Hi!
I'm an AI expert and I am sharing some forward looking ideas I hope Cyberpunk 2, when it's released around 2035, is able to embrace.
By the time CP2 comes out, AI will have spread into many areas, especially games and the groundwork should be paved early.
1. Living World - Rather than baked in decision trees, some advanced NPC's should be driven by an embedded LLM reasoning model, compiled into the game, or even as a remote service. The idea being that these advanced NPC's can have more dynamic conversations and reactions. Depending on what you do, the NPC can react (animations, dialog, actions) based on the AI reasoning.
Example: Rather than Storeshop NPC's immediately going aggro when you pick up an item (which is hard coded behavior), they MAY or MAY not, they might ask you to pay for it, or ask you if you are interested in that item?
2. AI managed difficulty - Current CP2077 is hard balanced based on presets and all the games perks, weapons etc. Everything is hard coded and not designed to scale (hence no NG+). 10 years from now, we would expect game difficulty to be managed by an internal AI that controls stats (not RNG based) and challenge factor based on your perceived skill. Enemy behaviors (in combat too) would be run by micro-AI LLM's that are tuned for the games behaviors. This way, they don't become predictable bullet-sponges
3. AI generated crafting or clothing system - 10 years from now we should be able to type in what we want to craft in terms of clothing and an AI creates the mesh for it and adds it to the game.
Example: "Brown leather pants with gold stitching and zipper pockets. The knees have black pads on them"
Then this clothing item is made for you.
4. AI Driven Quest Dialogs - Currently, CP2077 dialog is 99% button smash through a linear conversation (all the yellow lines). Let's make conversations great again! The game shouldn't tell us what to select. That's for the normies. Let us think about each line. And 10 years from now, the lines might be generated (on both sides). If I choose to be a tough guy who likes smart ass responses, then the game can generate lines for that "personality" type. The burden shouldn't be on the devs to decide how I like to play.
Same is true for NPC side of things. An AI can understand what the end goals are for a conversation but not dictate how to get there. The lines "steer" in different directions, but the entire purpose of the conversation is known in advance by the gamer and the AI.
5. AI generated voice lines - Especially for in world NPCs. You can talk to anyone and depending on their built in prompt (e.g. "I am a barista working in night city for 5 years. I am 25 years old and enjoy reading, skateboarding and night life." This would be internal to each NPC and when you talk to them they tell you about themselves and answer your questions. If you say anything mean or rude they would react accordingly (not pre-baked responses).
CP2 needs to blow away expectations and innovate with AI since it's already a major them of the game. Let's do this!
I'm an AI expert and I am sharing some forward looking ideas I hope Cyberpunk 2, when it's released around 2035, is able to embrace.
By the time CP2 comes out, AI will have spread into many areas, especially games and the groundwork should be paved early.
1. Living World - Rather than baked in decision trees, some advanced NPC's should be driven by an embedded LLM reasoning model, compiled into the game, or even as a remote service. The idea being that these advanced NPC's can have more dynamic conversations and reactions. Depending on what you do, the NPC can react (animations, dialog, actions) based on the AI reasoning.
Example: Rather than Storeshop NPC's immediately going aggro when you pick up an item (which is hard coded behavior), they MAY or MAY not, they might ask you to pay for it, or ask you if you are interested in that item?
2. AI managed difficulty - Current CP2077 is hard balanced based on presets and all the games perks, weapons etc. Everything is hard coded and not designed to scale (hence no NG+). 10 years from now, we would expect game difficulty to be managed by an internal AI that controls stats (not RNG based) and challenge factor based on your perceived skill. Enemy behaviors (in combat too) would be run by micro-AI LLM's that are tuned for the games behaviors. This way, they don't become predictable bullet-sponges
3. AI generated crafting or clothing system - 10 years from now we should be able to type in what we want to craft in terms of clothing and an AI creates the mesh for it and adds it to the game.
Example: "Brown leather pants with gold stitching and zipper pockets. The knees have black pads on them"
Then this clothing item is made for you.
4. AI Driven Quest Dialogs - Currently, CP2077 dialog is 99% button smash through a linear conversation (all the yellow lines). Let's make conversations great again! The game shouldn't tell us what to select. That's for the normies. Let us think about each line. And 10 years from now, the lines might be generated (on both sides). If I choose to be a tough guy who likes smart ass responses, then the game can generate lines for that "personality" type. The burden shouldn't be on the devs to decide how I like to play.
Same is true for NPC side of things. An AI can understand what the end goals are for a conversation but not dictate how to get there. The lines "steer" in different directions, but the entire purpose of the conversation is known in advance by the gamer and the AI.
5. AI generated voice lines - Especially for in world NPCs. You can talk to anyone and depending on their built in prompt (e.g. "I am a barista working in night city for 5 years. I am 25 years old and enjoy reading, skateboarding and night life." This would be internal to each NPC and when you talk to them they tell you about themselves and answer your questions. If you say anything mean or rude they would react accordingly (not pre-baked responses).
CP2 needs to blow away expectations and innovate with AI since it's already a major them of the game. Let's do this!


