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The (Open) Game World Discussion!

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wisdom000

wisdom000

Forum veteran
#161
May 19, 2013
slimgrin said:
It won't. CDPR cited it as an influence, and they are thinking of gameplay, not aesthetics. I'm certain Night City will be many times bigger than anything in Deus Ex, but the problem with the games you cite is, whether you can enter a building or not, there is little impact the environment has on gameplay.
Click to expand...
Wirh Sleeping dogs free running, and SR's "yank every sign, telephone pole, and mailbox out of the wall and use it as a weapon, the amount of interaction with the environment is far greater than anything in Deus Ex... Infact, I don't remember anything in the Deus Ex environment being really interactive at all... excpet occasionally you could punch through the obvious punchy spots in walls every now an then....

This is what I mean when I say I have no clue what the hell you guys are talking about when you talk about depth of environment in DE... it was almost impossibly shallow to me... the environment wasn;t really interactive at all.


It's mainly there for freedom of movement and immersion. So if I want to take out a group of punks on the third floor of an abandoned office building, it's the Deus Ex way to provide multiple avenues of attack, one facilitating a stealth approach, another letting me run and gun, etc. This way there is an intelligent marriage of environment and combat tactics.
Click to expand...
But those are mechanical approaches that have literally nothing to do with the environment.

I am all for giving players a stealth mechanic, or even a fast talk type mechanic to get around some obstacles.... but there is nothing to that that is inherently prohibited by a game like GTA or Sleeping Dogs... It in fact would be a relatively easy mechanic to introduce in most aspects of the game...

But again, that has nothing to do with map size.
 
Garrison72

Garrison72

Mentor
#162
May 19, 2013
Well, we're never gonna agree on this so I'll drop it till we get an idea of what CDPR decides to do. Right now, we're both taking shots in the dark.
 
T

tragan34

Rookie
#163
May 19, 2013
I think interaction is something bound to repetitive design, but i'm not sure since i haven't played many sandbox games other than a few rpg's.
There should be a balance between the goals given from the game and the interactive objects/items. Whenever you pick something you should know what to do of it. That's evident in shooters since whatever weapon you pick you already know you are going to shoot to anything that's moving. Or kick ass if we are talking about melee combat. That's a perfect way to design things.
Anything different from this is probably bound to be a puzzle. Like the ones from graphic adventures/novels where people struggle to get what to do with the items they find.
There should be some good examples of balance out there, though
 
wisdom000

wisdom000

Forum veteran
#164
May 19, 2013
vtmb said:
I think interaction is something bound to repetitive design, but i'm not sure since i haven't played many sandbox games other than a few rpg's.
There should be a balance between the goals given from the game and the interactive objects/items. Whenever you pick something you should know what to do of it. That's evident in shooters since whatever weapon you pick you already know you are going to shoot to anything that's moving. Or kick ass if we are talking about melee combat. That's a perfect way to design things.
Anything different from this is probably bound to be a puzzle. Like the ones from graphic adventures/novels where people struggle to get what to do with the items they find.
There should be some good examples of balance out there, though
Click to expand...
I have no idea what you just said little dude, but I love you for saying it..... i think... or maybe not..... farce oil...... new shoes.... pineapple sweater...
 
Sardukhar

Sardukhar

Moderator
#165
May 19, 2013
Ooh! Pineapple sweaters!
 
thewarsend

thewarsend

Forum veteran
#166
May 19, 2013
Wisdom000 said:
I have no idea what you just said little dude, but I love you for saying it..... i think... or maybe not..... farce oil...... new shoes.... pineapple sweater...
Click to expand...
Oh, Great banana pie.. Banana pie in a giant telescope. Rocketshit.
 
Garrison72

Garrison72

Mentor
#167
May 19, 2013
I'm guessing english isn't his native language, so let's all make fun of him.
 
T

tragan34

Rookie
#168
May 19, 2013
you can also go full grammar nazi on me. It's actually useful
 
Sardukhar

Sardukhar

Moderator
#169
May 19, 2013
You forgot to capitalize "you".

