The potential arrival of Cyberpunk Online (March - April 2022)

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(WARNING:
Everything I say take it with a grain of salt, this is just my opinion based on basically reading tea leaves of the news surrounding the game based on publicly available information.)



So, what's this about?

I've been following the news throughout year, ever since the release and I've posted here already once about the Job search done in summer time ( https://forums.cdprojektred.com/ind...iplayer-is-still-coming-announcement.11088878 )

Since then, there's not been too many news about multiplayer, outside of what Tyler McVicker had said in his video where there's references about cyberpunk_multi being found in game files:

There's some interesting language in most recent interview with Adam Kiciński, who said:
“We are hard at work on the next-gen version of Cyberpunk, scheduled for release in the first quarter of 2022, alongside another major update for all platforms.”

Technically the next-gen version IS for the large part the next-gen update (altering game code to enable features that next gen can utilize along with the other improvements impacting every system) so there's not really good purpose to separate the two, so this could be talking indirectly about other project that is to arrive with the close distance to the next gen release. Also another major update doesn't seem like it refers to 1.5 but something else to come.

Now, if you watch what Rockstar did upon GTA 5 release (who's success CDPR has been very keen to imitate), the GTA 5 was released September 2013 and GTA Online was released October 2013, with a few weeks gap from release, and especially with covid going on would likely be within 1-2 month period)


There's also something very interesting in the most recent investors call:


There's question about the lack of openness about the future of the franchise, and the response is basically "we'll see what'll happen when the 1.5 is released, we'll then take a look what direction the game will be taken", which seems to indicate there's "something" about to come, which'll be a dividing factor between players and the studio isn't sure what kind of reaction will the playerbase have with the initial re-release of the game and see which direction to the take game toward, whether it be more multiplayer focused due to the initial interest, or keep the multiplayer simple like the PvP aspect, and then keep working for expansions and content within the game.

Previously there was also mention that they don't want to clarify which franchise is going to be first to receive the initial multiplayer functionality, which could mean 3 things:
1. Witcher 3 next gen release has multiplayer elements in it
2. Molasses Flood is making multiplayer game (likely for Witcher franchise) since it wouldn't make sense to compete with Cybepunk Online
3. Cyberpunk 2077 is going to receive multiplayer, but they don't want gigantic media craze about what's to come and speculation before anything has come out

Lets go these step-by-step:

1. Witcher 3 getting multiplayer components
I think this is the least possible option, simply because there was never a single mention about it, and all the talks about next gen release have been purely about taking advantage of things like ray tracing.

It would also take quite big production to create all these events and areas and rewards for already existing title. It's a possibility, but unless they've really planned this like years ahead, I doubt it's really possible. However, this would make up to the loss in winter sales, getting a huge chunk of players to join up to the game, and then releasing multiplayer components would kinda make sense to capitalize on large playerbase.

2. Molasses Flood is making multiplayer game
I think this is 2nd most likely option, they've been recently acquired company that's currently working on a game to strengthen either Witcher/Cyberpunk franchise. These people have previous work with isometric game The Flame In The Flood and 3rd person view game Drake Hollow (already has co-op), games that would feel very natural with multiplayer elements in them.

It's likely there's going to be Witcher title based on their skillset and assets and thus could perhaps come earlier than Cyberpunk's Online feature. Since Witcher 4 development isn't even started it'd be smart to try to develop a game that would fill a gap left in developing the next game somewhere in 2024-2025.

It's hard to say how far they are with development, but if you look the past, The flame in the flood was released in 2016 and Drake Hollow 2020, meaning similar project would likely fit the window of 2024, which would strengthen (likely) Witcher franchise before I'd assume 2026 Witcher 4's release.

So yeah, it's not that likely but maybe it's an adaptation of their previous work which could be released faster.

3. Cyberpunk 2077 going to receive multiplayer
The most evidence points to this. There was recruitment for online components (shown in the link in start) in summer, there was plans for next gen to release 2nd half of 2021. Q3 is always the worst season for CDPR (as stated by investors call) which means that they really wanted to make a big punch in Q4, now that Q4 release has been delayed later, with also skipping patch 1.4.

So what could've happened there? Previous investor calls there was mentions about having works with multiplayer staff and "we are in the process of switching things" which was referencing how staff is going to be changing far less from bug fixing to next gen and "other projects".



Counter arguments... I know what many people are going to say. "How can they release multiplayer when single player is in such state?"

