I've found this really interesting article from an italian site, I wanted to translate it, so forgive me for any mistake. It is a bit long
Source
"You give him the same story, either way he will not have the memory of it", Skiantos sang in the song
Largo All'Avanguardia, adding two more stanzas right down
"I like playing with the games I like to play, I have few but good." Nothing of this song had to do with video games, but today Freak Antoni's scream , provocation, fits perfectly with our favorite hobby. The idea is that finally the time to say enough has come, to the rampant ignorance, to your masochistic purchases, which often result in complaints of pain from the forum, and sudden dropouts, which transform hardcore gamer in uncertain stamp collectors. You have been duped, so duped, deceived, betrayed, cheated, and definitely we too have a bit of guilt, even us who work between the fence, between passion and professionalism: we were too busy to talk about the main course, the games , and we forgot about the decadent appearance of the reastaurant, of what was going on around us, around you, until the cobwebs have not started to fall on our plate, finally forcing us to look up and realize that...
... No matter if the game will turn out good or bad, no matter if who made it put his/her heart in it or it's the result of a cold quantum computing: months before the public has already decided whether to buy it or not, in the their head probably have even already given a vote, barricaded by so much of the confidence that no "professional" review will never tarnish. And it is not only a simple intention of purchase, as happened when everything was already messed up. Now, with the diabolical idea of the pre-order, you buy a title even six months before its release, and although it is possible to back out at any time, do it by choice and not for reasons of higher force (eg lack of money...) is a precious freedom that we take more and more rarely. You have complained about really silly things, you blew huge mess for not very polite practices, certainly, but surely secondary, you have even vomited insults to individual developers on social networks, carefully avoiding to do the only sensible thing: stop preorder. What rights can those who regardlessly rejects preorders expect? Sixty or more euro thrown into the fountain of desires, hoping each time that the bet will fruit well, do you think it is an acceptable attitude? Yet it is what happens, game after game it increasingly becomes a common practice. To make it even more attractive to who poorly trust the love of pre-order, publishers make trivial baits, but they make less sharp eyes glitter:
"Who preorder will receive a gift: two ugly missions of 10 minutes each, the rare tiger weapon that is not worth anything after an hour of gameplay, the boots of violet death and the bike instead of making 'vroom vroom' sound will make 'sguish sguish!'. How can you resist such great nerdgasm?
And in fact you can't, and you run to the shop and pre-order the game, otherwise oh, they have sworn and sworn again to me, they'll have few games at the day-one and I maybe cannot find it... bullshit, that's what they are. Simply change shop, choose a store or a largest chainstore before, and you'll surely find a flood of that game. Buy on trust is wrong and counterproductive for us/you passionate gamers and for video games and all. Although we are obliged to speculation, we have no evidence, but when thinking the worst we often guess, we invite you to reflect on the last controversial games released: Destiny for example is a great title but poor in content, and who can say that this constipation is the fruit of preorders recorded by Bungie's game? Assassin's Creed Unity bugs could not just come from the certainty of Ubisoft to sell, regardless of quality, another result of its most popular series? By the way...
Let me say another thing: is not that this lack of courage of which we often accuse the developers, it actually is the lack of courage of the buyers? It is true that the crisis has made us all more cynical consumers, who want to minimize the risk, but to entrust our savings to the umpteenth sequel of a sequel (...of a sequel, of a sequel) is not a clever way to reduce the chances of a possible disappointment, indeed. You will say, but how can I throw my money in a game I know so little? Exactly the same way you may know about a game: dedicated streaming and specialized sites. After all we will give us information (and this may be naturally more or less valid), but you have to put the cunning and curiosity about the game you are interested in. You can blame the neighbor all the times you want, but if the charts reward always the same names the fault is only of you gamers who buy them. It is needless to put all the blame on the industry giants that do not invest in originality, if this does not repay the efforts at the box office is useless to start yet another flame or the usual useless online petition. And it is useless to even threaten the people involved when things do not go as planned.
Every software company has the sacred right to be wrong, and a rash purchase can not justify personal insults or threats that are sent daily to the parties involved through social networks . It seems almost a matter of treason,
"I did not like the twentieth Call of Duty, someone has to pay for it!". This is not the relationship that there must be between a gamer and a software house; sure, there can be affection, trust, but to be blind always leads to disaster (and can be exchanged for stupidity). Who develops games (or console) will not owe you anything, and you do not owe anything to them. Those fuckers (with an affectionate tone, of course...) must earn your respect, and if things do not go as they should, hasta la byebye (quote) And you look for the competition, and everything else that offers the market (and is never little).
But feel offended or threatened... for which reason? We have only one way to vote what we believe is right and what wrong, and it is to open your wallet or not . It is important to always do it with a grain of salt, and maybe support with a direct purchase (not used game with which the shopkeeper sell you the usual monstrosities) what we really like. Because a used game is not always as beneficial as it may sound, but it is part of another vicious circle made of distressing magical carrots and toxic points card. And what is the result? We do not lend or exchange games anymore, we prefer to sell them as convertibles devalue in Siberia rather to start a healthy quality barter, just like old times. For every game rated 5 euro there's definitely some friend ready to exchange another one with you, or to give you twice as much, instead of the store where he buy that game three times more expensive. Reduce simple purchases to make more judicious ones, more heavy without sacrificing a sufficient number of games thanks to the network friendly gamers... well, it does not sound so bad. And you, do not you feel a little guilty? Let's talk.