I call it the Stephen King Conundrum...I really liked Eli. WHY is that so many cool movies turn to shit in the last 20%? WHY.
Great story with a crap ending... this describes everything he has written for 20 years...
I call it the Stephen King Conundrum...I really liked Eli. WHY is that so many cool movies turn to shit in the last 20%? WHY.
As I dont currently own a playstation, I thought I'd just get over the hype by watching play throughs on youtube. From what I've seen this sums it up perfectly.Ok, so I just finished the game.... and I gotta admit, parts of it were truly bloody heart breaking. But honestly.... it would have made a better movie, or Bug Budget miniseries, than it did a game. It tells a very compelling and well written story, that the player can interact with, but not effect in any way. ..l.
The thread was worth reading too, i'll check gamedevs before opening the threadThat was an interesting video, vtmb. You should start a thread about it, because I want to have this discussion about Simulation vs Replay-ability vs Choice+ Consequences.
This is kind of why i can' t play and tolerate some games at the same time, like TWD or Dear Esther and maybe TLOU. When the only reason i want to complete a game is to see what happens next story wise, that particular game failed to entertain me. Sadly that's what some sony exclusives (heavy rain, mgs,beyond..) are all about since they aim to be some pieces of art, but when it comes to playing the thing there's nothing there to impress me (like idk, puzzles?).The more I play the game, the better the story gets, the more I like Ellie.... but the gameplay itself just becomes so glaringly lacking... you really have to be careful about which direction you take while doing your paltry exploring for the much needed goods, because if you choose the wrong door, suddenly you are fucked as the game just moves, and there is no way to go back unless you create manual save points, and I just don't care enough about this game to litter my hard drive with those.
This is a perfect representation of a game that sacrificed gameplay for story... And thats not something that should ever happen, because the sotry shouldn't effect gameplay at all really. I get that they want you to focus on their narrative, but at the end of the day I have been given no choices to effect any outcome, and the only choice I seem to have in anything is whether to kill people, or sneak by them. The game play is verging close to being abysmal.
that sounds really usefullShe is. She throws things at people, eventually shoots them. Occasionally, she jumps on enemies and stabs them. Very amusing.
Technically I just wanted to have an alternative ending, I expressed myself badly, that part was just a personal opinion and not part of the argument for the "10/10".Wait. If the stroy wasn't the best it could be and you gave it ten out of ten, what would you give the same game with the best story? 11?
Strange.My playthrough was almost exactly the same as the before instead of the after.The AI was never that dumb for me.btw, TLoU is becoming a good example why 10 out of 10 ranks are easy to criticize (dhu)
https://www.youtube.com/watch?v=whAma7fOdmM
https://www.youtube.com/user/helosb/videos
Didn't find him hilarious, don't think he even actually played the game. It was more like he read the cliff's notes for the game and just went from there.i might get flamed for this, but yahtzee released his review. He's hilarious as always.
http://www.escapistmagazine.com/videos/view/zero-punctuation/7638-The-Last-of-Us