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The loot of Cyberpunk 2077

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Q

queenslayer

Rookie
#21
Jan 16, 2013
As long as they aren't exclusive to dead bodies, and loot is more than simply "trash" the yes, LOOT!
 
D

datahead

Rookie
#22
Jan 16, 2013
Eh....yeah like others have said, this isn't an MMO. I suspect there will be missions where it's more bloody work and some bodies are laying around with cash on them or maybe guns and ammo. However, this isn't like Borderlands or anything where loot should be plentiful. I think a lot of our gear and cybernetics should come from contacts and as part of running missions for different groups in game. Maybe we get access to some nice cybernetics as you move up the chain of command as a Cop or your rep as a Solo earns you some better black market cybernetics and gear. Either way, loot from bodies shouldn't be a thing really, rather that should come as a reward for completing missions or moving up the ranks within a specific group. It would make more sense that way given the setting.
 
K

kilravok

Rookie
#23
Jan 16, 2013
I would not say, getting cyberparts as loot and implant them into yourself....never ever...those things are damages, used, unhygienic and will never be proper adjusted to yourself. But there are enough chrome heads out there who don't care where their street doctor got their metal from. Your own augmentations are naturally legal either from the mundane market or licensed military grade from quests and contacts.....just hope that the authorities don't check your licenses for fraud.
 
U

username_3641406

Rookie
#24
Jan 17, 2013
I would love to see some of the "loot " be tidbits of information that can be useful in some manner in most the CP games I played in the loose data chips laying around often were more valuable for their info then any bit of 'gear' I happened to find and much easier to carry

Maybe some insider info on the stock market or where a drug deal is going down or whos planning to kill whom that sort of thing
 
C

cabbagehead

Rookie
#25
Jan 17, 2013
Please make it logical and within reason, if they don't have anything on them but a pair of boots, dirty shirt, and an some pocket lint then that's.What they should have.. or they meant have some viable information on them or you could keep them alive long enough to get some Intel out them or they meant have illegal drugs on them you can either destroy, turn in or sell (Or leave it there).
 
T

tsmonteiro

Senior user
#26
Jan 17, 2013
No crazy random loot, but definitely tehre has to be some looting =D
 
K

kilravok

Rookie
#27
Jan 17, 2013
The cold body looting in Skyrim was sensible....most of the loot you could get was just the clothes of the corpse (although they did not allow for combat damages on the armor)...other than that, it should only be environment looting, taking from shelves and desks and lockers and stuff. and if you are a skilled netrunner, you might be able to get some rapidly decaying memory echos from the dude's cyber brain.
 
Sydanyo

Sydanyo

Rookie
#28
Jan 17, 2013
Kilravok said:
The cold body looting in Skyrim was sensible
Click to expand...
Oh sure. On your way to kill a dragon in the freezing air of a Skyrim night, you happen to be ambushed by a couple bandits in the wilderness. A battle ensues, and after a tough fight, you manage to dispatch of said bandits, all ready to continue your grand quest to slay the dragon.

But not before you undress the bandits, taking off their weapons, shields, armor, shoes, clothes, socks and any jewelry you might find, leaving behind a pile of bare-ass bandit corpses.

After a day's worth of trekking in the lands surrounding Skyrim's major cities (well, I use timescale 3 so a day lasts a bit longer for me), you happen on a cave entrance, and what do you see...a pile of bare-ass bandit corpses. You hop on to the next potential site of interest, and you find more bare-ass bandit corpses.

Finally you find your way to a general goods store, and start to rummage through your bags. What you find, after you've sold a heap of worthless leather armors is a pile of nasty, smelly bandit clothes. As you donate them to the shopkeeper he gives you a weird look, and is more than eager to conclude any business you still have.

Now imagine the same happening in Night City. Leaving piles of naked bodies while hauling their clothes around... That's sensible?

All because of the loot all button.

And don't get me started on every single shelf and cupboard and barrel and box containing something almost worthless. I don't know about you people, but I've got an OCD with loot, and if I can grab something I will. That's why playing the TES and Fallout games has been so hard, having to not loot something, and having to leave loot behind.

Yeah, I hope looting will be a bit smarter in Cyberpunk 2077 than it is in the TES games or in Fallout 3 / NV; there's absolutely no need to loot anyone's clothes, or even their armor for that matter. Hell, it'll be riddled with bullet holes anyway.

I would personally like for there to be scarce loot, and whatever we can find will be useful. I'm done hauling vendor trash, yet if it exists, I must collect it. Damnit.
 
K

kilravok

Rookie
#29
Jan 17, 2013
If you start actualkly taking those clothes and armor, then it is not the loot system that is silly. What I mean with saying the Loot system of Skyrim being sensible is, the corpses only have what the corpses would logically have had before they turn into corpses. Just because I can take their clothes off, does not mean I will. And I hope 2077 will handle it the same way. If you decide to take everything they have, including their clothes, then you will be running around with a backpack full of bloody and torn rags, but that is your choice and it is good that you have the freedom to make that choice. I rather only take his credstick and ammo and whatever USEFUL things he has and leave him his clothes...at least for as long as it takes me to drag him to the nearest body bank.

Also, the looting should NOT pause the game as it does in Skyrim or Fallout but keep things moving like in most MMOs like Runes of Magic....that way you make sure the battle is over before you start cavity-searching your victims.
 
