the only iteration experienced is the final one.

Number 3: I absolutely HATE my gameplay being halted by the wall that is "This feature is coming Soon. Please look forward to it"

I'm pretty confident BG3 early access really helps Larian to fix plenty of bugs and improve the game before the full release.
Aye. But EA also negatively impacted the overall game.

For a start, BG3 (Much like all other Larian games), had most of its development time put into the EA portion of the game. Meaning Act 1. Thus, the end result is this really polished and great Act 1 and then Acts 2 and 3 are an afterthought (Especially Act 3 which have all been unanimously trash)

Then there is how feedback impacted the game development;

- Indirect feedback, such as low numbers of players interacting with "Evil Route" or using Tadpoles lead to them ignoring the Evil Route and leaving it underdeveloped, whilst the entire writing around Tadpole usage was changed so they pose no harm (Devaluing the entire choice about whether to use them for more power or not, including all the various dialogue around them being dangerous)

- Direct feedback, such as how they listened to [...] who wanted to have sex with Halsin, so they rushed and made him a companion and wrote him as a major sex pest so that he would easily be eager to have sex with the player character (And their love interest). Completely ignoring the rest of the fanbase who simply liked him being an upstanding Druid of Sylvanas and not a degenerate sex pest.

In terms of simply going after bugs... Much of the same results would occur from simply having beta tests rather than using the Early Access model. Especially for companies like Larian who don't need the funds from EA sales to allow them to continue to work on the game (For smaller developers with not so much money, EA makes more sense... Though relying on EA funds can lead to the aforementioned Vapourware situation...)
 
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Number 1: Being the whole thing in regards to vapourware... Games that go Early Access so they can be sold before they're finished and then never get completed because the developer just runs with the money.
Well, it depends of the studio of course :)
I won't go blindly to any studio, but from my little experience, I never regretted it (Valheim, DOS2, Pathfinder WOTR, Subnautica, ARK and so on). And in the case of Solasta 2, I would do it, for sure.
 
(Especially Act 3 which have all been unanimously trash)
That's just bollocks. Act 3 is hated by vocal minority of forum dwellers, in reality it has some of the best moments in the game, including objectively the best mission.
- Indirect feedback, such as low numbers of players interacting with "Evil Route" or using Tadpoles lead to them ignoring the Evil Route and leaving it underdeveloped, whilst the entire writing around Tadpole usage was changed so they pose no harm (Devaluing the entire choice about whether to use them for more power or not, including all the various dialogue around them being dangerous)
Tadpoles I kinda agree as of right now they are basically power without the downsides - but Evil route being an afterthought was always going to happen. It is consistently shown that most people play games as good aligned characters, in a game that is already super-varied there is no point in really investing into something that most people won't even bother to check out.
[...] who wanted to have sex with Halsin
So, the [...] are only an issue when it comes to Halsin - but not when it comes to 69-ning with a Drow woman as a thank you for slaughtering a bunch of women and children? That was a totally fine EA feature? I would say presenting sex as a reward for an evil act is much more degenerate than being pushy.
"Rest of the fanbase" turns into a very small fraction of the overall buyer base, especially when taking EA numbers and post-release sales into account.
 
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