What?! He said!
 
D

dragonbird

Ex-moderator
#170
May 20, 2013
How much have you guys been drinking? It was totally comprehensible.

The idea requiring argumentative responses and/or total agreement was:

Whenever you pick something up you should know what to do with it. Unless it's deliberately intended to be a puzzle.

- Brought to you by Dragonbird's Translation and Noise Removal Services
 
Sardukhar

Sardukhar

Moderator
#171
May 20, 2013
Most things Wisdom says are comprehensible. I absolutely understood the idea of clothing yourself in fruits. Very logical. Plus there were some other word-shakes to drink and digest, tragically bereft of fruit or grammar. Or Nazis. Or Nazi-fruits.

"Obey the Core or Perish!" There's a good juice joke here...
 
L

Lolssi83.811

Rookie
#172
May 20, 2013
The problem with Sleeping Dogs is that there is no reason to enter buildings. At least have possibility to find / steal some junk that you can sell (hopefully you can't sell all the junk for every vendor, bit more realism please) or even better and NPC that you can actually interact with!
 
wisdom000

wisdom000

Forum veteran
#173
May 20, 2013
Sardukhar said:
Most things Wisdom says are comprehensible. I absolutely understood the idea of clothing yourself in fruits. Very logical. Plus there were some other word-shakes to drink and digest, tragically bereft of fruit or grammar. Or Nazis. Or Nazi-fruits.

"Obey the Core or Perish!" There's a good juice joke here...
Click to expand...
 
L

LexiiO

Rookie
#174
May 20, 2013
Wisdom000 said:
Click to expand...


...And while we are at it:

 
wisdom000

wisdom000

Forum veteran
#175
May 21, 2013
I just noticed how much Carmen Miranda looks like that chick from Bones...
 
T

tragan34

Rookie
#176
May 21, 2013
Dragonbird said:
How much have you guys been drinking? It was totally comprehensible.

The idea requiring argumentative responses and/or total agreement was:

Whenever you pick something up you should know what to do with it. Unless it's deliberately intended to be a puzzle.

- Brought to you by Dragonbird's Translation and Noise Removal Services
Click to expand...
Pretty much. Also wisdom is right about deus ex games since their main strength is the cyberpunk setting. Some stuff is there for decoration and all you can do is picking it up and throwing it like a cannonball. Basically because there's no decent melee combat hence vending machines are the most useful things (to throw)
 
blank_redge

blank_redge

Rookie
#177
Jun 26, 2013
C. MacLeod said:
There was a time when (being Finnish myself) I just thought of Night City as an east cost city.
Click to expand...
...fail. >_< Dunno how I missed this joke earlier.


















































 
U

username_3674532

Rookie
#178
Jun 26, 2013
Of course it'd be great to have both, but I'd rather have a smaller, more densely packed city with lots of interesting things to do than a big open space.

Obviously CDPR wouldn't just throw out a big old open-space, but usually it's hard to create a huge world that's extremely detailed and interesting. So for me, I'd rather have a smaller city that felt alive, and felt constantly interesting.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#179
Jun 26, 2013
Yours Truly said:
Of course it'd be great to have both, but I'd rather have a smaller, more densely packed city with lots of interesting things to do than a big open space.

Obviously CDPR wouldn't just throw out a big old open-space, but usually it's hard to create a huge world that's extremely detailed and interesting. So for me, I'd rather have a smaller city that felt alive, and felt constantly interesting.
Click to expand...
I think that both should be available. Remember Morrowind? That was over 10 years ago and almost every building was enterable.
 
C

cyborgironside

Rookie
#180
Jun 26, 2013
ChrisWebb2020 said:
I think that both should be available. Remember Morrowind? That was over 10 years ago and almost every building was enterable.
Click to expand...
Ahh Morrowind, I spent hundreds of hours in that game, my wizard could fly by the end of it...loved that game.
 
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