The problem with motorbikes (is their rear seats but not only)

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Speaking of gameplay... The game has a set of gigs that require V to use his own transport to complete the task. This mainly, but not exclusively, applies to Dakota Smith's quests. So, I noticed that the quests are completed normally if V uses a car. The NPC gets into the car, and they drive away with V.
But what about a motorbike? If V uses a motorcycle, the NPC involved in the quest has to run down the road after the beacon! :LOL:

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With all due respect to the developers, I don't think this is right.
Why not use the back seat of the motorbike?!
 
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My guess is that they were unable to, for whatever reason, work it to have a rider on the back of the motor cycle. Like you said, though, would have been nice if they could have pulled dit off. The devs did consider an alternative though. For these missions, as much as I can recall, a car is provided. The two examples you captured with screens provide a vehicle to use. The only one that doesn't provide a car is The Flaming Crotch guy gig, but Vs car is summoned when you talk to Flaming Crotch Guy.
 
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I feel like they always have the back seats but they remove it because it might be dangerous you can easily fall down and get hit by a car
 
Well... Some bikes doesn't have a back seat :p
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So the heroes must share one seat! :LOL:

For these missions, as much as I can recall, a car is provided. The two examples you captured with screens provide a vehicle to use.
For example, in the quest “Gig: No Fixers,” Iris Tanner's car is provided as part of the mission, but saving the car (which can later be used to leave the scene) is one of the available mission options. Another option is to rescue Tanner, but not her car. In that case, V uses his own car to leave the Ruffen Shiv base. And if he chooses a motorcycle... Iris will have to run after him on the highway.


And anyway, why can't you ride with your friends in the rear seat? With Panam, for example... )
When you're driving in a car, Silverhand periodically appears next to you... but that doesn't happen with a motorcycle.
 
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The only one that doesn't pride a car is The Flaming Crotch guy gig, but Vs car is summoned when you talk to Flaming Crotch Guy.
Interestingly, it is possible for that to not occur. If you don't do the gig until Act 2, when your car gets totalled by a Delamain taxi, then you don't have a car to be summoned (Especially if you haven't bought one. For example, if you went and got Jackie's motorcycle to use as your wheels for the time being)

Then Flaming Crotch Guy will instead yell at you and tell you there's no way he's getting on a bike in his condition and you have to get a car instead.

I haven't tested what happens if you leave the area at this point (When I encountered this scenario, I just "Borrowed" a nearby vehicle from a civilian to use for the mission)
 
I haven't tested what happens if you leave the area at this point (When I encountered this scenario, I just "Borrowed" a nearby vehicle from a civilian to use for the mission)
Well :
If you don't have a car, he will just walk and scream around in pain and then after a short while... will literally explode in pieces.
I assume if you leave the area far enough, the quest fail in the same way, except you don't withness him dying.
 
Just imagine, chooms:
You're riding a motorcycle, sharing a seat with Panam; Panam's hair is blowing in the wind, getting in your face, making it difficult to drive, etc., etc. :D
Or, Panam is at the wheel, and you're hugging her from behind...
After all, who said that “I miss you” type missions should take place in V's apartments only? ;)
So if I were a developer, I wouldn't neglect the back seats of motorcycles......
 
Interestingly, it is possible for that to not occur. If you don't do the gig until Act 2, when your car gets totalled by a Delamain taxi, then you don't have a car to be summoned (Especially if you haven't bought one. For example, if you went and got Jackie's motorcycle to use as your wheels for the time being)

Then Flaming Crotch Guy will instead yell at you and tell you there's no way he's getting on a bike in his condition and you have to get a car instead.

I haven't tested what happens if you leave the area at this point (When I encountered this scenario, I just "Borrowed" a nearby vehicle from a civilian to use for the mission)

Interesting. I always have the free car they give you (in addition to the one they show V buying while living with Jacki & Mamma Wells). You get that text that says you won a free car, it's red. That car pulls up when your other one is in the shop. But it's cool to know they thought of something if you avoid the free car.

Since we're on the topic though, my priority ask for Cyberpunk 2 is an optional sidecar for all motor cycles. Because why all this talk about a backseat when you can attach a sidecar!
 
Interesting. I always have the free car they give you (in addition to the one they show V buying while living with Jacki & Mamma Wells). You get that text that says you won a free car, it's red.
That car is only given for free to people who pre-ordered Phantom Liberty.

