sv3672;n10005461 said:Indeed, no minimap and no information displayed in the 3D world, other than interactable items lighting up slightly when they are within range. It is more immersive when the player has to pay attention to the guards' footsteps, their comments on anything suspicious, and other clues. But it is unfortunately also against the trends in modern AAA games and the Witcher series in particular. Hopefully it will be possible to optionally disable the hand holding (without the game becoming unfair when doing so), and quest objectives will not be too often along the lines of "Investigate the area for clues using your Cyber Senses".
I'm rather against HUD unless its built into the game in physical sense. Mini maps, health bars, tasks and objectives. Witcher 3 clutter which thankfully they allow you to disable. The metro series was amazing for this. Cyberpunk could use this concept with the technology. Holographic HUD display devices and eyewear displays possibly optional tech one needs to buy. As well as actually paying attention to the game world around you rather then relying on the map.
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