And both obsessions are about equally as pointless!
Obsessions are pointless if they can't be channeled towards anything constructive; and that hasn't really seemed to be the case around these parts aside for some "fun" debates here and there.
I think that, as long as we're felling personally fullfilled with those "obsessions" and our expectations aren't too unrealistic, I don't care if they have a point or not. But that's just my opinion, of course you can disagree.
That being said, I'm glad that some of the devs read the forums from time to time, even if they end up rolling their eyes or having a headache afterwards
I will take a smaller dense map filled with content and activities where you can enter a lot of buildings over a huge empty city like GTA, Watch Dogs etc any day.
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Quality of content should never suffer due to size, especially not in a game like this.
I agree in part. I don't mind too much about "set dressing" in most open world games, the problem for me would lie in cases where the devs want you to invest too much time in downright uninteresting locations.
Two (in)famous examples of this: much of the content in Dragon Age Inquisition's Hinterlands, and of course Skellige's sea caches.
(Silver lining: selling and breaking down all that loot helped me big time with the crafting of all grandmaster sets, for real!
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Please CDPR, don't make us spend dozens of hours out in the Badlands combing the dirt just for unrewarding loot
Yeah, but in the demo you can see that Apartments floor alone will consist of more then one explorable level.
This. Although I wouldn't expect to have more than, say, 10 freely explorable floors per megabuilding. But, if they do have many floors like that, I hope they're not too boring to traverse and explore. Quality > Quantity
It might well look nice (at first), but there’s much more to how it ”feels like” than what’s on the surface. Most of these skyscraper ridden city games feel - not unexpectedly or surprisingly either - dead and downscaled even with busy looking streets. The surface level illusion of size therein is always weak and wears off fast as you get used to it. That’s the curse of having one full city in a single playable map.
I don't know your taste in games but you sound like someone who'd prefer something smaller but with lots of explorable footprint in return. If that's so, have you tried the Yakuza games? I haven't yet (someday hopefully) but people have recomended me those games for the type of rich exploration they feature.
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(I've been using "I don't care/mind" a lot, haven't I?
Sorry if I don't have much to discuss, my opinions about what the game should/could offer us or not are just not that strong. Carry on everyone, don't mind me...... argh, there it is again!
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