Looking at the trajectory of graphics, maybe in the next 5 years games will come out with Style GAN 2 LOD. The funny part about MetaHuman is that you have to get the lighting just right to remove the cartoonish element from the appearance of the models. They look human, but just enough that it doesn't look HUMAN. Ever so often I wonder about games and ask myself, how close to "realistic" does a model have to look and behave before I'm like, "Naw, I can't shoot this virtual thing! Even if it's definitely a model, and I have a fake pistol or BFG". Level of detail, I'm pretty sure at a certain point, individual morality will cause a player to pause. Even in CP77, there have been moments where I've stopped and had to make a second glance. Weird moments, that you catch out of the corner of your eye. Like, "Whoa, did that just happen?" and "Wow, what if, in real life...?" As a computer nerd, I'm all about pushing the envelope on this stuff, all the way to cyborgs and cybernetics. But, I still think about the edge of "perfection?" where it's difficult to determine whether I'm looking at a model on the screen or participating in a remote physical reality. Obviously, we're still far from that LOD. . . Sometimes I think, if CP77 DIDN'T have the various glitches and gaminess, people may not actually interact with it as the game it's intended to be.