Firekangaroo;n8766940 said:Black_legion that doesnt help fixing him.
i don't get how switching the order of his effects would fix this. Also you can very well play around this. Passing earlier to get card advantage in round 3 can win you the game with the right cards
sund_F;n8766820 said:Why it says "Clash: Boost self by 15, then your opponent Draws a Revealed Bronze card" and not the other way around "Clash: Your opponent Draws a Revealed Bronze card, then Boost self by 15".
Everytime when Tibor is played as last card on 3rd round I draw nothing, because i don't have any Bronze card left in my deck, so basically free 25 value Gold card for opponent. Please consider fixing his deploy ability.
Skryba86;n8777740 said:Yeah, Tibor would be fine with me, in terms of power level, if he were one of the two:
"Deploy: Your opponent draws a random card and then boost self by 15". This way you don't limit the card to a bronze, but allow silver's as well, and you only get the boost if a card is drawn.
Or
"Deploy: Your opponent draws a random bronze card and then boost self by 10". If you want to limit to bronze, then lower the value to a 20 gold. Also, only boost if a card is drawn.
Either of those is still boring as hell. Tibor right now is too strong, IMO, but he's also an utter bore. I don't run him because I hate the card's concept. I'd much rather have him be reworked into something more interesting. But if he's to be kept within this huge body in exchange for -1 CA, then I'd suggest one of the above.
Skryba86;n8777740 said:Yeah, Tibor would be fine with me, in terms of power level, if he were one of the two:
"Deploy: Your opponent draws a random card and then boost self by 15". This way you don't limit the card to a bronze, but allow silver's as well, and you only get the boost if a card is drawn.
Or
"Deploy: Your opponent draws a random bronze card and then boost self by 10". If you want to limit to bronze, then lower the value to a 20 gold. Also, only boost if a card is drawn.
Either of those is still boring as hell. Tibor right now is too strong, IMO, but he's also an utter bore. I don't run him because I hate the card's concept. I'd much rather have him be reworked into something more interesting. But if he's to be kept within this huge body in exchange for -1 CA, then I'd suggest one of the above.
shroudb;n8779450 said:boost by 10, with the powercreep that bronzes got in OB is making him a net value of 12, which is plain bad for current gold standards. Making his base an 8 (revert the OB buff he got) is more than enough imo, and that's strictly because he's a bit easier than other, "pure power" golds to activate, except Kayran, who also needs his "extra boost" to be nerfed to 5 down from 8
Skryba86;n8781570 said:Yeah, thing is, the opponent isn't even drawing a random bronze unit. He's drawing a random bronze, potentially useless card in the situation. The fact that you have an untouchable, unconditional, no setup needed, one card power house, then either lowering it to 20 power, or allowing a silver draw seems like the fair thing to do, IMO. 2 power drop alone doesn't seem like it'd be enough.
shroudb;n8782230 said:20 is still too little no matter how you look at it.
there are very few bronzes that do less than 6-7 points standalaone, and a lot of them doing 10+ at this point, hence why they average out as "8 str".
Basically, making 20 will make him worse than even gerald, who is the worst gold you get for free, literally unplayable at this point.
23, which would average at pure "15" value is good enough.
if they make him draw a silver as well, then it should stay as a 25, either one is fine i guess, but 20 is simply too low.
KingPegasus;n8779630 said:Not many gold can do a 20+ points swing in round 3 with 1 card. Tibor is plain the strongest card to save for round 3 if you mill resources down already. Not many decks can do 25 with 2 cards. When he is gold as well so scorch won't help.