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The loot system is garbage

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J

jj284b

Senior user
#141
Dec 21, 2020
here is one radical idea for those who dont like too much loot - dont pick it up... loot is colorized, you dont need to pick low quality items....
 
K

Kaspar.Hauser

Forum regular
#142
Dec 21, 2020
jj284b said:
here is one radical idea for those who dont like too much loot - dont pick it up... loot is colorized, you dont need to pick low quality items....
Click to expand...
Yeah, it really doesn't work, because to make money it's either picking white loot to sell, or crafting - which is worse, because the player is forced to patiently wait the bar to get full. To force the player to be stuck in crafting screen, to craft everything, one by one, while watching the bar getting full animation instead of spend time playing was a very poor decision (to be very generous to whoever came up with this "great" idea).

TBH, for me this inventory/combat/crafting/gathering poor system is only tolerated by the player when the curiosity to see what will happen next in the story is bigger than those problems. Now that I'm in my second playthrough, these problems are starting to piss me off.
 
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J

jj284b

Senior user
#143
Dec 21, 2020
white loot is extremely cheap, its not economical to sell it.. its better to dismantle it... you are always better off selling blue/green stuff...
 
Attidd

Attidd

Forum regular
#144
Dec 21, 2020
jj284b said:
white loot is extremely cheap, its not economical to sell it.. its better to dismantle it... you are always better off selling blue/green stuff...
Click to expand...
Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.
 
TigaShout

TigaShout

Forum regular
#145
Dec 21, 2020
Attidd said:
Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.
Click to expand...
I would agree that gigs turn around a lot of eddies. But you cant toss crafting aside completly, as it still is a money-printer in its own way if you take all the junk into account that gets scrapped over time.
 
G

Genesiszero1986

Fresh user
#146
Dec 21, 2020
Loot is ok, just that 8 MB corruption bug is the problem.
 
torsa474

torsa474

Fresh user
#147
Dec 21, 2020
I would not mind the looting so much if there was anything else to do. Now it is just going from exclamation point to expoint picking up loot to dismantle or sell, repeat, and that gets boring REALLY fast! And when there are`nt any real challenge to these gigs or whatever, and they are all kind of the same, at least I got that feel of it being like that, I just can`t go on playing.

Let me LIVE in this world a bit in between, but that is just pointless. No pachinko, no pool, no drinking, no nothing, just gigs and gigs and loot and gigs and shoot and loot and over and over and over and over.... After finishing the story once there are just NO incentive to play again, WTF?! Replayability My A**!

Hope to see some fix to the gameplay, immersion, but I am not what you would call hopefull....
I think this is the most dissapointing game I have ever come across, and I`ve been playing for 30 years. There was a game back in the early 90`s, but I can`t remember the name of it. Don`t really know yet, but I think CP2077 will stand out for years as a true disapointment, and that`s just sad...

I envy you people who love this game, lucky bastards!
Sorry for long post, just had to...
 
Feedar

Feedar

Fresh user
#148
Dec 21, 2020
The thing OP said about downed eneimes dropping absolutely random and unrelated pieces of clothing is the most devastating thing to me. I can tolerate the entire looting system having problems concerning weapons/upgrade materials and whatnot, but the way they advertised fashion in this game and what we have now are two different things. You can't have the cool TT helmets/armor pieces, can't combine visors with masks, can't even cover your face at all, aside from the motorcycle helmets variations and even those are transparent for some reason. Shouldn't even be hard cause the models are in the game already, just slap some paint on them and give them to the player. The game doesn't even render your headgear when you're in first person - it drops it completely whenever you look in any mirror, you can clearly see its abundance in your own shadow and whenever you enter a vehicle and it zooms out you can see the split second it takes for it to load in on your bald head.
 
  • RED Point
Reactions: warbaby2
H

Hungrymcpie

Fresh user
#149
Dec 21, 2020
I just sell all my drops, no point using them even epics loose effectiveness after a few level and upgrading them is not work it, just craft some blues till you hit max level.
 
Draedark

Draedark

Fresh user
#150
Dec 21, 2020
I would much like to see an auto loot function and some improvements to the inventory UI.

Shrinking the item icons and or being able to use a list view instead of a grid view would be great.

Being able to sort top to bottom instead of left to right would help prevent things from jumping around as you sell/stash.

I would like to be able to modify items (equip mods, scopes, etc) without having to equip the item first.

Tooltips off or smaller or perhaps docked on the side of the screen to help scanning for items more efficient.

I agree with other hoarders here that inventory management is a skill in itself in this game.
 
warbaby2

warbaby2

Forum veteran
#151
Dec 21, 2020
Feedar said:
The thing OP said about downed eneimes dropping absolutely random and unrelated pieces of clothing is the most devastating thing to me. I can tolerate the entire looting system having problems concerning weapons/upgrade materials and whatnot, but the way they advertised fashion in this game and what we have now are two different things. You can't have the cool TT helmets/armor pieces, can't combine visors with masks, can't even cover your face at all, aside from the motorcycle helmets variations and even those are transparent for some reason. Shouldn't even be hard cause the models are in the game already, just slap some paint on them and give them to the player. The game doesn't even render your headgear when you're in first person - it drops it completely whenever you look in any mirror, you can clearly see its abundance in your own shadow and whenever you enter a vehicle and it zooms out you can see the split second it takes for it to load in on your bald head.
Click to expand...
I dunno, I'm not really sure how the engine even handles gear... I mean, the enemies do at least drop the weapons they wield, so it theoretically should be possible for them to also drop their equipped clothes, like in a proper RPG. I don't think however, that most of the NPC only clothing and cosmetic cyberware components even have proper stats and inventory icons, like dedicated player gear has.
 
  • RED Point
Reactions: Feedar
strangerism

strangerism

Fresh user
#152
Dec 21, 2020
there is no point to reduce loot and items which most of them are there for the lore see the many beverages that do the same thing. Rather improve the loot system leveraging from what it has been done and making more meaningful towards the gameplay. Given the struggle we know they faced with the development of this game, could this just be their first working iteration of the system and that more is to come, who knows.

In my opinion the unwanted loot can stay on the floor, be disassembled on the spot (with an hotkey) or be collected and sold for money. Seems everyone has a choice here. Nobody complained that in Skyrim, and Beth Fallout everything is lootable.
 
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