Well, most issues currently exist in the open world aspect of the game. The police AI system which many feel is incomplete from what it was marketed even in the game. There's NPC's that disappear the second you look away if they get panicked etc...

BUT the game runs EXTREMELY WELL in isolated instances, like the first mission The Rescue, where you're completely isolated from the complex open world game outside with the traffic and randomly spawning NPC's. The game is ready to handle NPC'less combat in isolated arenas, which could make PvP battle arenas a likely first addition, with not that much need to make the online service heavy with micro-transactions and loot systems.


So all this in mind, if I had to place my money on something, Cyberpunk 2077's online functionality is likely coming out next year with the 1.5 or soon after. I don't see a good reason why not to, the core game is functional outside of open world, which is not necessary for PvP game, and PvE even could be constructed from areas which don't rely on police or randomly generated NPC's, like the helicopter attack on Arasaka Tower.

There was brief mention (I'll have to look it up) in some investor call mentioning that some functionalities impacting multiplayer also impact single player, which of course could be the 3rd person perspective of other players must seeing your character, and likely have 3rd person view available for 1.5, which could still be only temporary like in Fallout 3-4 if I remember correctly, where you could press middle mouse button and see your character in otherwise first person view...



Lets talk about the work being done so far. In (I'll have to look up this part again) some of the most recent investor calls, there was brief mention about multiplayer being in works 2 years (now being 2.5 years after half year later), making there to be plenty of time for this project, so it's not really a new thing that needs to be build from scratch.

Games like PUBG took approximately 1 year with the staff of 35 to 70 people to make, and it's only been vaguely mentioned that there's a "small team" working for multiplayer aspect of the game, so it's likely that CDPR is in somewhere within that range of 35-70 people working for this elements, especially at this moment in time.

With nearly 4 months still remaining to the end of Q1 2022 this means approximately 3 years of work, even with the initial team of 10-20 members, and only recently expanding that group, it's still far enough time for making this possible.

Also CDPR has experience with multiplayer functionality already, including matchmaking algorithms and ranking thanks to work done in Gwent.



Of course everything is prone to change, things could be delayed and nobody wants to promise features that could be delayed, and thus why the most recent investors call wasn't keen to further briefing about the plans for the game, since the lack of certainty to get the multiplayer (if my theory is right) to arrive either in 1.5 or month later.

For marketing perspective, and avoiding community backlash, I think it would make sense to keep these 2 closely tied while also focusing marketing material for the DLC's that the 1.5 is going to bring (because the huge lack of existing DLC, the skipping of 1.4 could be a marketing trick to shove single player content into same patch, making it seem far less like CDPR isn't caring about single player perspective... especially if Cyberpunk Online is announced to be delayed from 1.5 initial release, but hold it close enough to not lose sales.


But what do you think? Is it too early to speculate? What kind of initial multiplayer are you expecting? Do you also think it's not going to be open world related, or do you hope for less competitive and more team working oriented multiplayer?



Oh and there's more important caveat which I forgot to mention, but I think it's rather crucial. The timing.

Releasing next gen without multiplayer in sight is likely going to have similar effect as the initial release did. It's going to be one-two months busy time, and then the playerbase would gradually shrink.

If they released multiplayer along with the sales, especially 1 month later, where people had time to finish single player, there would be good opportunity to invite these players to the multiplayer functionalities.

Otherwise the next option would be with the release of first expansion, which means delayed it by at least half a year... Q4 of 2022.



(I know I probably had like 100 miss-spellings and typos, didn't really have long time to write this.)
 
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In 2022? :-/Extremely unlikely.
How come?

They were recruiting people for matchmaking nearly 6 months ago, would it really take over 18 months to get even a basic multiplayer functionality set up?

If my quick google searching was right (don't really know the history) Gwent took 1 year to make since it released October 2016 and development was likely started after initial release of Witcher 3.

They could even use same Gwent matchmaker and overall framework of establishing connections and ranking. Character animations is certainly what's likely to be the hardest to make fluid with all the input lag etc, the system is more complex in that way for sure... but I find it hard to believe it couldn't be accomplished.

And like I said, multiplayer doesn't have to rely necessarily on open world aspects and could start out as PvP battle arenas and then later expand into other types of co-op missions that they likely have some sketches about what they would be.
 

