I'm finding it weird how the critical path keeps urging you to move forward, with characters waiting for you and even messaging you trying to hurry you up.
Yet unless you engage with some of the cruft that passes for side content, you won't be sufficiently levelled or equipped to deal with it. My understanding is that there are no consequences to leaving your quest buddies hanging, but it hurts my sense of RPG, engaging with the urgency of the story (particularly in Act 2).
I find I'm trying hard to pick up all the side-content en route to main missions, just to keep my character growing.
How are you dealing with this?
Yet unless you engage with some of the cruft that passes for side content, you won't be sufficiently levelled or equipped to deal with it. My understanding is that there are no consequences to leaving your quest buddies hanging, but it hurts my sense of RPG, engaging with the urgency of the story (particularly in Act 2).
I find I'm trying hard to pick up all the side-content en route to main missions, just to keep my character growing.
How are you dealing with this?