I dont believe that this is possible! That would mean to create a whole new game,a whole new story!whatever you like!I doubt it!fgrobste said:will you actually be able to create indepnedent complex advendtuers with chapters like the witchers itself?
I agree about the movie sequences - that's just scripting with camera placements and object moving, and most of it is taken care of by the conversation editor I bet. But I'm doubtfull about the posibility to add completely new areas - as far as I can tell the areas in The Witcher are themselves 3d objects which have had the lightmaps etc. all pre-rendered in 3dmax or whatever. That means unless you have a 3d modelling tool which can create objects used by djinni we'll be left to work within the existing area objects. Not that there isnt' a lot we can do with that, but it's probably not like Oblivion/NWN where we could generate new terrain.Froderick said:It will likely be very possible to add completely new areas, levels, etc. They even mentioned the ability to create your own in-game rendered movie sequences.
I think it might be... remember, the games back bone is a modded version of the Aurora engine. And how can we create our own quests and quest objects if the terrain was not moddable too.I think actually, the "terrain" terrain may well be all texture moddable, with layer building... bit like making a mountain with SimCity.kalniel said:but it's probably not like Oblivion/NWN where we could generate new terrain.
Maybe you know something I don't, but remember that the Aurora engine is more concerned with data management and the underlying rules engine.Quests can be easily created without touching the terrain - it only takes an objective, a condition check and a reward. So I could drop in a new NPC or modify the dialogue of an existing one and give a new quest, have the player go kill a monster I dropped in to an abandoned house and return and hey presto you have a quest without modifying the terrain.LordLethris said:I think it might be... remember, the games back bone is a modded version of the Aurora engine. And how can we create our own quests and quest objects if the terrain was not moddable too.LordLethris said:but it's probably not like Oblivion/NWN where we could generate new terrain.
Hehe I missed out on that pleasure, but I still doubt that the tools needed to modify terrain textures will be included. The reason is that to get the final version of the terrain that's used in The Witcher (and most other games) you actually pre-render it. This means you can cull polygons and surfaces that the player will never see (eg parts of buildings that are below the surface), you can create a light map, you can have static shadows etc. with little effect on the performance because it's all be calculated beforehand and doesn't have to be calculated dynamically. This pre-rendering is not a trivial process (afaik), nor are many of the object manipulation and lighting tools, so to code them in (from scratch) for the end user to use in the toolset would be a huge amount of work, when said tools and capability already exist in third-party packages.I would love to be wrongI think actually, the "terrain" terrain may well be all texture moddable, with layer building... bit like making a mountain with SimCity.![]()
After some considerable delay if I remember. But yes, I expect this is very likely especially if what I said about terrain modifications is true - you will have to be able to import your 3d models to be able to create and modify terrain.And you'll probably get a .MAX or .OBJ converter for your own 3d Models.... Virtually every other game editor had one, and so did NWN![]()
That question has been asked a million times. We dont know. If they fail the "legal" stuff, they may have to reduce functionality, probably take out a few copywrited textures and/or models, thus probably reduce the file size... so they cant really say how big or how small its going to be till final release.Dragon6261 said:Question, does anyone know what the approx size (download) that this toolkit is gonna be?
seems like we need to wait and see.. after reading your post i got a little skeptic though..LordLethris said:I was looking forward to the Mod Editor... BUT there has been "ZERO" info on what it actually does.