Been playing the game for 26 hours and It comes to my mind the same what happened to Fallout 4 story. While the game has an active Mod Community it can help to fix the game a lot.
Having built literally dozens of mods for Oblivion, Skyrim, Fallout: New Vegas, and Fallout 4, this is what will always keep me playing those games. Even with it's dated graphics, Oblivion STILL manages to drag me back for a playthrough from time to time when an interesting mod releases on Nexus, or I get a bug to create something new to play around with myself.Having extensively played Bethesda RPGs with modding (Fallout and Skyrim series) and knowing other games with good modding (Stellaris, Rimworld, so many more) this almost becomes a "must-have" even if it's probably not always easy to implement. It's the main reason I come back to these games and also invest further money into them (with DLCs for example), because I know I get something that is solid on its own, but it will be made better with mods.
I hope it too, at last, more missions :3Having built literally dozens of mods for Oblivion, Skyrim, Fallout: New Vegas, and Fallout 4, this is what will always keep me playing those games. Even with it's dated graphics, Oblivion STILL manages to drag me back for a playthrough from time to time when an interesting mod releases on Nexus, or I get a bug to create something new to play around with myself.
However, I will say that I truly believe the reason Skyrim and Fallout 4 surpassed their predecessors in the modding genre, is precisely *because* Bethesda released "official" Creation Kits for them.
So definitely. An "officially supported" toolkit would be awesome, and the game would greatly benefit. As would the game's dev team, who could turn their focus mostly toward performance fixes for the console crowd. Cross-platform compatibility would be nice so modders could create content for the console crowd as well, without the need for an additional, separate tool.
Modders are modders... do mod's, nothing more, cant handle a game like this.but, people dont pay to dreams
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Kind, has all my support and consideration, if allowed by the rules of the CD (in this environment I don't even get involved).Tell it to this. ^ When this drops on Cyberpunk. It'll be like a new game.![]()
Total Immersion Mod List
A massive mod list that cover every aspect of the game in order to improve gameplay, immersion and realism.www.nexusmods.com
They were talking about mod support in an earlier statement so there's a huge possibility. Even if they don't support the tools but allow modding, we're good.Kind, has all my support and consideration, if allowed by the rules of the CD (in this environment I don't even get involved).![]()
I REALLY hope support by CD, i have a HUGE expectation about, if CD dont wanna do a mission generator, let the modders do it to save this game...They were talking about mod support in an earlier statement so there's a huge possibility. Even if they don't support the tools but allow modding, we're good.
Sadly TW3's AI still doesn't have anything for it except this that entirely changes enemy animations. https://www.nexusmods.com/witcher3/mods/1998
Makes me worry about Cyberpunk.
For those of us on Sony, we'll get screwed again thanks to their xenophobic views on modding.They were talking about mod support in an earlier statement so there's a huge possibility. Even if they don't support the tools but allow modding, we're good.
Sadly TW3's AI still doesn't have anything for it except this that entirely changes enemy animations. https://www.nexusmods.com/witcher3/mods/1998
Makes me worry about Cyberpunk.
Don't expect much so you won't set yourself up for disappointment. CDPR is pretty chill about mods but they have never given tools for TW3.I REALLY hope support by CD, i have a HUGE expectation about, if CD dont wanna do a mission generator, let the modders do it to save this game...
Yeah.. sorry about that man. Cdpr has always been PC 1st. TW1 was a PC exclusive and TW2 was a timed PC exclusive. TW3 was also technically optimized for PC but the controls were made to work better on controllers over KMB. That's the closest they got to console support besides the controller driving in CP.For those of us on Sony, we'll get screwed again thanks to their xenophobic views on modding.