Take note that they have to balance between graphics, the amount of mechanics and gear, the NPCs, the interior of the lot of the buildings with no loading screens? The amount of dialogue trees? Surely they have to compromise one or the other. And they don't want their hard-worked narrative to be compromised now, do they?
I've said this before but i'll say it again:
You can't fit great graphics of a linear, game like The Last of Us 2 or Hellblade in an open world, sandbox RPG that's set in a densely populated city like this game on CURRENT HARDWARE. Yeah, we're about to have RDR2 but that's not a dialogue heavy RPG with big-ass buildings with interiors, is it? And Star Citizen is not on current-gen consoles.
We have to understand CDPR for this one. Surely they can make the best looking open world, RPG with 200+ hours of content if they wanted. Current hardware is the only thing that's stopping them. Unless you only want 10 hours worth of extremely linear content but photorealistic graphics like Hellblade . Being a graphics junkie about this will only disappoint. We have reshades if you don't like the colors.