The General Videogame Thread

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The main concern I'm seeing expressed here is the same general fear I see pretty much everywhere, including in my own profession: it's going to be used to replace those of us who create value, by learning to mimic our value creating activities, thereby making the privileged few super-wealthy even more privileged and super-wealthy, while sending the rest of us to the day-old soup line in hopes of grabbing a meal.

In this case, it's the AI learning to copy the lighting artwork of people who've spent years developing the techniques, and then by raw superiority in computing cycles, tweak it almost instantly in ways that would take us thousands of hours to do ourselves. And in the process, real creativity dies a slow death, replaced by very pretty caricatures of what that creativity once accomplished.

The thing is, that's already happening on a widespread basis with all the AI generated artwork crap showing up everywhere. It's often superficially beautiful, but with no "soul" if that makes any sense. I don't see DLSS 5, 6, or whatever, either accelerating or delaying that trend that's already an unstoppable force. My complaint with it is that it simply doesn't look good despite having a dedicated top-end card doing the pre-processing on it. It looks fake. Pretty, but fake.
You are absolutely, 100% correct. I agree that this is exactly what will happen and what it will mean, to a significant extent.

The solution to that is to unmake or legally restrict AI, and there's no way to get reigns on it now.

This is the same thing that happened with the industrial revolution. What used to be millions of people world-wide that were masters of their craft or trade, replaced virtually overnight by machines that could produce functionally equivalent (if inferior) work at vastly decreased time and cost. It destroyed the cottage industry, upended the economy, and left all of those skilled individuals up the creek without an oar or a prayer. The rich got richer...and...

History is about to repeat itself. Again.


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But, this is also a battle that's been over for quite a long while. This needed to be fought more than 5 years ago, when everyone rolled their eyes at people (like you and me, I believe) concerned about AI becoming too prevalent. (We lost. Long, long ago. This moved at internet speed.)

Plus, since the world did not clamp down on it when it had the opportunity, things like AI generated art, deep fakes, and DLSS 5 became inevitable.

Now that the reality is finally coming into focus, it's also not the end of the world. I can remember in the 1990s people arguing that stuff like digital art programs were going to destroy "real" art. It didn't. It simply made more advanced artistic tools more widely available, and there was still plenty of leeway for ingenuity and creativity. That's what will happen here. Yes, sadly, it will come at the cost of what was once a highly artisinal field being relegated to rank-and-file positions.

Except, of course, for the few visionary artists that saw it coming, who are already imagining ways these new tools can accomplish something no one else will ever see coming.

It's not over. It just banked hard left again, and lots of people are going to go over the side.
 
I'm more interested in what AMD are planning for their next GPUs hardware wise.
And of course...this.

I actually can't wait to see how AMD answers this potential in a way that...does not...require two RTX 5090 Supers in SLI and a 2,500W power supply to average 42 FPS. :LOL:
 
I can't wait for the Xbox Partner Preview and learn more about The Expanse - Osiris Reborn, Stalker 2 and STRANGER THAN HEAVEN :cool:
Companions looks very interesting and Regina is... :love:
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Yes! Looking forward both to Stalker 2 expansion and The Expanse: Osiris Reborn. Especially since they are coming out on GOG.

Expanse companions all look really cool. Imagine someone making animated series in this art style!
 
Yes, it would be great!
Probably too late for an "Osiris Reborn" episode in the second season of Secret Level, but maybe in the third one, if there is a third one :giggle:

I can't wait to play the closed beta april 22! :p
Interestingly, the announcement a couple of days ago is that the release date for Osiris Reborn is spring 2027, but that a closed beta starts next month on April 22 for people who pre-order. So, they have one year planned in beta before release. I'd be tempted, but the beta is only one mission.
 
Something I'm interested in is the development of Underrail 2:


Been playing the first game recently and it's pretty cool. Very Fallout 1/2 vibes.

I have a few niggles with the first game (Most prominently, the vendor restocking based on time passing, meaning in order to have vendors restock so you can sell your loot you have to sit around for 90 minutes (30 minutes on 5x speed) of real time...) but other than that, it's a pretty interesting setting with solid mechanics.

Will be interesting to see how it all unfolds throughout development.
 
Interestingly, the announcement a couple of days ago is that the release date for Osiris Reborn is spring 2027, but that a closed beta starts next month on April 22 for people who pre-order. So, they have one year planned in beta before release. I'd be tempted, but the beta is only one mission.
A friend of mine also get the Miller's pack and won't playing the closed beta to avoid any kind of spoiler and to discover the whole game at release, which is fair... But I just can't help myself, I have to play it :p
Honestly, I would do the same for a TW4 or Cyberpunk 2 closed beta, even if it's only a couple of minutes of gameplay... I will jump on it right away, no question!

Anyway, it's quite crazy the game come early 2027, I would never have imagined...
 
Xenonauts 2 has finally left the almost eternal development cycle it's been stuck in. Early access ends today (April 2) with the official release of version 1.0.