Y

Yngh

Forum veteran
#30
Jan 17, 2013
Anything that's logical. Rich people have good stuff, especially in their homes. Poor people don't have much of anything. NPCs in armour have armour. You get the idea.
 
Sydanyo

Sydanyo

Rookie
#31
Jan 17, 2013
Kilravok said:
If you start actualkly taking those clothes and armor, then it is not the loot system that is silly.
Click to expand...
When you have a "loot all" button, which most people will use since it's a quality of life feature, and picking singular items from the loot inventory is tedious as hell, then it is exactly the loot system that is silly, when using the quality of life feature means you'll end up with bags full of clothes and the surrounding area will end up littered with nekkid corpses.

Nobody is saying someone goes around thinking "oh I'll just grab those pants and that shirt", but people will go around using the loot all feature, and then you'll end up taking the dead peoples' clothes.
 
K

kilravok

Rookie
#32
Jan 17, 2013
I have a ton of stuff littering my home that are all "quality of life" features...huge tv and monitor, microwave oven, big desk, three wardrobes worth of clothing, an entire wall shelf full with DVD and no space to put anything, but for quality of life I keep buying.....My own fault if that is more important to me than actually making an effort and using my common sense.

And using the Loot All button is just the same.....using "quality" as an excuse for convenience, complacency and laziness.
 
T

Tarathelion

Forum veteran
#33
Jan 17, 2013
For me looting has always been a problem in rpgs. Most of the time it does not make any sense. How many times have you seen situations when your dwarf kills enemy twice his size and loots his armour and it fits perfectly. Also, problem with having too much loot on bodies is, you put too much emphasis on killing enemies. In my opinion loot on bodies should be minimal. Specifically, in cyberpunk setting, you should get mostly money and you should obtain it through questing (rewards from npcs, looting buildings). Cybernetics, weapons you should buy in stores and NET
 
K

kilravok

Rookie
#34
Jan 17, 2013
I see no problem with looting cybernetics and organs form the bodies, but if you don't have the med skills and a cool-box, then you won't get much for the pieces.

Credsticks are the currency carriers in CP, meaning you only get money form them if you know how to hack the encryption....if you are lucky you find someone who has a bew bluebucks in their pockets, but that would be rare outside the lawless slum areas.
And, yes, I did say, most loot should be collected from shelves, boxes and desks, not people, especially valuable loot should not come from bodies, except it is mission relevant loot of retrieving an item from a goon.

And I fully agree with the unrealistic problem of a giant's armor fitting perfectly no matter if you are a skinny elf or a puny hobit. That is a problem nicely solved in the Rolemaster RPG.....every character has a clothes size, glove size, boots size and hat size...and all respective clothes and armor pieces have accordingly.
 
Y

Yngh

Forum veteran
#35
Jan 17, 2013
I agree about armour size etc. However, I haven't seen a single cRPG that represents this.
 
Aver

Aver

Forum veteran
#36
Jan 17, 2013
Yngh said:
I agree about armour size etc. However, I haven't seen a single cRPG that represents this.
Click to expand...
Arcanum
 
T

Tarathelion

Forum veteran
#37
Jan 17, 2013
Kilravok said:
I see no problem with looting cybernetics and organs form the bodies, but if you don't have the med skills and a cool-box, then you won't get much for the pieces.

Credsticks are the currency carriers in CP, meaning you only get money form them if you know how to hack the encryption....if you are lucky you find someone who has a bew bluebucks in their pockets, but that would be rare outside the lawless slum areas.
And, yes, I did say, most loot should be collected from shelves, boxes and desks, not people, especially valuable loot should not come from bodies, except it is mission relevant loot of retrieving an item from a goon.

And I fully agree with the unrealistic problem of a giant's armor fitting perfectly no matter if you are a skinny elf or a puny hobit. That is a problem nicely solved in the Rolemaster RPG.....every character has a clothes size, glove size, boots size and hat size...and all respective clothes and armor pieces have accordingly.
Click to expand...
That what i meant when i said money. I suppose cybernetics could be available to loot if it makes sense, like you've said having proper skills should be mandatory. I do hope that "slotting" cybernetics will make sense (you should visit some doctor for more complicated ones, it shouldn't be trivialized)
 
K

kilravok

Rookie
#38
Jan 17, 2013
Haven't played Arcanum, but I have seen really as the absolute max of armor restriction only class and gender...not even race matters in most. Putting armor size is really crucial for realism, especially since the cannon says that armor and implants are custom tailored. Might be able to wear some other dude's flack vest, but unless we have identical measures, I should get penalty on movements, sneaking and other related specs.
 
Y

Yngh

Forum veteran
#39
Jan 17, 2013
Aver said:
Arcanum
Click to expand...
Interesting. I've only played it for a very short time and I don't remember anything specific about armour.

Anyway, I would definitely like to see various armour sizes in-game. It would be good both for realism and balance, as getting the right equipment wouldn't be easy.
 
T

Tarathelion

Forum veteran
#40
Jan 17, 2013
Unfortunately, complex system are rarely possible this days. The tendency is to simplify things. One other thing which is important, at least in my opinion, is that loot should not be too valuable. You shoudn't be able to loot some state of the art weapons from some random guy.
 
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