If you ever have another interview with them please ask them about open world games main story pacing. Do they understand they narrative must suffer in the open world game? Ask them about quest design in a way that there's too much traveling involved in many quests. Markers was just too far away and many times you can even forgot what you were doing because of that. Also about fetch quests... I feel there was just too many sidequests. I cared about first 5 women i meet that were hungry and stuff, but after a while it just becomes boring. I wanna do quests with characters that main character really cares about (like yen or triss), not with random npcs. Ofc there must be some quests like that, but there are much more quests like that than even main ones, which is just wrong prioritizing. They went for quantity and quality, but in that quantity you just lose the sense of caring after a while. After meating 20th grieving mother you couldn't care less about her anymore, especially if you're on some kind of urgency regarding the main quest (again pacing in open world games...). And please try to bring their attention to soundtrack (which was awesome) and if they can to connect it better in quests. Even in main quest, even in cutscenes of the main quests soundtrack was mostly connected to environment. That way music was almost the same if you're just wondering around town or if you're doing main quest, which is awful imo (there were exceptions, but it wasn't done nearly as good as in witcher 2). You had many great questions, but I think you could criticize them some more, because i feel they welcome it and perhaps they would correct those things in future games. Cheers.