Otherwise you have you buy it for $86k after The Heist.
Because why all this talk about a backseat when you can attach a sidecar!
Well... Not all motorcycles are adequetely built to properly function with a sidecar.

It'd also be tricky to properly figure out how and when a sidecar would be attached to your bike... Does it just pop into existence once you get to a point during a gig where you need to ferry a passenger?
 
The game is actually missing slice-of-life features, not minor tweaks like these. But those take a long time to implement at scale. Instead of improving the photo mode in patches, CD Projekt Red should’ve finally added sorting to the vehicle summon menu or at least introduced a new tab to separate cars and motorcycles. Right now everything is just thrown into one long list, all mixed together, and it’s not convenient at all.
 
That car is only given for free to people who pre-ordered Phantom Liberty.

Otherwise you have you buy it for $86k after The Heist.

Hey, that's right. I forgot about that.


Well... Not all motorcycles are adequetely built to properly function with a sidecar.

It'd also be tricky to properly figure out how and when a sidecar would be attached to your bike... Does it just pop into existence once you get to a point during a gig where you need to ferry a passenger?

But it's the future so maybe they're, like, cyber-sidecars... yeah that makes no sene. Look, I just really dig sidecars :shrug:
 
I would also like to point out the following problem: the very low proportion of motorcycles with the NPC's in Night City traffic. In fact, it seems that no one uses motorcycles in this huge city except V (which is strange). The only exception is traffic police motorcycles, but even they are rarely seen on the streets. The same is with Dogtown.
 
All of this unexpectedly sparked the following idea in me, though it most likely pertains to Cyberpunk 2—or whatever you call it:

2077, and beyond... Humanity’s near future...

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So, still tires?!
What, no speeder bikes?? No gravicycles. Are you serious?!!

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There’s an AVI—a flying car—in the game, but motorcycles are still grounded? :(
Then what’s the point of the in-game propaganda about “humanity’s new eco-friendly fuel” in the form of CHOOH2?

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The Cyberpunk universe is totally dependent on the Soviet Union and its oil production.
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Otherwise, what else could be used to make synthetic rubber for millions of car tires? Only oil, since making rubber from alcohol is a bit of a stretch. I’m not even talking about the billions of tons of asphalt resin needed for road paving.
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Dubai has been destroyed by a nuclear strike as a result of yet another conflict (LOL), and I think the entire oil-producing Middle East has more or less shared its fate. And who knows what’s going on in Venezuela or Columbia ; the NUSA didn’t win the series of Latin American wars, and the FIA’s covert operations tend to fail in that wonderful countries.
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And we gain an unexpected insight into why, in M. Pondsmith’s universe, the Soviet Union was carefully preserved—who else will extract mineral resources for the global economy of the future? :D

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Or maybe the motorcycles just can be improved—in the CP or at least in CP-2? )
 
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To be honest, this is one of my major gripes about the game.

Humans are able to fill themselves up to the gills with all these fancy technologically advanced cyberware.

But vehicles are just plain old regular 20th century vehicles? Oh, wait, they use CHOOH2! Which seems to have absolutely 0 impact on them or their design at all.

No modifications (Besides a few Nomad vehicles with mounted guns... Not like those have been a staple in James Bond for decades...). Not even particularly different design, most of the cars still look like they'd fit with our real life car design (Despite architechture, fashion and advertisement in the game differing drastically to real world variants)

It makes no sense. Especially given that in the real world, we've been stuffing more and more technology into cars with each passing day. To the point that it's actually becoming somewhat of an issue in regards to self-repair capabilities because a computer problem isn't easily fixed in ones own garage.

I don't know whether this was due to development crunch, where it was simply put on the backburner and they just cranked out "Normal" cars because it was quick and easy. Or if the devs just didn't put much attention into such things.

I mean, I can give a pass to a lack of anti-grav vehicles. I'd imagine that's not particularly efficient design (For things like Maxtac and Trauma Team, the verticality control makes sense, as it allows them to deploy at specific locations they are needed. Practicality trumps efficiency for these high priority services).