I picked it up a few months ago after following it for years. In most ways, I think it's an improvement over Xenonauts 1, which itself was the closest thing to a remake of the original XCom. Xenonauts corrected most of the frustrating aspects of XCom, but never managed to replicate the creepy factor of the classic. The big advantage the first still has is official workshop integration for mods. I think mod support is coming in a future update. I haven't yet decided whether the incremental improvements are worth the price I paid for the new game, but it's nice to see it finally officially released.
 
...but never managed to replicate the creepy factor of the classic.
So true. And the only real criticism I'd offer to the first one. It's a phenomenal game.

Good to know the second one made it! I had begun to think it would go to vaporware or pass off to another studio.
 
A little bit of reading by Owlcat about romances. And to be fair, romances in Owlcat games are great :giggle:

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How do your favorite romantic interests, and the quests surrounding them, come to life? How do you make a love story believable? Is it possible to write about love relationships without being cringy? There's a lot of interesting and unexpected stuff behind the scenes, and our narrative designers agreed to take us there and show us their writing process. Let's jump right into it!

Owlcat Dev Kitchen – How do We Write Romance

In addition to the mentioned parameters, at the end of the character pitch, some of the characters get their own brief “romance type”. For example, for Arueshalae, it is “a shy girl”, while Daeran is “a charismatic bitch”
 
This look promising, but they better release it on GOG, or I'm skipping it.

I'm still hesitating about Dawnwalker... Still afraid about the "time mechanic"
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Anyway, thanks to Game Pass I downloaded three games to play after Starfield. Three games which from what I'm aware of, are pretty cool :)
- The Thaumaturge
- Hades II
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Promissing :giggle:
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I'm holding my breath on Metro.

I wasn't a big fan of Exodus.

Hopefully they learned from it and 2039 can get back to the magic that was the first title.
 
I'm so excited. It's christmas in april :love:

Tensha! This is not a drill. Get ready to grab your Beta key on our official site at 4PM CEST / 10 AM ET / 7 AM PT
Beta keys will appear in Digital Download tab for the Founders who own either Miller’s Pack or the Collector’s Edition.
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Looking forward to hearing your thoughts on the Beta. The game is on my wishlist, but I decided not to do the Beta. I jumped into BG3 many months before it was released, and got tired of playing chapter 1 over and over, and not being able to progress to chapter 2.
 
Looking forward to hearing your thoughts on the Beta. The game is on my wishlist, but I decided not to do the Beta. I jumped into BG3 many months before it was released, and got tired of playing chapter 1 over and over, and not being able to progress to chapter 2.
Yep, can't wait to see the graphics, the gameplay/gunplay, cinematics,...
Only a couple of minutes to wait :p
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New video published by Owlcat ;)
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Looking forward to hearing your thoughts on the Beta. The game is on my wishlist, but I decided not to do the Beta. I jumped into BG3 many months before it was released, and got tired of playing chapter 1 over and over, and not being able to progress to chapter 2.
So here we are : Oh boy it's amazing!

We are only able to play a little bit of the very beginning of the game; but I have to say, everything I saw is very, very promising.

First, graphics are stunning. Not sure how my Series X didn't burn itself, even if it struggles times to times. There are so many particules and debris (covers or environements which fall apart during combats, which explode into bits,... It is very, very impressive).

Writing and voice acting seems pretty good so far, which is not surprising from Owlcat. Hard to have a good idea with the very little we see...
The dialogue system seems also inspired by Mass Effect. A kinf of dialogue wheel with on the left options to gather infos, details,... and on the right options to push forward the convo or quit it.

Also really like the fact that our companion goes talking to some NPCs by herself/jimself, is reacting to a scene or to the environnement, is participating actively during convos. It feels organic and realistic. I was playing Starfield just before starting the beta and oh boy, it's night and day...

Decision making and their consequences seem to be a big part of the game, because for this single little quest, the possible outcomes appear to be very different depending of your choice during a specific convo (won't say more to avoid spoiler). Skills seems to also open a lot of doors during exploration and convos (I was able to persuade one NPC several times in a row to get more and more juicy infos).

Combats are really good. It's clearly inspired by Mass Effect. Cover based combats, in which you can give order to your team mates. A location to reach, a cover to hide behind, a specific enemi to attack, a "power" to use and so on. There is also a "slow time" mode you can activate at will to decide what to to next. In short, if you know Mass Effect combats (ME2/3), this what you get here (more nervous, fast pacing and chaotic). Yes, the companion and enemies AI will requiere some work, but it's still pretty decent (enemies with shield wille rush you, sniper stay far away and behind covers and if you stay in place for too long, they will throw grenades to force you to quit you cover...).

In space, combats are incredible... The sound design, the abscene of gravity on the objects, the fact that you can walk in all direction thanks to your magnetic boots. If you remember how Shepard reached the Geth dreadnought in ME3, that's it. But with neverous combats on top of it.

Overall, I didn't encounter much bugs. Yes some animation issues, textures problems,... But nothing to really worry about and a surprising low amount of bugs for a beta.

Here a video of someone who likely explain it better than me :

At the end, I was really confident before the beta, but now, I'm so in... It will be a very long year to wait until the full release :giggle:

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