Of course, it's much better to play gwent, hunt monsters and buy new swords as you ignore the search for your daughter who's on the run from the group of interdimensional genocidal elves. There's no urgency here or anything...Imagine Ciri being held by the throat by the wild hunt in a mountain and Geralt was like "OH, gonna take some contracts to buy a new sword before I go help her"
Back to the OP.The story was pretty good. But no fun.
Problem is during gameplay I felt like I wasn't protagonist.
I've played The Witcher over and over again.
Because Geralt was me. And I continued to play Mass Effect. Shepard was me.
But I wasn't Johnny...
The cp story is not for V. It's for Johnny.
The main quest felt like it was all for Johnny.
story was so much fun before Johnny showed up.
It would have been more interesting if you let me play as Johnny instead of the supporting character V.
Playing a supporting role is not very fun.
Ps. sorry for my english
Still, you missed the point in my view on the story and how it made the game feel off.Of course, it's much better to play gwent, hunt monsters and buy new swords as you ignore the search for your daughter who's on the run from the group of interdimensional genocidal elves. There's no urgency here or anything...
Funny, That's exactly what I was thinking... I have to find a sweet new sword before search Siri, or even better, to craft my sweet Cat School GearOf course, it's much better to play gwent, hunt monsters and buy new swords as you ignore the search for your daughter who's on the run from the group of interdimensional genocidal elves. There's no urgency here or anything...
You are given time to explore. How often, after completing some main story quest did you hear: "Bye, now, i'll call you once I gather more info". And they call you after 12-48 hours. You are given reason to do sidequests - Rogue wants 15k eddies for helping you find Hellman.Still, you missed the point in my view on the story and how it made the game feel off.
Open world games feel better when they give us some time to explore.
CP2077 main story, by it's very nature, can't give any "time off".
No, just noTotally agree. I call it a Keanu Reeves simulator. It's obvious that they wanted to build the entire game around him, and I guess that's okay if the person playing your game is a fan of Reeves. But someone who couldn't give a crap, like myself, it makes the entire experience uninteresting and unimmersive. celebrities ruin everything. It's the same reason I will not watch the Witcher series on Netflix. Henry Cavill don't look anything like Geralt, and they should have went CGI like all the good RE movies and just hired the voice actors to play their parts.
You are given time to explore. How often, after completing some main story quest did you hear: "Bye, now, i'll call you once I gather more info". And they call you after 12-48 hours. You are given reason to do sidequests - Rogue wants 15k eddies for helping you find Hellman.
I felt this pressure in other games too.CP2077 main story, by it's very nature, can't give any "time off".
MaybeIn Cyberpunk main characters knows that time limit is two weeks. Also Arasaka or cops does not seem to be that interested about Saburo Arasaka murder suspect running around town outside main story (maybe I missed some information)?
Maybe
"Few weeks" if you listen Viktor. Which it's not very long, but it could be 3,4,5 or even more weeks.
Arasaka and Cops are not "interested" by Saburo's death (and his "murderer"), because Yorinobu keep obviously the secret on the true cause of Saburo's death and above all reject the fault on another corpo (Militech if I remember).
It's only my opinion, but the fact it's seem more "urgent" is part of the reflection that is maintained in the game (it's in a bunch of quest...) What V could want :Well, it seems I forgot that. Still game had clear time limit that was clear in main story and sense of urgency was much stronger than in Witcher 3 for example. This might be because I am somewhat Reeves fan, but I have hard time to imagine anyone else as Silverhand. While emotional impact might not have been always there I think Keanus voice was good fit.
I have said it before, and I'll quickly reiterate. If there was one minor difference I would've liked better is if there was an actual incremental factor, and that they didnt say 'a few weeks'.You are given time to explore. How often, after completing some main story quest did you hear: "Bye, now, i'll call you once I gather more info". And they call you after 12-48 hours. You are given reason to do sidequests - Rogue wants 15k eddies for helping you find Hellman.
Would it work better if V was given longer life expectancy? Yes, it would. But the story having urgency is not a problem per se in a story-driven game, open world or not.
Besides, nobody's forcing you to do all of those gigs and NCPD scanner hustles. Look at them as all possible ways for V to earn money in NC instead of "to-do list".
And first time round I fell hard for it. Mind you, not even so much due to the narrative but because the main missions had a way of always being in your face. But I dont regret it. It sort of feels like a natural progression in a way. Skipping many og the sidestuffs because you need to reboot your brain.I felt this pressure in other games too.
And that taught me to thick-mindedly ignore it.
LolzIt works in CP2077 too. Yes, everyone wants to see you next night but, in practice, you can spend that and a few next nights bashing gangs, and only then show up maaaybe for one of those people. All good.
Or, that Dex' limousine. I leveled up to lvl=50 before I entered it, and was like sup Dex. That must have been almost a month after the invitation. Very patient folks.
Sure. Nothing about the main story requires for V to have very short life expectancy. They could have made Vik give the answer: "I don't know, V, probably a few months, maybe some more..." and nothing would have changed for the worse.I have said it before, and I'll quickly reiterate. If there was one minor difference I would've liked better is if there was an actual incremental factor, and that they didnt say 'a few weeks'.
Victor first could have said something like: "I dont know. What I do know is I cant fix it and it will get worse".
I would have liked that during the later stages the relic malfunction happened a bit faster (more frequently)
What it would accomplish to me is a) get rid of a specific timeframe and just use the 'you will die' as the overhanging doom. And b) it 'fixes' the perception of how bad it is at first (not too bad really) but actually gets worse over time.
I always took that post-heist examination at victors place as: the message was a far greater shock than the actual 'wound, and that feels more suitable also towards gameplay.