Guest 3847602

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How come?
They're given up on standalone multiplayer, which naturally points toward the addition to the base game. They haven't finished optimizing the base game to perform well on every system. Building multiplayer functionality atop of unstable foundation is probably a really bad idea. That's why I expect them to start working on it in full capacity only after the next-gen update is released.
If my quick google searching was right (don't really know the history) Gwent took 1 year to make since it released October 2016 and development was likely started after initial release of Witcher 3.
Yeah, but it was closed beta.
 
4 player coop, bots and drop-in, bots until new players join, aganst all kinds of enemies and random objectives in the city, super awesome
 
They're given up on standalone multiplayer
This was just a strategy decision, meaning that they wouldn't launch a separate title. There are many studios that had similar strategy and build in-game multiplayer functionality, so that's not really a big deal. This change would be good way to get people to pay the minimum participation fee rather than just login to a free service and having to rely only on micro-transactions of the whales to pay for the cost.

They haven't finished optimizing the base game to perform well on every system.
Like I said, if you ignore the open world areas, the game runs pretty solid 30fps on all platforms, yes even base Xbox One.

The frames drop heaviest when on driving or in open spaces with a lot of NPC's and cars. In multiplayer you don't have to drive a vehicle and generate NPC's. Most assets could be preloaded, especially for older systems.

It could be even a virtual space with a bright neon lighted single color walls, so that even base Xbox One could run this in ultra solid 30fps, similar to how CSGO is currently able to be run 244fps on even a mediocre computer due to it's lack of details outside of characters and weapons.

Building multiplayer functionality atop of unstable foundation is probably a really bad idea.
The game is pretty much stable and doesn't crash anywhere close to be concern. The 1.31 is already stable enough and 1.5 will likely do some tiny improvements to manage memory better.


That's why I expect them to start working on it in full capacity only after the next-gen update is released.
I have no doubt this to be the case. Their key focus is going to be multiplayer + expansions after patch 1.5 for sure.
 
They don't even know which franchise is going to get mp first. Plus, the focus right now is next-gen, 1.5 and expansion 1. No where did they state mp is that far along. I'd be shocked if mp comes out before the expansion.
 
Yeah, no, not happening.

First, I'm 100% certain a deathmatch/arena type of multiplayer is not what CDPR has in mind with Cyberpunk at all. It's not playing to their strengths, or the game's, at all. If that's what they have in mind for MP then I can say with confidence that they understand what the vast majority of their customers want far less than I thought.

Secondly, there is way too much work that needs to be done on the base game to invest into any kind of elaborate MP.
 
If that's what they have in mind for MP then I can say with confidence that they understand what the vast majority of their customers want far less than I thought.
But you don't speak for the whole community, none of the people forums do. There's probably like 50 active visitor daily, against ~20 million people who've bought the game (and those who may buy the game when multiplayer comes out), also most people run the game on PC.


Obviously the biggest way to utilize multiplayer is Dark Souls like seamless singleplayer / multiplayer transition, where you can have people coming in and out without there being a menu to log in and out. I think that would be done in the big round arena building, and maybe you put on some kind of gaming gear like in River Ward mission.

And it would be very hard to just put everyone on one server, every gang would be wiped out in 2 minutes and then there would be nothing left but other players, so it'd have to be somewhat isolated from the single player adventure, and be a voluntary place for people to go to.


The push for 1st person direction from it's initial planning could've been due to how they planned the multiplayer to pan out, similarly perhaps how CSGO does it, with not having character's strengths and weaknesses determined by attributes, but the items they purchase from store, with offensive and defensive teams, defensive teams having access to cameras and offensive teams having hacks to disrupt or take over them.

To simply ignore the PvP aspect for this type of game would be hard to justify.

I'm sure there could be plenty of co-op missions as well, where you go and raid a certain place with fellow mercenaries. Their goal would obviously to keep us the players playing the game in the end, and everyone enjoys a bit of co-op fun. But multiplayer is likely what's going to stick whenever you've completed all of the co-op missions.
 
Logically speaking it doesn't follow to say that a next gen update must be the same thing as an all platform update. The one is an update to change how the game runs on next gen platforms. The other is an update applied to all platforms.
 

"THE POTENTIAL ARRIVAL OF CYBERPUNK ONLINE (MARCH - APRIL 2022)"

The dev-teams of all the online games that I played, all had one thing in common. They all monetized online gameplay to such an extent, it provided them with sufficient revenue to sustain the game, and themselves.

