Mm, mm, mm. Ship gore.
Mm, mm, mm. Ship gore.
I'm still trying to understand why this game isn't exciting me, despite everything. Maybe it's just a counter-reaction to all the hype, I dunno.
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things provide a deeply immersive and dynamic gameplay experience.
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their own lives but bring oblivion to all mankind."
Maybe because you kind of outgrew space combat simulators or they never really clicked with you in the first place?Mm, mm, mm. Ship gore.
I'm still trying to understand why this game isn't exciting me, despite everything. Maybe it's just a counter-reaction to all the hype, I dunno.
Exanima really is amazing! It's hard to demonstrate how things work using videos and screenshots alone since it's one of those games that needs to be experienced firsthand to really understand it. There's nothing else like it to even compare it to since Bare Mettle is the first to use these mechanics.@freakie1one that looks fucking sweet can't wait for April and yea I voted and im trying to get all gaming friends to vote as well for greenlight
Could it be....?
This just appeared on Codemasters twitter.
What? Sequel? Remaster?twitter.com/RavenSoftware/status/580051696090501120
DSOGaming: The latest version of OpenGL is said to support some of the features that are introduced via Mantle. Will the Road Hog Engine support OpenGL and what’s your opinion on OpenGL? Is it better or worse than DirectX?
KN: Both are fine APIs. The main issue with OpenGL is that it isn’t very popular on Windows, so IHVs spend most of their resources on DirectX drivers. That’s why OpenGL drivers are slower and have more bugs. Additionally if you aren’t a big studio or you name isn’t John Carmack it’s hard to get those performance issues and bugs fixed. Of course should we decide to support Steam Box, Linux or Mac, then we will also add OpenGL support to RoadHog.