The lack of level scaling is ruining my immersion.
A quick scenario. I was exploring Novigrad for the first time, being overwhelmed by the sights and such and exploring to find things to do. I poked my head into a blacksmiths to sell some weapons I'd picked up, and to my surprise I got a cutscene. I was quite happy, the way that quests appear in this game feels natural and immersive, there isn't (apart from roadside people) a giant yellow exclamation mark above their heads, and there are plenty that you stumble across that don't require you to deliberately talk to anyone.
However.
At the end of the cutscene, the blacksmith says something to the effect of: 'Great! meet me at the ___ after dark.' I left, and immediately checked my quest log to see where to go. LEVEL 24!? So basically I cannot do this quest for ages yet, as enemies of a higher level are substantially harder than others (Even if they are the same creature. Seriously why is one bear THAT MUCH tougher than another? It makes NO sense). As for the poor blacksmith, well he's going to be waiting for me to turn up for some weeks yet.
Total immersion breaker, why the hell are enemies running around that you cant deal with? I can understand doing it with certain dangerous large monsters, or something along those lines, but watching geralt get his ass handed to him by a few poxy humans just because they're 'a higher level' than him? It feels so cheap and gamey and wrong.
Every time I try and play more of this game I come across this issue, and get angry all over again. I've stumbled across this ghoul nest/bandit camp/bear at level 7, I've killed all these things before at my level, yet because these ones are a 'higher level' they are practically invincible and I might as well not bother? Great. I'll probably never come back to this little backwater area JUST to kill some bandits. So the system has just removed content for me. And it does this all the damn time.
And this isn't even mentioning how stupidly godmode Geralt will be at max level with max gear. He will run around one shotting practically everything at this rate. I wouldn't mind that against humans, drowners, etc, but at this rate if he finds a low level larger monster he'll smack that around too. Just because it's a 'low level'. I seriously hope that at least large monsters get scaled up with us as we level, or this game will get very easy very quickly.
Not to mention how I feel like I have to find all the quests now, but only do the low level ones, as they seem to be spread all over the damn place and I don't want to find a level 2 quest I could have done and got decent xp from when I'm level 20, and will get practically nothing.
Seriously, get the damn REDkit out there so I can mod this shit, because the game is so promising but there are SO MANY FLAWS....
A quick scenario. I was exploring Novigrad for the first time, being overwhelmed by the sights and such and exploring to find things to do. I poked my head into a blacksmiths to sell some weapons I'd picked up, and to my surprise I got a cutscene. I was quite happy, the way that quests appear in this game feels natural and immersive, there isn't (apart from roadside people) a giant yellow exclamation mark above their heads, and there are plenty that you stumble across that don't require you to deliberately talk to anyone.
However.
At the end of the cutscene, the blacksmith says something to the effect of: 'Great! meet me at the ___ after dark.' I left, and immediately checked my quest log to see where to go. LEVEL 24!? So basically I cannot do this quest for ages yet, as enemies of a higher level are substantially harder than others (Even if they are the same creature. Seriously why is one bear THAT MUCH tougher than another? It makes NO sense). As for the poor blacksmith, well he's going to be waiting for me to turn up for some weeks yet.
Total immersion breaker, why the hell are enemies running around that you cant deal with? I can understand doing it with certain dangerous large monsters, or something along those lines, but watching geralt get his ass handed to him by a few poxy humans just because they're 'a higher level' than him? It feels so cheap and gamey and wrong.
Every time I try and play more of this game I come across this issue, and get angry all over again. I've stumbled across this ghoul nest/bandit camp/bear at level 7, I've killed all these things before at my level, yet because these ones are a 'higher level' they are practically invincible and I might as well not bother? Great. I'll probably never come back to this little backwater area JUST to kill some bandits. So the system has just removed content for me. And it does this all the damn time.
And this isn't even mentioning how stupidly godmode Geralt will be at max level with max gear. He will run around one shotting practically everything at this rate. I wouldn't mind that against humans, drowners, etc, but at this rate if he finds a low level larger monster he'll smack that around too. Just because it's a 'low level'. I seriously hope that at least large monsters get scaled up with us as we level, or this game will get very easy very quickly.
Not to mention how I feel like I have to find all the quests now, but only do the low level ones, as they seem to be spread all over the damn place and I don't want to find a level 2 quest I could have done and got decent xp from when I'm level 20, and will get practically nothing.
Seriously, get the damn REDkit out there so I can mod this shit, because the game is so promising but there are SO MANY FLAWS....
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