Gotta love the bluntness ^^
But no, you're wrong. Bigger does not mean better. Personally, I'd love it if Red made a hub based game rather than full open world. Open world games always degenerate into the usual "drive for 10 minutes to quest area, complete quest within 5 minutes, drive 10 minutes to next quest area". It's mindless padding, and honestly, shit game design. They're inflating the length of the game by dicking the player around and I don't know about you but my time is fucking precious. I don't take kindly to being fucked in the ass and having my time wasted.
Brevity is the soul of wit. Keep it to the point and keep it compact. No need to create an elaborate city just to tell a small personal story. It's overindulgent. Hub based level, rather large ones, is the way to go. You can have the wastelands outside Night City as one hub, downtown as another, maybe a market/mall hub as a third etc. That way, the development team saves money and time, of which they can invest in other, more important things, and we get a consistent, fun experience.
If Red really does decide, or have decided, to go full open world ala GTA or Fallout, then hey, I'm looking forward to seeing what they'll do with it. It'll be interesting to experience.
I disagree entirely... unless by hubs you mean areas separated by loading screens like GTA 3..
To you brevity is a good thing, to me it's utter shit. I want a giant playground, not a little cage, not a confined bunch of sites that exist for no other purpose than to shuffle you off to your next mission. Want to play in the world, to do my own thing, I get more enjoyment out of just driving around doing nothing in a game like Fallout NV, RDR, or San Andreas, exploring the world, seeing whats out there, and just goofing off, then I got out of the entirety of a game like Deus EX. Which is just another shooter with some RPG bits half assedly tacked on and a horrible farce of an open world element just big enough to get you excited before you get disappointed and bored with the whole thing.
If getting from place to place annoys you that much, take a bloody taxi. But to willingly ask to be caged up in small environments like that.... you might as well just ask them to make a level based shooter like Army Of two, or Killzone... because that's really all they are.
That is not what I want from Cyberpunk, it absolutely does not reflect the feel of playing the tabletop game, unless your GM is one of those guys who railroads you everywhere and leads the players by the hand so they never stray too far from the tracks. Personally i wanna jump off the rails and go over there, where that neat shiney thing is, till I get bored, then I wanna follow that car over there around, just to see where the guy driving it is going, then I wanna see if I can steal an AV and how high up I can jump out over the water and survive... then I want to drive on out to the desert and do donuts in the sand. Then maybe I will a mission. Then I will organize my cars and make sure I get the exact ones I want in my garage. Then I might go shopping, get myself all geared up, looking cool.... then I might go do another mission, or maybe not, maybe I will just wander the streets listening to people, looking at the sites, until I wonder to myself... can I get a motorcycle up on those train tracks??????
There are plenty of games like Deus Ex, near future shooters with nothing more to offer than the storyline.
There has never been a single decent near future open world game... and I want CDPR to do that, and Cyberpunk is the perfect property to do it with.