here is one radical idea for those who dont like too much loot - dont pick it up... loot is colorized, you dont need to pick low quality items....
Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.white loot is extremely cheap, its not economical to sell it.. its better to dismantle it... you are always better off selling blue/green stuff...
I would agree that gigs turn around a lot of eddies. But you cant toss crafting aside completly, as it still is a money-printer in its own way if you take all the junk into account that gets scrapped over time.Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.
I dunno, I'm not really sure how the engine even handles gear... I mean, the enemies do at least drop the weapons they wield, so it theoretically should be possible for them to also drop their equipped clothes, like in a proper RPG. I don't think however, that most of the NPC only clothing and cosmetic cyberware components even have proper stats and inventory icons, like dedicated player gear has.The thing OP said about downed eneimes dropping absolutely random and unrelated pieces of clothing is the most devastating thing to me. I can tolerate the entire looting system having problems concerning weapons/upgrade materials and whatnot, but the way they advertised fashion in this game and what we have now are two different things. You can't have the cool TT helmets/armor pieces, can't combine visors with masks, can't even cover your face at all, aside from the motorcycle helmets variations and even those are transparent for some reason. Shouldn't even be hard cause the models are in the game already, just slap some paint on them and give them to the player. The game doesn't even render your headgear when you're in first person - it drops it completely whenever you look in any mirror, you can clearly see its abundance in your own shadow and whenever you enter a vehicle and it zooms out you can see the split second it takes for it to load in on your bald head.
You are thinking of the quality of life SCRAPPER perk. Many choose not to take it as you lose eddies on it automatically disassembling actual valuable "junk" (750 e). A fix could be for it *not* to touch valuable junk, or even better, make valuable junk break down into epic/legendary components. A second tier of the level could handle hydration AND food items by either disassembling or turning it into water/cat food. A third tier for trash weapons/armor AND grenades.It's just a grinding mechanic. Most of us don't like it. Thankfully there's an ability to break down all looted junk. I'd also like a perk that breaks down all looted weapons and clothing, but also with the ability of turning it off if I see something I want to keep. I think that would help a bit.
Recently I finished Deus EX Mankind Divided and came to conclusion that they should take inspiration from that game, not Borderlands. In DE each enemy drop weapon with the same stats (pistol, machine gun are always the same etc.). The only difference between player's and enemies' guns are modifications. There is always too little ammo and there are different types of it. That would make CP more immersive, realistic and on par with PnP core version.And the guns - why does literally every guy drop a gun? I have to stop on literally every kill to see if maybe the dropped a gun stronger than one of mine, and of course I cant check as I pick them up everytime so end up with 10 identacle guns in my inventory I have to scan through to find out what ones I need to scrap.
The same garbage collection inventory system as it was in the witcher 3. It was a subject of jokes, nobody liked it, and here we go again. I really believe that to like such systems, you need to have hoarding disorder, and only a small fraction of people actually have this disease. Otherwise, the need to constantly collect junk and filter it out is just irritating. It is not a gameplay. It is not an interesting task to solve. It is just routine, which people don't like. People go into games to run away from repetitive everyday routines, to have some fun.
You clearly never played Fallout, and if you did you've probably put it down quick.