That's the entire 'philosophy' behind 3rd person camera in the first place. Giving the player the advantage of seeing everything around, that's exactly how it works as opposed to the refrigerator box model of game design.showing you TOO much of which Geralt does not see.
^Those first two are obviously not gameplay cameras, that's never happening if you're going to get attacked on all sides. They're what's referred to as 'developer cameras', used only for specific angle shots or footage taken from said angles, playing with those is not feasible at all, I don't know why you'd think THOSE would ever happen
Developer camera angles(since they're usually locked out in the consumer build) serve only 1 purpose - trailers. Well and maybe flying around looking for issues but those wouldn't be specific angles. 99% game trailers do these so I'm just a bit surprised why this is being asked at all.
Yes, that's why the option part is so important. Let people choose, as we've been told was an option.I can't say about "you" and how 'you' would play but to be an efficient player camera control is the most crucial part of it, seeing everything and reacting to it.
It's surprising because it's done in just about every game trailer but those angles are never is present in the games and that was never said it would be an option to choose angles that was about camera distance.I don't see why it's surprising I asked at all, considering we were shown it as gameplay, and it was said to be an option.
Well that's personal preference so I'm not going to comment on that because I don't want or expect the game to be catered to only my needs.I have no problem playing games with closer, more cinematic camera's. But camera's too far above, or too far away from the character just don't look good to me.
That's the entire 'philosophy' behind 3rd person camera in the first place. Giving the player the advantage of seeing everything around, that's exactly how it works as opposed to the refrigerator box model of game design.