As long as they aren't exclusive to dead bodies, and loot is more than simply "trash" the yes, LOOT!
Oh sure. On your way to kill a dragon in the freezing air of a Skyrim night, you happen to be ambushed by a couple bandits in the wilderness. A battle ensues, and after a tough fight, you manage to dispatch of said bandits, all ready to continue your grand quest to slay the dragon.The cold body looting in Skyrim was sensible
When you have a "loot all" button, which most people will use since it's a quality of life feature, and picking singular items from the loot inventory is tedious as hell, then it is exactly the loot system that is silly, when using the quality of life feature means you'll end up with bags full of clothes and the surrounding area will end up littered with nekkid corpses.If you start actualkly taking those clothes and armor, then it is not the loot system that is silly.
ArcanumI agree about armour size etc. However, I haven't seen a single cRPG that represents this.
That what i meant when i said money. I suppose cybernetics could be available to loot if it makes sense, like you've said having proper skills should be mandatory. I do hope that "slotting" cybernetics will make sense (you should visit some doctor for more complicated ones, it shouldn't be trivialized)I see no problem with looting cybernetics and organs form the bodies, but if you don't have the med skills and a cool-box, then you won't get much for the pieces.
Credsticks are the currency carriers in CP, meaning you only get money form them if you know how to hack the encryption....if you are lucky you find someone who has a bew bluebucks in their pockets, but that would be rare outside the lawless slum areas.
And, yes, I did say, most loot should be collected from shelves, boxes and desks, not people, especially valuable loot should not come from bodies, except it is mission relevant loot of retrieving an item from a goon.
And I fully agree with the unrealistic problem of a giant's armor fitting perfectly no matter if you are a skinny elf or a puny hobit. That is a problem nicely solved in the Rolemaster RPG.....every character has a clothes size, glove size, boots size and hat size...and all respective clothes and armor pieces have accordingly.
Interesting. I've only played it for a very short time and I don't remember anything specific about armour.Arcanum