The loot system in the game is really broken, too much irrelevant stuff to colect.
It would be smarter with fewer, but better quality items, while raising the payment for the job.
The lack of a "mark Items to sell" button is mandatory with so much loot. The player experience would be way better.
But it's only 1 thing out of an universe of really bad decisions made in gameplay department, like:
a) Just two columns in the inventory menu? Come on, there should be at least 3 or 4, and there should be a certain delay (at least 1 or 2 seconds) before showing the items specs, and not let them just pop up instantly.
Or you could do it just like Baldur's Gate 2 EE, and have a specific panel to show the weapon stats.
b) Damage types aren't so useful too. Only eletric, but only to machines.
c) Weapon brands, which was told to play an important role in the game, is totally useless, and make the Ad campaing for the game to sound really misleading and shady in that regard.
Weapon mods are very good, but where they are? I really didn't find that much in my gameplays.
d) Braking items should be possible in the inventory menu, and without having to hold a button for that, please.
The other flaw in crafting mechanic is the need to keep pressing the key to craft and brake itens. It would be better to press and select how many of the item the player would like to craft or brake.
e) No option to holster your weapon with a single button.
Why do I need to press "alt" + select it in the menu to do this simple action? What's wrong with the good old "h" button?
f) Crafting is useless. Only legendary items really worth something in this regard, but the crafting price is too high.
There is no reason for the player to invest upgrade points, brake all inventory garbate, track all the vendors in the map to buy legendary pieces - which costs an absurd amount of money to end up having worse items that I can pick up by exploring.
g) Foods and drinks are disappointing. Especially without hotkeys to use them on PC.
The effects are too mild. Food organization in the game is really bad, as they mixed up with medical items. With so much automatic vendors, it's expectable that food should be way more important to the player.
Food and medicine are different things. Food buffs the player, while medicine cures - mixing them in the menu was an inventory design mistake.
h) Other thing that could be in the game is the option to turn helmet and face items visuals off, so you can clearly see how V looks like in inventory menu.
i) Restaurants and bars are completely useless in the game, despite having so many of them on the game map, so this brakes the immersion for me.
Food and drinks could have proper animations, and eating or drinking should be possible in the game, and give some specific buffs, depending on what you're eating or drinking.
j) Clothing visuals are the worst part of the game. If you prioritize stats, you'll probably end up dressed like a clown.
In one of the missions, playing as a male straight V, I found a legendary Arasaka gear - with very good stats, but.... It was a dress, so when I used it, I had to cruise a significant part of the game as an "involuntary crossdresser V".
Why CDPR? Why?