Yeah, it really doesn't work, because to make money it's either picking white loot to sell, or crafting - which is worse, because the player is forced to patiently wait the bar to get full. To force the player to be stuck in crafting screen, to craft everything, one by one, while watching the bar getting full animation instead of spend time playing was a very poor decision (to be very generous to whoever came up with this "great" idea).here is one radical idea for those who dont like too much loot - dont pick it up... loot is colorized, you dont need to pick low quality items....
Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.white loot is extremely cheap, its not economical to sell it.. its better to dismantle it... you are always better off selling blue/green stuff...
I would agree that gigs turn around a lot of eddies. But you cant toss crafting aside completly, as it still is a money-printer in its own way if you take all the junk into account that gets scrapped over time.Not true, the amount you get from disassembling is so poor, meanwhile every gig gives you enough weapons/clothing to make close to $10k credits. Some weapons selling for 400 credits, and you can buy components very cheaply from stores. By the time you need crafting materials you will have a million credits.
I dunno, I'm not really sure how the engine even handles gear... I mean, the enemies do at least drop the weapons they wield, so it theoretically should be possible for them to also drop their equipped clothes, like in a proper RPG. I don't think however, that most of the NPC only clothing and cosmetic cyberware components even have proper stats and inventory icons, like dedicated player gear has.The thing OP said about downed eneimes dropping absolutely random and unrelated pieces of clothing is the most devastating thing to me. I can tolerate the entire looting system having problems concerning weapons/upgrade materials and whatnot, but the way they advertised fashion in this game and what we have now are two different things. You can't have the cool TT helmets/armor pieces, can't combine visors with masks, can't even cover your face at all, aside from the motorcycle helmets variations and even those are transparent for some reason. Shouldn't even be hard cause the models are in the game already, just slap some paint on them and give them to the player. The game doesn't even render your headgear when you're in first person - it drops it completely whenever you look in any mirror, you can clearly see its abundance in your own shadow and whenever you enter a vehicle and it zooms out you can see the split second it takes for it to load in on your bald head.