The story was pretty good. But no fun.
Problem is during gameplay I felt like I wasn't protagonist.
I've played The Witcher over and over again.
Because Geralt was me. And I continued to play Mass Effect. Shepard was me.
But I wasn't Johnny...
The cp story is not for V. It's for Johnny.
The main quest felt like it was all for Johnny.
story was so much fun before Johnny showed up.
It would have been more interesting if you let me play as Johnny instead of the supporting character V.
Playing a supporting role is not very fun.
Ps. sorry for my english
My impression is that that's the general feeling. I think it depends though, some people really get invested in the characters they create in RPGs, others less so.
The problem isn't really that you have the V/Johnny split or story, the problem is really that you don't get a chance to
be V for any appreciable length of time, unless you spend a lot of time on the gigs and free roaming, but then if you do that you feel in total contradiction to the main plot line which tells you that you're going to die.
IOW, someone who takes the main story seriously is going to beeline the MQ and main SQs and finish the game pretty quickly, and not really have much of a sense of "being V" other than what's set up by the prologue and montage.
On the other hand, someone who spends a lot of time doing side-quest, little jobs and gigs, and free roaming, is going go "feel like V" but at the expense of any sense of urgency in the game.
This is just one of many aspects of the game that make the game seem like a half-baked RPG with a pretty decent main story involving a famous actor stuck on top.
Consider another Cyberpunk 2077 game: a game that had a finished open world system, a finished progression and build system, a finished network of interlocking immersive sim quests with great little stories; a game where progression through the city and through fixers were an important part of your character's progression; a game where a vast conspiracy storyline (perhaps AI or whatever) was gradually revealed. Consider playing through that as a classic, rich, deep RPG, and building your V up to be a considerable character with lots of street cred.
Let's call that something like "V's lost year with Jackie."
AND THEN you had the events from "the Heist" onwards, funneling you with increasing momentum down this crazy storyline.
That would have worked really well. You'd have had time to "get to know V" to become V, to care about your character, etc., then the events subsequent to the Heist would have had much more impact, because the dilemma between you and Johnny would have meant something.
As it is, you're kind of like "whatever" and just go through the story to see what happens; and although what happens is interesting and pretty well done, because you have no connection to V, it
seems much more like Johnny's story than it really is, or (I think) was envisioned to be.