iirc it's dynamic based on Geralt's position with other geometry in the world and his current state (combat, horse, running, etc.).
At least from everything I've seen so far this seems to be the case. Might double check another time.
Edit - Also I should mention there's a difference between Cinematic camera angles and Gameplay angles. You are comparing two entirely different angles used for entirely different purposes in your images. But like I said, I believe it's dynamic, and it makes complete sense for us to be able to see more on screen when we're running around in the world--it cuts on needless exploration time because we can see more, and we can see the environment better during the combat.
At least from everything I've seen so far this seems to be the case. Might double check another time.
Edit - Also I should mention there's a difference between Cinematic camera angles and Gameplay angles. You are comparing two entirely different angles used for entirely different purposes in your images. But like I said, I believe it's dynamic, and it makes complete sense for us to be able to see more on screen when we're running around in the world--it cuts on needless exploration time because we can see more, and we can see the environment better during the combat.
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