But the lack of anything just feels odd. Heck, even the way to operate vehicles feels just oddly archaic... Using a steering wheel (Or handlebars in the case of motorcycles) and pedals while relying on a dashboard for controls and information... In a world where even money is directly transfered via wireless uploads from cyberware implanted into people's brains (Even Monks. That one side gig where you meditate with that monk, he transfers money to you using the same method even though cyberware is against their beliefs)... Not to mention the personal jack in people's wrists (Which would make for a far more secure method of control than a key...)
 
As some of you here may already be aware of, one of the long standing pillars of the cyberpunk genre, is the use of the "high-tech, low-life" aesthetics.

Basically, it's the use of heavy metal machinery in rudimentary fashion (be it machine guns, hot rods, beefy fast motorcycles, etc) in juxtaposition of newfangled hardware like advanced fuel systems, navigating systems, scanning systems, weapon systems, auto-drive, etc.

I speculate this may have been judged based on what the general public of the era (and their creators) thought was super cool enough to maintain vs what was practical or expected for such a fictional dystopian future timeline. It brings familiarity and the absolute bizarre together beautifully. (if done right)

While we do get to see flying vehicles in the game and even experience hopping into one of them at some point, we don't get to see any hover bikes in this title. However, it's something that might come with the sequel. In the original lore (table top games) for 2020 and Cyberpunk Red, there are indeed hover bikes/air cycles (Bensens for example) but they are actually a rare commodity and not something you'd see all over public roads.

Going back to that "high tech, low life" aesthetic, I think they're trying to maintain keeping true to the vision of the lore and not make the game feel too conventionalized with futuristic and spacey elements.

As an example, I recall Mr.Pondsmith objecting to the gun fire noise sounding like laser ray zappers. He wanted them to sound like beefy old fashioned, well oiled loud machine guns. He also didn't want his vision to be confused with other well known cyberpunk aesthetics like in the film Bladerunner. I think that sensibility bleeds through all the tech and machinery we see in this game. :)

Funny enough, whenever I think of cyberpunk aesthetics, I see an old red leather reclining chair where you have to manually pull a lever to pop up the leg rest, yet can also press a button that will pull up a high definition screen with full surround sound in holographic 3D, straight from the arm rest. "Retrofuturism" in a nut shell. lol
 
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Basically, it's the use of heavy metal machinery in rudimentary fashion (be it machine guns, hot rods, beefy fast motorcycles, etc) in juxtaposition of newfangled hardware like advanced fuel systems, navigating systems, scanning systems, weapon systems, auto-drive, etc.
Though that doesn't stop them designing things differently.

In fact, when it comes to vehicles in the game's setting, there would be 3 distinct styles of vehicles.

1) Your bog standard plebian cars. No frills, "Basic" technology and relatively mundane designs.

2) Nomad vehicles, which are scrappier and more "Mad Max"-esk as they're thrown together from whatever they can scrounge up. If they have tech, it will be outdated stuff that was discarded or newer stuff that was taken from others.

3) Expensive vehicles, these would be your most high-tech and futuristic machines. Including your hover vehicles and AV's. The stuff that only the extremely wealthy like high ranking Corpos can afford. The sorts of things they would put into advertisements to entice regular folk to dream about.

Meaning that you'd still have your low-tech rudimentary options, the stuff that your average citizen will have and whatever Nomads have cobbled together. But you'd have the juxtaposition of also having the super amazing high-tech stuff that shows the disparity between what is capable and what is affordable (As well as further highlighting the gap between Corpo rats and the masses under their boot)
As an example, I recall Mr.Pondsmith objecting to the gun fire noise sounding like laser ray zappers. He wanted them to sound like beefy old fashioned, well oiled loud machine guns.
To be honest, that only makes sense.

Nothing about the technology of the universe has altered the way that munitions function. It's all still based on powder based accelerants used to propel projectiles at speed.

Even with the "Tech" weapons using railgun technology, it's still something that is in addition to the regular bullet mechanisms not a replacement (With CP2077 having it as merely a muzzle attachment to impart additional speed to bullets leaving the gun).

This is also congruent with cyberware technology too. Even things like Projectile Launch System still uses rocket propelled grenades.

There's no reason for guns to start sounding like ray guns. As they have not actually advanced to laser (Or plasma) based weaponry.

This is unlike vehicles, where there does exist technology that would alter them. Such as the whole schtick of using personal jacks to interact with technology (Including other people given the intro and how V plugs into Sandra to diagnose her - Causing the bug that makes V need to go see Viktor at the start of the game).