Am really curious as to how CDPR plans to monetize online gameplay. Only guessing, but I think it's downright way too expensive to offer online gaming for free. Speaking about unrelenting highly costly, much needed server maintenance alone.

And what exactly will online play entail? Compared to what we have now? PvE, or PvP, or both? Two well known online play aspects I myself have absolutely no interest in. Like Resident Evil Resistance, that I never bothered to even download.

If CDPR really wants to take the game online, and acquire sufficient revenue from it, and having fun and offering fun while doing it, they should wholly ditch the thought of PvE and PvP, and consider the following formula;

- A monthly fee, micro trans-actioning

- "Fertilize" the entire city and all the empty shells, which are the beautiful buildings, into "spaces" on servers, which can then be rented by, players, modders, real life shop owners, businesses, and corporations alike, to do things like, building spaces in the form of shops, entertaining centers, tennis tracks, theme parks, amusement parks, stadiums, golf tracks, casinos, bowling alleys, villas, mansions, vehicles, all the things you can think of.

CDPR would just be the Mayor of their own virtual metropolis, with it's own engine too.

Sony used this formula before, and it worked. Initially, it made sufficient revenue. The only reason it ended, was because, I quote, "The technology it used made it a technological dead-end."

Cyberpunk 2077 is a brand new game with a brand new self owned engine. If I was CDPR, I would take the game online using this formula. If planned, designed and executed correctly, Cyberpunk 2077 will truly be the most anticipated videogame ever developed by lightyears.

CDPR, you guys should seek out the founder of the formula I mentioned, PlayStation Home,
Phil Harrison. He'll fill you in on the details. As far as I know, the formula PlayStation Home has been tossed on the garbage pile. So no copyright issues there, except the name, ofcourse.
 
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But you don't speak for the whole community, none of the people forums do. There's probably like 50 active visitor daily, against ~20 million people who've bought the game (and those who may buy the game when multiplayer comes out), also most people run the game on PC.

I never claimed I was.

Yet, I am certain of what I am saying. You're literally the first person I've seen saying the multiplayer should be some CSGO-like PvP focused experience. The forum might be a very small sample of the overall playerbase no matter which point of the last year you look at but at no point was "The multiplayer should be a competitive arena based PvP focused experience" a thing. Here or otherwise.

Again, doesn't play to CDPR's strengths. Also not what the vast majority expects of a CDPR game. They expect RPGs with deep narratives because that is what they do best and the only thing anyone could rightfully say CDPR promised this game was going to be. Do you buy a CoD game expecting a deep story? Or a multiplayer with a vast theater of war with massive numbers? No, that's just not what CoD games are about.

It also doesn't play to the game's strengths. Because, unsurprisingly, CDPR made it about their strengths first and foremost. The weakest aspects of this game are things they have no experience with. You know what else they have absolutely no experience in? Competitive FPS games. Suddenly, they'd used the one game of theirs that was the most criticized to branch out into competitive FPS? Don't think so.

Branching out and expanding your portfolio is a good idea when done right. Doing it right now upon a terribly shaky foundation with something most seem completely uninterested in at a time when company perception is very poor wouldn't be doing it right.

As @ooodrin pointed out, MP probably isn't happening before the expansions are released. Doubtful we'll see it in 2022. Pretty much everything has been pushed back at least 6-12 months but the multiplayer wasn't? Highly, highly, doubtful.

Personally I think you're seeing signs where there aren't.

To simply ignore the PvP aspect for this type of game would be hard to justify.

I'm not saying ignore the PvP aspect. I'm saying I'm certain what CDPR has in mind isn't going to be PvP focused. Of course the potential for PvP here is astronomical, yet, to make it all about PvP would, and I'm certain of this, alienate the vast majority of the playerbase.

Maybe time will prove you right but I don't think so.
 
Interesting speculation. I would be absolutely shocked if any of it is right. Someday, sometime, some version of CP20xx will get multiplayer. But for now, I expect that CDPR is just focusing on trying to provide a really upgraded single player experience for next gen.

Also, I've never understood the notion that single player can't sustain a player base. From the company's perspective, it doesn't matter in the first place, unless the player base is being billed monthly for the service. Skyrim would like to argue on behalf of sustained single player experience. It sold tens of millions of copies, plus DLC. Then it sold a bunch more with a Legendary Edition that included all the DLC. Then it sold more with a Special Edition. Now it's selling more with an Anniversary edition. If they come out with an Anniversary Legendary edition next year, they'll probably sell a bunch more.
 
