I don't see why it's surprising I asked at all, considering we were shown it as gameplay, and it was said to be an option.
It's surprising because it's done in just about every game trailer but those angles are never is present in the games and that was never said it would be an option to choose angles that was about camera distance.
Marcin said something about it IIRC but then in the Gamescom interview one person said no options but the camera is dynamic - far during combat, closer during exploration.
On a side note - one of the original 'promises' when TW3 was announced, they mentioned things that they were introducing/improving over the older games one of them was that the game would have a good battle camera that would give you a complete overview of the battlefield which is critical in a game where you're surrounded by enemies a lot of times and they don't take turns attacking you.
I can't say about lock on, I've never used it.
I have no problem playing games with closer, more cinematic camera's. But camera's too far above, or too far away from the character just don't look good to me.
Well that's personal preference so I'm not going to comment on that because I don't want or expect the game to be catered to only my needs.
Whether I "like" a camera angle more means nothing, what I'm talking about is hampering everyone's experience by choosing a bad camera for combat and getting attacked from offscreen. Aside from that let's not forget that FOV also physically affects people - motion sickness/nausea so it's not just about preference.
I "can" play TW2 with the default camera but I can play the same game 300x better with the camera mod that uses the traditional 3rd person angle.
I "can" play Ryse with it's horrible FOV, but I could play it a lot better simple if the camera wasn't nauseatingly close and didn't cover 3/4th of the screen.