To say nothing about other enhancements certain vehicles could utilize, like cloaking technology (Optical Camo cyberware), additional protection (All the high-armour cyberware and also Gorilla Arms are very durable but also light enough to be usable by people), pneumatics (Fortified Ankles and Reinforced Tendons both provide high power and low weight pneumatics to provide humans with extra jump capabilities), heck you can even make an argument to replace windows with screens linked to optics (With eye cyberware being a direct upgrade to natural human vision).

Also, whole hosts of vehicle mounted weaponry that could be utilized - Especially Smart weaponry (Which would be infinitely more usable than the current stupid static machine guns... Not like rotating guns can't exist either, given that there quite literally exists automated turrets in the game).

Which is the main greivance here. There's literally no reason given as to why vehicles are so outdated. Even if the universes' technology has been focused heavily on bio-engineering (Hence most cyberware interacting with existing chemical producing parts of the body), we're constantly being shown how this has bled through into other areas of technology. Such as with personal jacks, communication systems, monetary management, heck even doors have become all sci-fi and wooshy (Yes, even in the seediest of motels).

Outside the switch from petroleum based fuel to CHOOH2 (Which seemingly has had no impact on performance or design. Besides the tendency for flames to errupt from exhausts). Nothing has bled into vehicle technology at all, which is very odd.

Like, it's not that it needs to completely redesign how cars function. We don't need to shove in turbine engines, or replace wheels with balls (A la "I-Robot") or make vehicles into those stupid monowheels that are for some reason popular in sci-fi (Also Borderlands 3 for some reason)

Just... Integrate the technology that has bled into all of the universe, into vehicles too.
 
Though that doesn't stop them designing things differently.


I totally understand what you're saying and I can only speculate that Cyberpunk 2077 being CD's first "out of comfort-zone" ambitious experience into a world they never navigated through before, had played a factor that might have prevented them from further implementing more complex and interesting variations of deeper functionality with the existing tech you mentioned into vehicles.

We'll also always have that one elephant in the room that may always stand as a credible reason for what's currently offered to the player and what isn't. (early development challenges)
So we may have to continue to make do and cope with the most sensible explanations backed by lore in the best way we can, that will hopefully maintain the strength of our immersion and enjoy the game as much as possible, rather than feel underwhelmed.

I know it's different for everyone and this game has a very powerful driving force into making us forget we're playing a game until something occurs that breaks that spell. I myself didn't come to this game with a lot of expectations on my first run. I had no idea what I was getting myself into when I first boot the game up. 2600+ hours later... I'm practically writing a thesis on it now. lol

There is a silver lining here. This is just the beginning of what's to come. Like our dear Paweł Sasko said once on stream, look towards Cyberpunk 2077 like their Witcher 1.
It's only going to get better from here on. Let's see how it goes when the sequel arrives. I am super hyped for it.:cool:
 
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Here: Gig "The flight of the cheetah" - the same story :'(

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One thing is funny—"Cheetah" actually can't run at all, even on city roads ))
 
One thing is funny—"Cheetah" actually can't run at all, even on city roads ))
You are suppose to take him to safety in his car which you can keep for yourself as it never despawns. Counts for all "SOS: Merc Needed" gigs. Use the vehicle(s) that came with that gig to escort the target to safety. That's all there is to it.

None of the vanilla motorcycles have a second seat. They all have one. A number of suggestions for a passenger seat on the motorcycles have been waylaid to CD Projekt RED years ago. The very fact those were never answered could tell it's rather problematic. So yeah, since all modded motorcycles are based on one of the vanilla bikes, at all times they'll only have 1 seat.

That said, there is a way to have a motorcycle with 2 seats. That's a motorcycle based on a car instead. But that brings 2 issues.
First of: 4 wheels. Possible solution: Merge the 2 wheels on each side into each other in the middle.

Second: Physics. In a bend a motorcycle tends to lean into the bend where as an automobile leans out. If you reverse those forces for the motorcycle, it instantly reels horrifically out of control. A test is still needed to see what happens if you reverse those forces for an automobile with merged wheels.

If such an automobile can lean into the bend accordingly successfully then yeah, modders could deliver a motorcycle with a passenger seat.
 
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