I would ignore the investor calls as they're just CDPR projecting what they'd 'like' to do and them boosting investor confidence. There's honestly very little from them that has ever come to pass.
 
(WARNING:
Everything I say take it with a grain of salt, this is just my opinion based on basically reading tea leaves of the news surrounding the game based on publicly available information.)

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So, what's this about?


I've been following the news throughout year, ever since the release and I've posted here already once about the Job search done in summer time ( https://forums.cdprojektred.com/ind...iplayer-is-still-coming-announcement.11088878 )

Since then, there's not been too many news about multiplayer, outside of what Tyler McVicker had said in his video where there's references about cyberpunk_multi being found in game files:

There's some interesting language in most recent interview with Adam Kiciński, president and joint CEO of the CD Projekt Group who said:
“We are hard at work on the next-gen version of Cyberpunk, scheduled for release in the first quarter of 2022, alongside another major update for all platforms.”

Technically the next-gen version IS the next-gen update so there's not really good purpose to separate the two, so this could be talking indirectly about other project that is to arrive with the close distance to the next gen release. Also another major update doesn't seem like it refers to 1.5 but something else to come.

Now, if you watch what Rockstar did upon GTA 5 release (who's success CDPR has been very keen to imitate), the GTA 5 was released September 2013 and GTA Online was released October 2013, with a few weeks gap from release, and especially with covid going on would likely be within 1 month period)


There's also something very interesting in the most recent investors call:


There's mention about the lack of openness about the future of the franchise, and the response is basically "we'll see what'll happen when the 1.5 is released, we'll then take a look what direction the game will be taken", which seems to indicate there's "something" about to come, which'll be a dividing factor between players and the studio isn't sure what kind of reaction will the playerbase have with the initial re-release of the game and see which direction to the take game toward, whether it be more multiplayer focused due to the initial interest, or keep the multiplayer simple like the PvP aspect, and then keep working for expansions and content within the game.

Previously there was also mention that they don't want to clarify which franchise is going to be first to receive the initial multiplayer functionality, which could mean 3 things:
1. Witcher 3 next gen release has multiplayer elements in it
2. Molasses Flood is making multiplayer game (likely for Witcher franchise) since it wouldn't make sense to compete with Cybepunk Online
3. Cyberpunk 2077 is going to receive multiplayer, but they don't want gigantic media craze about what's to come and speculation before anything has come out

Lets go these step-by-step:

1. Witcher 3 getting multiplayer components
I think this is the least possible option, simply because there was never a single mention about it, and all the talks about next gen release have been purely about taking advantage of things like ray tracing.

It would also take quite big production to create all these events and areas and rewards for already existing title. It's a possibility, but unless they've really planned this like years ahead, I doubt it's really possible. However, this would make up to the loss in winter sales, getting a huge chunk of players to join up to the game, and then releasing multiplayer components would kinda make sense to capitalize on large playerbase.

2. Molasses Flood is making multiplayer game
I think this is 2nd most likely option, they've been recently acquired company that's currently working on a game to strengthen either Witcher/Cyberpunk franchise. These people have previous work with isometric game The Flame In The Flood and 3rd person view game Drake Hollow (already has co-op), games that would feel very natural with multiplayer elements in them.

It's likely there's going to be Witcher title based on their skillset and assets and thus could perhaps come earlier than Cyberpunk's Online feature. Since Witcher 4 development isn't even started it'd be smart to try to develop a game that would fill a gap left in developing the next game somewhere in 2024-2025.

It's hard to say how far they are with development, but if you look the past, The flame in the flood was released in 2016 and Drake Hollow 2020, meaning similar project would likely fit the window of 2024, which would strengthen (likely) Witcher franchise before I'd assume 2026 Witcher 4's release.

So yeah, it's not that likely but maybe it's an adaptation of their previous work which could be released faster.

3. Cyberpunk 2077 going to receive multiplayer
The most evidence points to this. There was recruitment for online components (shown in the link in start) in summer, there was plans for next gen to release 2nd half of 2021. Q3 is always the worst season for CDPR (as stated by investors call) which means that they really wanted to make a big punch in Q4, now that Q4 release has been delayed later, with also skipping patch 1.4.

So what could've happened there? Previous investor calls there was mentions about having works with multiplayer staff and "we are in the process of switching things" which was referencing how staff is going to be changing far less from bug fixing to next gen and "other projects".



