I've seen so many people talk about the missing Casino & Club area being some kind of radical cut content that no other respectful game developer has ever done.
But I wonder if anyone remember who is this guy?
https://en.wikipedia.org/wiki/Dark_Souls:_Artorias_of_the_Abyss
"According to director Hidetaka Miyazaki, Artorias of the Abyss was originally conceived during the development of Dark Souls, and was planned to be part of the main game but was scrapped early on, with the development team saying "there's no way we can do that!".
To anyone who isn't aware: Oolacile, the world leading into the fight Artorias is DLC content, first released in Dark Souls: Prepare To Die Edition, on August 24 2012, Dark Souls got released in September 22 2011. That's almost entire year after release when gamers were given access to a content that was planned, art work created and shared, which was taken into later stage of the game's lifecycle.
People get so upset that company like CDPR which was very similar to FromSoftware, only having 1 large success of a game behind them, had to cut content they drafted out in early sketches.
-
Skyrim shipped in far worse state for old gen consoles.
GTA 5 froze a lot in old gen consoles.
Not - a single - open world - game - has been - bug free - on release.
-
And game like Dark Souls which many consider as masterpiece got released same time with L. A. Noire and still got praised to heaven without having even a single dialogue of lipsyncing or NPC movement (outside of the cat and the giant worm guy). I mean compared to even what Dark Souls 3 has, this game is like entirely new level of polish, from a company that had 1 giant success story of a game behind them.
And about stuff like crafting, Dark Souls 1 didn't have "absorb X amount of souls" before remastered version, 7 years after release of the game.
Outside of some obvious flaws like NCPD spawning mechanic and disappearing cars/citizens, it would be hard to find any actual complaints that wouldn't exist in any other releases.
It would be nice after 3 months to start discussing what the actual game is like rather than keep making these weird complaints like missing contents and bugs and lack of UI polish.
I find it hugely ironic that people (certain YouTube angry critics) say how they loved Witcher 3 are complaining so much about poor release, then it was partially they who helped to create this environment of some kind of artificial purity, praising the company to heavens while neglecting their previous game's release problems, lack of any ability to draw comparisons to past etc, then acting completely disappointed to find they happened (in fact far less damaging bugs this time) after release, I just find that extremely dishonest or lazy at best. These people should have known better.
I mean CDPR isn't completely flawless here either and I'm not trying to excuse them.
I think it was completely fine for them to delay the console reviews because how they wanted the game to be fixed in the launch patch and they just had to make all the CD copies before shipping the game out. That's not really the problem, people wouldn't honestly care at all if the game got fixed upon release.
It's now pretty obvious they over-estimated their ability to fix the game in time, it happens a lot in development, I don't think anything shady took place but it was still very unfortunate and very bad judgment in behalf of leadership to make such crucial play in such short time period.
Could the release have been handled better? Absolutely. Many have pointed out they should have delayed it a little bit more, at least put the PC release separately first and then delayed console launch, and the game should have been somewhere between the 1.1 - 1.2 during a release.
But on CDPR's defense I have to say that the game was surprisingly polished even with all the negative reviews and downvote bombs. I've never seen anyone having an issue with BD scenes, or while playing as Johnny, or having corpses being stuck in an endless animation like we see on many Bethesda game. For PC it has been almost(*) flawless condition from the start.
* = if you exclude some rare occasions of 0.01% of the time having strange hiccup or some quest requiring to reload (never happened to me, although I never went into 100% completion), file size limit for PC (never impacted me) etc.
But I wonder if anyone remember who is this guy?
https://en.wikipedia.org/wiki/Dark_Souls:_Artorias_of_the_Abyss
"According to director Hidetaka Miyazaki, Artorias of the Abyss was originally conceived during the development of Dark Souls, and was planned to be part of the main game but was scrapped early on, with the development team saying "there's no way we can do that!".
To anyone who isn't aware: Oolacile, the world leading into the fight Artorias is DLC content, first released in Dark Souls: Prepare To Die Edition, on August 24 2012, Dark Souls got released in September 22 2011. That's almost entire year after release when gamers were given access to a content that was planned, art work created and shared, which was taken into later stage of the game's lifecycle.
People get so upset that company like CDPR which was very similar to FromSoftware, only having 1 large success of a game behind them, had to cut content they drafted out in early sketches.
-
Skyrim shipped in far worse state for old gen consoles.
GTA 5 froze a lot in old gen consoles.
Not - a single - open world - game - has been - bug free - on release.
-
And game like Dark Souls which many consider as masterpiece got released same time with L. A. Noire and still got praised to heaven without having even a single dialogue of lipsyncing or NPC movement (outside of the cat and the giant worm guy). I mean compared to even what Dark Souls 3 has, this game is like entirely new level of polish, from a company that had 1 giant success story of a game behind them.
And about stuff like crafting, Dark Souls 1 didn't have "absorb X amount of souls" before remastered version, 7 years after release of the game.
Outside of some obvious flaws like NCPD spawning mechanic and disappearing cars/citizens, it would be hard to find any actual complaints that wouldn't exist in any other releases.
It would be nice after 3 months to start discussing what the actual game is like rather than keep making these weird complaints like missing contents and bugs and lack of UI polish.
I find it hugely ironic that people (certain YouTube angry critics) say how they loved Witcher 3 are complaining so much about poor release, then it was partially they who helped to create this environment of some kind of artificial purity, praising the company to heavens while neglecting their previous game's release problems, lack of any ability to draw comparisons to past etc, then acting completely disappointed to find they happened (in fact far less damaging bugs this time) after release, I just find that extremely dishonest or lazy at best. These people should have known better.
I mean CDPR isn't completely flawless here either and I'm not trying to excuse them.
I think it was completely fine for them to delay the console reviews because how they wanted the game to be fixed in the launch patch and they just had to make all the CD copies before shipping the game out. That's not really the problem, people wouldn't honestly care at all if the game got fixed upon release.
It's now pretty obvious they over-estimated their ability to fix the game in time, it happens a lot in development, I don't think anything shady took place but it was still very unfortunate and very bad judgment in behalf of leadership to make such crucial play in such short time period.
Could the release have been handled better? Absolutely. Many have pointed out they should have delayed it a little bit more, at least put the PC release separately first and then delayed console launch, and the game should have been somewhere between the 1.1 - 1.2 during a release.
But on CDPR's defense I have to say that the game was surprisingly polished even with all the negative reviews and downvote bombs. I've never seen anyone having an issue with BD scenes, or while playing as Johnny, or having corpses being stuck in an endless animation like we see on many Bethesda game. For PC it has been almost(*) flawless condition from the start.
* = if you exclude some rare occasions of 0.01% of the time having strange hiccup or some quest requiring to reload (never happened to me, although I never went into 100% completion), file size limit for PC (never impacted me) etc.
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