Counter arguments... I know what many people are going to say. "How can they release multiplayer when single player is in such state?"

Well, most issues currently exist in the open world aspect of the game. The police AI system which many feel is incomplete from what it was marketed even in the game. There's NPC's that disappear the second you look away if they get panicked etc...

BUT the game runs EXTREMELY WELL in isolated instances, like the first mission The Rescue, where you're completely isolated from the complex open world game outside with the traffic and randomly spawning NPC's. The game is ready to handle NPC'less combat in isolated arenas, which could make PvP battle arenas a likely first addition, with not that much need to make the online service heavy with micro-transactions and loot systems.


So all this in mind, if I had to place my money on something, Cyberpunk 2077's online functionality is likely coming out next year with the 1.5 or soon after. I don't see a good reason why not to, the core game is functional outside of open world, which is not necessary for PvP game, and PvE even could be constructed from areas which don't rely on police or randomly generated NPC's, like the helicopter attack on Arasaka Tower.

There was brief mention (I'll have to look it up) in some investor call mentioning that some functionalities impacting multiplayer also impact single player, which of course could be the 3rd person perspective of other players must seeing your character, and likely have 3rd person view available for 1.5, which could still be only temporary like in Fallout 3-4 if I remember correctly, where you could press middle mouse button and see your character in otherwise first person view...



Lets talk about the work being done so far. In (I'll have to look up this part again) some of the most recent investor calls, there was brief mention about multiplayer being in works 2 years (now being 2.5 years after half year later), making there to be plenty of time for this project, so it's not really a new thing that needs to be build from scratch.

Games like PUBG took approximately 1 year with the staff of 35 to 70 people to make, and it's only been vaguely mentioned that there's a "small team" working for multiplayer aspect of the game, so it's likely that CDPR is in somewhere within that range of 35-70 people working for this elements, especially at this moment in time.

With nearly 4 months still remaining to the end of Q1 2022 this means approximately 3 years of work, even with the initial team of 10-20 members, and only recently expanding that group, it's still far enough time for making this possible.

Also CDPR has experience with multiplayer functionality already, including matchmaking algorithms and ranking thanks to work done in Gwent.



Of course everything is prone to change, things could be delayed and nobody wants to promise features that could be delayed, and thus why the most recent investors call wasn't keen to further briefing about the plans for the game, since the lack of certainty to get the multiplayer (if my theory is right) to arrive either in 1.5 or month later.

For marketing perspective, and avoiding community backlash, I think it would make sense to keep these 2 closely tied while also focusing marketing material for the DLC's that the 1.5 is going to bring (because the huge lack of existing DLC, the skipping of 1.4 could be a marketing trick to shove single player content into same patch, making it seem far less like CDPR isn't caring about single player perspective... especially if Cyberpunk Online is announced to be delayed from 1.5 initial release, but hold it close enough to not lose sales.


But what do you think? Is it too early to speculate? What kind of initial multiplayer are you expecting? Do you also think it's not going to be open world related, or do you hope for less competitive and more team working oriented multiplayer?



Oh and there's more important caveat which I forgot to mention, but I think it's rather crucial. The timing.

Releasing next gen without multiplayer in sight is likely going to have similar effect as the initial release did. It's going to be one-two months busy time, and then the playerbase would gradually shrink.

If they released multiplayer along with the sales, especially 1 month later, where people had time to finish single player, there would be good opportunity to invite these players to the multiplayer functionalities.

Otherwise the next option would be with the release of first expansion, which means delayed it by at least half a year... Q4 of 2022.



(I know I probably had like 100 miss-spellings and typos, didn't really have long time to write this.)
I don't think it will get a multiplayer, reason being that. I do believe they already explained what they meant with the multiplayer thing (There was a video about it on their website). At least to me it seems that they are working more on a CDPR launcher like battleNet or something like that and not a CP2077 multiplayer game. They also stated that they will keep their focus on the single player experiences. But I think it is fine if that is the case, im personally not interested in a multiplayer version at all.

(But keep in mind its some time since I watched it, so might remember wrong.)
 
But what do you think? Is it too early to speculate? What kind of initial multiplayer are you expecting? Do you also think it's not going to be open world related, or do you hope for less competitive and more team working oriented multiplayer?

I have zero interest in multiplayer, regardless of the form it takes. I think a lot of people play these games because they're single-player with strong narrative focus and most importantly, offline.
 
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